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So... is VR Mainstream yet??

2

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  • BeastyBaiterBeastyBaiter Posts: 810
    3Jane
    I dunno.
    VR may eventually become ubiquitous but I think that's a long ways off. Right now it's more of a niche gaming peripheral like a high end HOTAS system, racing wheel or a 144Hz+ monitor. It can be profitable and within certain segments, the norm. But overall it won't be something most people have. I do think VR has changed the racing/flying sim community forever though. It will never go back to pancake mode and any game in those two genres that lack VR are DOA for PC.
  • bigmike20vtbigmike20vt Posts: 4,204 Valuable Player
    edited December 2019
    Almost! VR's mainstream status is getting very close.
    inovator said:
    I dont know if you remember why betamax failed. Its interesting. I chose the VCR because the recording time on betamax was only 2 hours. I loved the 6 hours that vcr allowed. If index had inside out tracking that would be a buy for me. 
    I always thought it was in part because the adult entertainment industry embraced VHS for some reason (could be wrong)

    as for 6 hrs....... is this true?  my memory is probably failing me but i thought Betamax was well and truly dead by the time long play VHS recorders came out.
    I never owned one, my mates parents did however..... our was a top loader VHS with a wired remote control..... and pretty sure the max tape length supported on it was only 2 or 3 hrs.

    -----
    VR may eventually become ubiquitous but I think that's a long ways off. Right now it's more of a niche gaming peripheral like a high end HOTAS system, racing wheel or a 144Hz+ monitor.
    ------

    This is an interesting view. I agree VR is not a million miles from a racing wheel, gaming monitor or hotas...... The question then is, is a racing wheel mainstream or a tiny niche.
    I would say it is somewhere in the middle - which is where I think VR is now, somewhere in the middle between the 2 points of "VR is almost there and VR is far from mainstream".
    Either way I dont think it is that important.  The important thing is whether or not VR is big enough to be profitable..... and my hope is that it is almost there.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • MradrMradr Posts: 3,879 Valuable Player
    edited December 2019
    I say we are better off to assume VR is not mainstream yet as I can not still ask some random guy if they own a VR headset or a VR game yet. Even when you do - people give you a weird look off and on. Sure, they know what VR is like from the movies, books, or even the ads on TV. Short of that, a lot people just havent touch it still. Out of 5 being mainstream - VR still at a 2.5 range. Still need them big titles like Half Life A and Boneworks to release and then follow that up with some remakes for VR then I think some of it will change. Esp when Link hits with the cable and as the software gets better we will find more people take up VR either for stand alone or for PCVR. 

    I think we can call it mainstream by 2021 though as we should start to get a scale of products in a range define by product releases. I am sure GO 2 will be updated to be very close to what Quest 1 is right now with some things missing such as the controllers to keep the price down to match their lowest price point while we will see used Quest 1s on Ebay selling as the lowest entry into VR from a stand alone point and with support with Link allowing to age like fine wine.
  • RedRizlaRedRizla Posts: 7,173 Valuable Player
    Almost! VR's mainstream status is getting very close.
    VR may eventually become ubiquitous but I think that's a long ways off. Right now it's more of a niche gaming peripheral like a high end HOTAS system, racing wheel or a 144Hz+ monitor. It can be profitable and within certain segments, the norm. But overall it won't be something most people have. I do think VR has changed the racing/flying sim community forever though. It will never go back to pancake mode and any game in those two genres that lack VR are DOA for PC.

    I often think why people think VR needs to sell millions of headsets before it's classed as success.. For example, I paid £400 for a Warhog Hotas joystick that is used for my flight sims, but this joystick only really models itself on the A10C. I can't see that the Warhog Hotas has sold millions, but I do still consider it a success that people rave about even today.

