11-30-2019 07:29 AM
12-07-2019 03:57 AM
12-07-2019 06:30 AM
dburne said:
Wow the Reverb does all that? Perhaps I should re-think getting one...
12-08-2019 03:54 AM
01-03-2020 02:22 AM
for 4k video:
1. Distance to main viewing location 8
2. Choose Screen Shape: 4:3 (Standard TV Shape) 16:9 (Widescreen TV Shape)// i chose 16:9
3. Choose Screen Size: (Enter either a diagonal screen size or width):
Choose Diagonal Size = 65 inches
32.9 deg. Current Viewing angle
for 8k video:
1. Distance to main viewing location 8
2. Choose Screen Shape: 4:3 (Standard TV Shape) 16:9 (Widescreen TV Shape)// i chose 16:9
3. Choose Screen Size: (Enter either a diagonal screen size or width):
Choose Diagonal Size = 130 inches
65.8 deg. Current Viewing angle
for 12k video:
1. Distance to main viewing location 8
2. Choose Screen Shape: 4:3 (Standard TV Shape) 16:9 (Widescreen TV Shape)// i chose 16:9
3. Choose Screen Size: (Enter either a diagonal screen size or width):
Choose Diagonal Size = 195 inches
98.7 deg. Current Viewing angle
for 16k video:
1. Distance to main viewing location 8
2. Choose Screen Shape: 4:3 (Standard TV Shape) 16:9 (Widescreen TV Shape)// i chose 16:9
3. Choose Screen Size: (Enter either a diagonal screen size or width):
Choose Diagonal Size = 260 inches
124.9 deg. Current Viewing angle
if
vr headsets go 120 degrees for 4k quality at that degree you need 16k
video and screens. add in stereo and thats 32k for the videocard to
process for true 4k resolution in vr. like a new world.
currently
a gtx 1060 can run at 1080p for fortnite but fails at 4k, for me
whatever videocard can run fortnite at 4k best video settings then
multiply that to 32k and see the videocard necessary. now half that and
see what oculus can call true next gen vr, 8k per eye or 16k video from
the videocard.
for 4k fortnite you need a
It’s also important to note that the RTX 2080 Ti (along with
the 2080 and 2070) features the ability to do real time ray tracing. That technology is still in its infancy when it comes to applications in gaming, but it’s interesting to note that Epic Games made the demo for real time ray tracing in their Unreal Engine. Since
Epic Games are the creators of Fortnite it’s not a giant leap to assume
that this tech will be used in this game somewhere in the future.
The RTX is the best card on the market right now, and it’s no surprise that it handles Fortnite on higher resolutions with ease.
01-03-2020 02:37 AM
hoppingbunny123 said:
i did the math
01-03-2020 09:08 AM
Shadowmask72 said:
hoppingbunny123 said:
i did the math
I think that's the problem. Your posts give me a headache. Can you not just base your analysis on what your eyes interpret rather than play the numbers game?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-03-2020 10:39 AM
Shadowmask72 said:
hoppingbunny123 said:
i did the math
I think that's the problem. Your posts give me a headache. Can you not just base your analysis on what your eyes interpret rather than play the numbers game?
01-03-2020 12:34 PM
Shadowmask72 said:
I feel like I am repeating myself here but you are restricted by the source resolution. This is why Adult VR producers as an example are producing content above 4K to get better quality.
01-03-2020 12:50 PM
snowdog said:
Shadowmask72 said:
I feel like I am repeating myself here but you are restricted by the source resolution. This is why Adult VR producers as an example are producing content above 4K to get better quality.
Yup, 6K is pretty much the standard now for VR Porn with a half decent budget, and 60-90 fps too. Apparently. So a friend has told me. Not that I would know ANYTHING about these sort of things.