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So... is VR Mainstream yet??

Zenbane
MVP
MVP
For those who have been around since the CV1 release (and even those around for the DK1 days), you've probably noticed that the question of VR being mainstream has been asked every single year. Even now as we approach the year 2020, the question is still posed across various VR discussion groups.

From my perspective, this forum has always reflected the current state of VR as a whole (not just the state of Oculus and Facebook VR).

There's no denying that with the release of Quest and the Link, now more than ever on this forum's history has so much daily high-traffic discussion transpired. For me personally, I am enjoying going from a daily contributor to a passive lurker of the ongoing discussions.

With that in mind, I figured now might be another fun time to ask the question: Is VR finally mainstream? Or is there more to go?

This is meant to be posed as a light-hearted question/discussion. Not fuel any sort of negative rhetoric or debate.
97 REPLIES 97

Shadowmask72
Honored Visionary
Actually I wrote a 1000+ word review in VR using the HP Reverb. It was not bad but you need to be able to touch type. Obviously the headset needs to be comfortable and when seated the Reverb is nice and light weight. You can ignore the heavy cable as well.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Nekto2
Superstar


Actually I wrote a 1000+ word review in VR using the HP Reverb.


Great!
🙂

Zenbane
MVP
MVP
The poll numbers are interesting, and not what I expected! More than half feel that VR is "almost" mainstream; and coming in second is the sentiment that VR is "far from" mainstream. Interesting indeed.

Today I noticed that one of the Oculus VR Groups on Facebook now has over 32,000 members:

32k is an impressive number for a Facebook Group.

An interesting article from the awful BBC today:

https://www.bbc.co.uk/news/business-50265414

"Consultancy CCS Insights estimates 10 million headsets will be in circulation worldwide by the end of 2019, 21% growth on the previous year."

Considering Sony claim 5 million HMDs, Samsung claimed 5 million Gear VRs and Oculus and HTC, well i don't know - probably 3 million each over all of their offerings?

And Oculus don't even sell to half the world...

The journalist does believe that the OOH sector is doing well though.  Although if it is all about the "shared experience" then home VR could have done well if it wasn't for Oculus destroying that opportunity about a month ago.
Big PC, all the headsets, now using Quest 3

Zenbane
MVP
MVP
I think most sectors are doing well "all things considered," keeping in mind that no single sector is thriving the way we see the PC or smartphone thriving overall. Where we measure in hundreds of millions. We're still dabbling, but those dabbles are certainly growing!

Anonymous
Not applicable

Zenbane said:

The poll numbers are interesting, and not what I expected! More than half feel that VR is "almost" mainstream; and coming in second is the sentiment that VR is "far from" mainstream. Interesting indeed.

Today I noticed that one of the Oculus VR Groups on Facebook now has over 32,000 members:

32k is an impressive number for a Facebook Group.




That's not impressive. The SeeVannagirlNekked Facebook Group has 3.4m members.

pjenness
Rising Star
This week.. I loaned a friend at work, my Oculus Go since it has been on the shelf since I got quest.

Unsurprisingly..after 1 day he is addicted and told me "You ruined me for gaming now..cant go back to not VR"   ..which pretty much is what happened to me also.

He is preparing to buy a Quest now after I explained the benefits (6fot, and better tough control etc).

So...they was a very easy sell...  I think its like a slow spreading virus..as people get it and show friends, it will spread...And to YouTubers etc will help too.

-P


Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349

kojack
MVP
MVP


An interesting article from the awful BBC today:

https://www.bbc.co.uk/news/business-50265414


A summary of the article: vr arcade owners unsurprisingly say vr arcades are better than home vr.









Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Anonymous
Not applicable
Home VR is miles better. I got thrown out of a VR arcade last week and then arrested for watching VR Porn ???

kojack
MVP
MVP
The article mentions how much cheaper vr arcades are compared to buying a vr headset. But at Otherworld's friday night rate, you'd only get 8 hours and 45min of VR for the price of a 64GB Quest.
My Euro Truck Sim 2 hours would cost as much as two full Valve Index kits.
My Elite Dangerous hours... cheaper to buy an Xtal or 2.

What amazing "cannot be achieved at home" (according to the Otherworld founder) experiences can you get for that price? Beat Saber, Tilt Brush and Google Earth VR (and others). Oh, but the VR hardware must be really advanced right? They use... Vives. So a consumer headset with consumer games for £36 per 55min.

Sorry, that article annoyed me.




Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2