    So even if VR ended up being used by people for just Sims. Why wouldn't it still be a success? Why does VR have to sell by the bucket load to continue?
  • jayhawkjayhawk Posts: 825
    3Jane
    No, VR is not mainstream. Far from it.
    I don't think VR will ever become mainstream. I do believe AR will though.
  • inovatorinovator Posts: 2,426 Valuable Player
    No, VR is not mainstream. Far from it.
    RedRizla said:
    VR may eventually become ubiquitous but I think that's a long ways off. Right now it's more of a niche gaming peripheral like a high end HOTAS system, racing wheel or a 144Hz+ monitor. It can be profitable and within certain segments, the norm. But overall it won't be something most people have. I do think VR has changed the racing/flying sim community forever though. It will never go back to pancake mode and any game in those two genres that lack VR are DOA for PC.

    I often think why people think VR needs to sell millions of headsets before it's classed as success.. For example, I paid £400 for a Warhog Hotas joystick that is used for my flight sims, but this joystick only really models itself on the A10C. I can't see that the Warhog Hotas has sold millions, but I do still consider it a success that people rave about even today.

    So even if VR ended up being used by people for just Sims. Why wouldn't it still be a success? Why does VR have to sell by the bucket load to continue?
    Success is a vague word. It means different things to different people. Mainstream is a more precise word. A company may sell enough of something to make a living. That may be defined as a success. To be mainstream you need enough sales on a consistant basis and an on ongoing bases. Examples: game consoles: computers cellphones, tvs keyboards guitars hell even a knife and fork is mainstream.
  • inovatorinovator Posts: 2,426 Valuable Player
    No, VR is not mainstream. Far from it.
    jayhawk said:
    I don't think VR will ever become mainstream. I do believe AR will though.
     Ar and vr will be combined depending what you want at the moment. Both will be mainstream. Devices will be so small and light weight and avatars will be so real that vr won't be isolating unless you want it to be. I do agree that ar will be more popular, but vr will be popular enough to be mainstream.
  • Nekto2Nekto2 Posts: 297
    Nexus 6
    Almost! VR's mainstream status is getting very close.
    Zenbane said:
    I'm okay with that. VR needs to be used for more than just gaming.
    I'll agree.
    But it is not yet there for ordinary computing needs.

       VR have no Copy&Paste!

    :D
    And almost no multitasking. You can't "Alt+Tab" from one VR app to other instantly (except for Dash).
    Every PC and mobile OS have Copy&Paste and multitasking. There is partial multitasking on some of mobile OS (part of app is unloaded from memory, but services are still running for chats, mail and network updates).

    You will not need Copy&Paste for gaming. You can't copy a weapon or ammo from one game and paste it to other game.
    :D
    But for mail/chat/web editing/programming/spread sheets/text editing/etc it is a must have feature.

    VR is mainstream for culture. Most people will not be surprised to see VR in a movie, book or picture.
    VR is a good known tool for enterprise. You will not be surprised of an educational or advertisement VR project. I have seen those uses myself. It is good replacement for notebook with projector and screen if you need to present something outside of a city without electricity and  dark room (agriculture, travel, parks....)
    VR is good for LBE.

    But for home use it is not mainstream yet. Until we see sales numbers for devices and apps freely available from any VR company. ;)
    But some day it will be.

    And.... are you all posting to this forum from VR? Why not? VR is not ready to write a web post? Not enough comfort?
    :D
  • RichooalRichooal Posts: 1,667 Valuable Player
    No, VR is not mainstream. Far from it.
    Nekto2 said:
    And.... are you all posting to this forum from VR? Why not? VR is not ready to write a web post? Not enough comfort?
    :D

    Are you serious? VR doesn't have to do everything to be mainstream.

    If I ever get to the stage where I put on a VR headset to write a 2d post on a forum ....... just shoot me ffs.
    i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Senors - 0 PROBLEMS 1 minor problem
    Dear Oculus, "If it ain't broke, don't fix it", please.

