Another version is out.v0.1.5 adds vJoy support, so you can send axis and button values from Touch/Remote to any game that understands DirectInput joysticks.Want to use Touch in flight sims that don't have Touch support? Shouldn't be a problem.At the moment it doesn't emulate xbox controllers fully, which means any game that uses XInput won't see the vJoy device. Only games that use DirectInput (and support things like hotas / wheels / non xbox gamepads) will work.I might be able to fix this later.I was hoping this would let the touch thumbsticks control doom's gamepad smooth turn, but it seems they might be using XInput.
Yep, that's what I was hoping for, analog turning.Then again, I couldn't get turning working at all with an xbox one controller. Movement was fine, but no turning, and that was supposed to work.But I don't have much experience with Doom VFR, I only bought it 2 days ago to test the latest Auto Oculus Touch. I'm really not impressed by it.
I do code, but I feel it would take a lot of work to understand this particular environment, and to learn the language necessary to create a tool for myself (Though I think you mentioned Lua, which I do have minimal experience in). To do all of that for such a small task. I think I will wait patiently for the professional.
This look very cool, but i'cant figure how make it work.We need run a single of the six ahk include in the package then edit it with right click on the H icon in the taskbar or create a new script file from scratch and add it in the same folder?I need it for very basic tasks like right trigger > press A on keyboard, left trigger > press B key for exempleWhat would be the easier way to do this?Sorry if this is the wrong place to ask, i can open a new post.
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