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Zhang Xiao's Works Show and Suggestions

z545077624
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I have been using this software for hundreds of hours. Generally speaking, the software is awesome! For artists with only basic knowledge of painting, this is undoubtedly the best method and solution to learn 3D.

 

Forgot to say, I am Zhang Xiao from China.

Actually, few people around us use this tool, so when I first started to use this software, I just gave it a try. However, due to the cross-generational performance of this software, I stick with it easily and have used it for hundreds of hours.

 

Oculus Medium is currently one of our main game development software. Today I will share some of my works and suggestions to express our urgent need for some new functions of the software. I believe this is also something that many related industry practitioners and users desperately need.

 

The first part is my work display. The following works are a small part of the models we have made recently.


 l1npixqr6wbp.png

The first thing to note is that all the monsters were made by Oculus Medium. Because I didn't have the awareness at the beginning of the production, I didn't record the video of the modeling process.

 

However, I have all the project files, and all models were rendered with Blender, and used in our independent game called Infiltrated Rust, which is tentatively scheduled to enter steam in May next year.

 8yf0wa7o3il3.png

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These two pictures are also carved with Oculus Medium. Back to the topic, we used the function of stamp to make the monster's fin part and all fish heads.

 

Oculus Medium is extremely convenient for making some random effects, and the entire model was completed in less than two hours. It can be seen from this model that if Oculus Medium has a skeletal system, it will definitely be more vivid than it is now.

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Oculus Medium software has some unique advantages in making some machinery, but some details, such as the texture of the octopus's wrists, have to be processed again with other software.

 

Anyway, there is no more convenient way to make wires than VR.

40 REPLIES 40

z545077624
Explorer
bjuynxb607tn.png

We used stamp to make this hundred-foot part, which cannot be seen from the current angle, but its tail is the cheliped of mantis shrimp.

z545077624
Explorer
bjuynxb607tn.png

We used stamp to make this hundred-foot part, which cannot be seen from the current angle, but its tail is the cheliped of mantis shrimp.

z545077624
Explorer
rg6qih01we0n.png

This picture is similar to the previous one, using a lot of old material.

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I think this one is very handsome. If the Oculus Medium can support more angular symmetry effect, I believe it can be better.

z545077624
Explorer
ykzmvq1t8l40.png

This one is nothing special.

z545077624
Explorer
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I recorded a video of making this monster. It was completely processed without ZBRUSH. It can be seen that under the existing functions of this software, the use of post-rendering can also achieve good results.



z545077624
Explorer
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The fins of this fish were used in the first picture, which is why Oculus Medium attracted me.

z545077624
Explorer
79jg2mwib47g.png

This is another model made entirely by Oculus Medium. The effect is pretty good even without coloring; however, it can be seen that there is a deficiency in processing the pleats.

z545077624
Explorer

I can carve extremely complex cloth pleats in ZBRUSH, but it is extremely difficult in Oculus Medium.