12-10-2019 12:45 PM
01-10-2020 04:16 PM
01-11-2020 07:57 AM
01-11-2020 08:04 AM
dburne said:
The sensible thing to do for now is as they have asked. The more info they can get the better it will be.
They can't gather and compare data off of forum posts.
01-11-2020 11:10 AM
01-11-2020 03:18 PM
I don't see anything in there about the Guardian being fixed on the Rift S at all. I'm tired of sending emails to support to be told to reinstall the app 100 times.I will dissagree with anyone says they are not having the same issues on the Rift S. I'm tired of being ignored. FIX THE GUARDIAN!
01-11-2020 05:28 PM
01-11-2020 07:52 PM
Ya, just like my Golf game. If I didn't laugh, I'd cry, lol!
morphee7 said:
im sick of seeing guardian setup nearly everytime i put in my rift s lol all i can do is laugh
01-11-2020 08:08 PM
Kelju said:
The problem is in the increased PD with version 12.1!!!!!!!!!!! God dammit!Without any PD increase the performance is the same.Here some screen shots from contractors start screen:v1.43 with 0.0 PD ASW off(the application frames dropped number in this screenshot is high because i put the headset on before the game was loaded, no reason to take that under any consideration)v12.1 with 0.0 PD ASW offv1.43 with 1.5 PD ASW offv12.1 with 1.5 PD ASW offI have been saying this from the beginning. Been reporting this with the support ticket, and all i have gotten is: -"thank you for your patience, we are working on the fix" etc bullshit.How freakin hard it is to replicate this problem in the lab!!!!????THIS IS why it's not affecting everyone. Everyone is not using supersampling!!!!!!!!!
01-11-2020 08:12 PM
Double Post, sorry.
01-11-2020 08:13 PM