05-28-2019 12:11 AM
06-01-2019 08:34 AM
06-01-2019 10:12 AM
Sterling77 said:
jayhawk said:
Sterling77 said:
Put it this way - not having extra sensor support is hurting the device sales - and noting that an issue is present should springboard a solution, I can see multiple posts relating to face deadzone. Oculus should be brisk about adding this type of support.
Put it this way - having inside-out tracking issues is hurting device sales. Adding extra sensor support isn't fixing the main issue.
Inside out tacking is the best way to go - USB throughput is minimal compared to three sensors, the issue discussed in this thread is about deadzone - what issue are you referring to ? It wouldn’t be hard to add support for extras sensors,
06-01-2019 11:28 AM
11-21-2019 05:40 PM
12-12-2019 06:41 PM
12-21-2019 10:35 PM
12-22-2019 02:59 AM
LazyTurtle17 said:
I believe that oculus should have promoted the use of internal tracking and that it would be advantageous due to the 360 cameras, though the use of sensors as well would have been a very good decision. the blind spots near the headset create issues for me, I recently installed a 3 camera room scale set up and I wanted to purchase the rift s for Christmas but now that all the set up I just finished a month ago is useless I don't feel like I should make the purchase. In my opinion, the lack of sensors is a mistake for the company and they will most likely lose potential clients such as me and a few of my friends in the same situation while also losing money.
12-26-2019 12:01 PM
06-23-2020 07:40 AM
06-23-2020 12:22 PM