12-11-2019 11:45 AM
As
these changes roll out and we make it easier for people to connect and
build communities in VR, we’ll ask people to log into Facebook from the
Oculus Platform to use both the new social features above, as well as
existing social features like joining parties, adding friends, and
visiting other people’s Homes. These features are already powered by
Facebook, since Oculus is part of the Facebook family of apps. And now
first-party social interactions on the Oculus Platform will be backed by
Facebook identity, allowing us to help keep people safer in VR as we
grow the social VR ecosystem.
12-11-2019 11:15 PM
12-12-2019 12:27 AM
12-12-2019 12:41 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-12-2019 12:42 AM
Shadowmask72 said:
I get the feeling lots of people are not going to be happy about this. Precisely Kojack.
12-12-2019 12:58 AM
12-12-2019 01:04 AM
Shadowmask72 said:
As Zenbane suggests. Forget Oculus now it's FACEBOOK VR. I think this was mentioned by me and others a year or so back in jest, the transformation is finally complete. I get the feeling lots of people are not going to be happy about this. Precisely Kojack.
12-12-2019 01:57 AM
12-12-2019 02:46 AM
kojack said:
I don't mind if certain new facebook apps or features require facebook accounts (might be annoying, but not a major problem). To me the big issue here is that Facebook is removing features that existing users have, which is effectively punishing them for not contributing to ad views.
12-12-2019 03:10 AM
12-12-2019 03:15 AM
Shadowmask72 said:
Interesting times we live in eh? If Orwell was still around he should write another book.