  • Shadowmask72Shadowmask72 Posts: 4,132 Valuable Player
    edited December 2019
    No, VR is not mainstream. Far from it.
    Actually I wrote a 1000+ word review in VR using the HP Reverb. It was not bad but you need to be able to touch type. Obviously the headset needs to be comfortable and when seated the Reverb is nice and light weight. You can ignore the heavy cable as well.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • Nekto2Nekto2 Posts: 297
    Nexus 6
    Almost! VR's mainstream status is getting very close.
    Actually I wrote a 1000+ word review in VR using the HP Reverb.
    Great!
    :)
  • ZenbaneZenbane Posts: 15,484 Valuable Player
    Almost! VR's mainstream status is getting very close.
    The poll numbers are interesting, and not what I expected! More than half feel that VR is "almost" mainstream; and coming in second is the sentiment that VR is "far from" mainstream. Interesting indeed.

    Today I noticed that one of the Oculus VR Groups on Facebook now has over 32,000 members:

    32k is an impressive number for a Facebook Group.

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,980 Valuable Player
    Almost! VR's mainstream status is getting very close.
    An interesting article from the awful BBC today:

    https://www.bbc.co.uk/news/business-50265414

    "Consultancy CCS Insights estimates 10 million headsets will be in circulation worldwide by the end of 2019, 21% growth on the previous year."

    Considering Sony claim 5 million HMDs, Samsung claimed 5 million Gear VRs and Oculus and HTC, well i don't know - probably 3 million each over all of their offerings?

    And Oculus don't even sell to half the world...

    The journalist does believe that the OOH sector is doing well though.  Although if it is all about the "shared experience" then home VR could have done well if it wasn't for Oculus destroying that opportunity about a month ago.
  • ZenbaneZenbane Posts: 15,484 Valuable Player
    Almost! VR's mainstream status is getting very close.
    I think most sectors are doing well "all things considered," keeping in mind that no single sector is thriving the way we see the PC or smartphone thriving overall. Where we measure in hundreds of millions. We're still dabbling, but those dabbles are certainly growing!

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • snowdogsnowdog Posts: 7,654 Valuable Player
    No, VR is not mainstream. Far from it.
    Zenbane said:
    The poll numbers are interesting, and not what I expected! More than half feel that VR is "almost" mainstream; and coming in second is the sentiment that VR is "far from" mainstream. Interesting indeed.

    Today I noticed that one of the Oculus VR Groups on Facebook now has over 32,000 members:

    32k is an impressive number for a Facebook Group.


    That's not impressive. The SeeVannagirlNekked Facebook Group has 3.4m members.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • pjennesspjenness Posts: 692
    Neo
    Almost! VR's mainstream status is getting very close.
    This week.. I loaned a friend at work, my Oculus Go since it has been on the shelf since I got quest.

    Unsurprisingly..after 1 day he is addicted and told me "You ruined me for gaming now..cant go back to not VR"   ..which pretty much is what happened to me also.

    He is preparing to buy a Quest now after I explained the benefits (6fot, and better tough control etc).

    So...they was a very easy sell...  I think its like a slow spreading virus..as people get it and show friends, it will spread...And to YouTubers etc will help too.

    -P


    Drift VFX Visual, Virtual , Vertical

    Want 970GTX on Macbook for good FPS?
    https://forums.oculus.com/viewtopic.php?f=26&t=17349
  • kojackkojack Posts: 6,482 Volunteer Moderator
    An interesting article from the awful BBC today:

    https://www.bbc.co.uk/news/business-50265414
    A summary of the article: vr arcade owners unsurprisingly say vr arcades are better than home vr.









  • snowdogsnowdog Posts: 7,654 Valuable Player
    No, VR is not mainstream. Far from it.
    Home VR is miles better. I got thrown out of a VR arcade last week and then arrested for watching VR Porn 😂😂😂
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kojackkojack Posts: 6,482 Volunteer Moderator
    The article mentions how much cheaper vr arcades are compared to buying a vr headset. But at Otherworld's friday night rate, you'd only get 8 hours and 45min of VR for the price of a 64GB Quest.
    My Euro Truck Sim 2 hours would cost as much as two full Valve Index kits.
    My Elite Dangerous hours... cheaper to buy an Xtal or 2.

    What amazing "cannot be achieved at home" (according to the Otherworld founder) experiences can you get for that price? Beat Saber, Tilt Brush and Google Earth VR (and others). Oh, but the VR hardware must be really advanced right? They use... Vives. So a consumer headset with consumer games for £36 per 55min.

    Sorry, that article annoyed me.




  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,980 Valuable Player
    Almost! VR's mainstream status is getting very close.
    snowdog said:
    Home VR is miles better. I got thrown out of a VR arcade last week and then arrested for watching VR Porn 😂😂😂

    Surely nobody would notice - it's on the HMD.  Unless you were...




  • Techy111Techy111 Posts: 6,736 Volunteer Moderator
    Almost! VR's mainstream status is getting very close.
    And how good you look when dancing  :disappointed:


    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • snowdogsnowdog Posts: 7,654 Valuable Player
    No, VR is not mainstream. Far from it.
    snowdog said:
    Home VR is miles better. I got thrown out of a VR arcade last week and then arrested for watching VR Porn 😂😂😂

    Surely nobody would notice - it's on the HMD.  Unless you were...





    That's exactly the same reaction I saw from the VR arcade staff  :D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • hoppingbunny123hoppingbunny123 Posts: 873
    Trinity
    oddly enough i think people associate the promise of vr with a unit like the quest, a all in one, that does two things; 1.) allows the use of their computer playing games like csgo and overwatch, 2.) at high fps, like 144 fps, for the soap opera effect which means 3.) content at 144 fps or a high fps for the soap opera effect.
  • LordZeroGameMasterLordZeroGameMaster Posts: 10
    NerveGear
    Almost! VR's mainstream status is getting very close.
     The Quest is doing wonders for mass VR. No one of my friends has a HMD, but ALL OF THEM are excited about triying my Quest and they were all very impressed.
     
     Quest and the required cables for LINK being sold out everywhere is a strong argument for them being popular now.

     Also i think that the homebrew community is very strong. There tons of games and apps that i had never seen 5 years before now. Sideloading apps is amazingly convenient and simple. 

     I just hope Facebook does nothing to impide it, cuz it would hurt the community of both users and creators inmensely.

  • kojackkojack Posts: 6,482 Volunteer Moderator
    Quest and the required cables for LINK being sold out everywhere is a strong argument for them being popular now.
    On the oculus store north american Quests are now back ordered to march 3 for the 64GB and feb 27 for 128GB.
    European Quests are back ordered to the end of january.
    Amazon has no expected dates for 64GB Quest availability.

  • RuneSR2RuneSR2 Posts: 5,614 Valuable Player
    No, VR is not mainstream. Far from it.
    Seems like everyone loves the glasses when they try them - unfortunately it seems so damn hard getting the die hard pancake lovers to put on the glasses. Exactly like shown here, lol  B)


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • snowdogsnowdog Posts: 7,654 Valuable Player
    No, VR is not mainstream. Far from it.
    Best. Film. Ever.

    I came here to chew bubblegum and kick ass. And I'm all out of bubblegum B)
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • dburnedburne Posts: 3,674 Valuable Player
    edited June 22
    No, VR is not mainstream. Far from it.
    Ok so does that mean VR is mainstream or not mainstream.
    Or perhaps has nothing whatsoever to do with it... just the love of posting videos.

    Yep these forums, they be a dying.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • snowdogsnowdog Posts: 7,654 Valuable Player
    No, VR is not mainstream. Far from it.
    VR is very far away to being mainstream, and as I've alluded to there are different kinds of mainstream. The easiest of which to attain will be Gaming Mainstream, that's going to happen within the next 10 years once Microsoft get their arses in gear and release a console with VR support. In the next 10 years releasing a VR game instead of a flat game will be the norm, you'll find flat only games in even less of a minority than VR games are right now.

    It's going to take longer for true mainstream adoption, every home having a VR headset, every classromm, every TV programme, film and sports events being broadcast in VR as standard and VR being used regularly in the workplace. I'd guesstimate that to take 10-15 years.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
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