01-04-2020 05:49 AM
01-12-2020 07:11 AM
01-12-2020 07:41 AM
electro365 said:
I had the same issue, but it was fixed for me by an adaptor I already had. But a type c dongle adapter, so it just seems like the cable isn't recognised properly
01-12-2020 12:27 PM
enigma01 said:
electro365 said:
I had the same issue, but it was fixed for me by an adaptor I already had. But a type c dongle adapter, so it just seems like the cable isn't recognised properly
01-12-2020 01:34 PM
The_Kingpin66 said:
Same here, after I installed a usb C 3.1 PCI-E card to use the official link cable. Headset would show as connected but to a USB 2, so I got a Adapter from Amazon C to A and now it works. Full Data and Power.
01-12-2020 02:00 PM
01-12-2020 02:59 PM
01-13-2020 02:21 AM
The reason Oculus didn’t go type A is for a few reasons.dandolan315 said:Same issue here, I am using the party link USB converter and it's hit or miss. Sometimes it works, other times it doesn't. No rhyme or reason, different USB ports, lots of restarts, lots of USB power setting tweaks... All of the above that others have done in this thread. Why didn't oculus consider the thousands of PCs that have USB 3.0 version A on them? That connector is like.......... the most popular... of all time? Seems like a big swing and a miss to me, and prone to lots of issues with third party adapters. I'm returning mine. Not worth the $80.
1. Maximum recommended length is only 10ft. With their optical cable they are able to get 16+ feet. Also It would be bad business and cause many issues if they ignored those recommendations2. Type A has lower bandwidth (In the future, higher bandwidth might be necessary)
3. Type A can not support fast charging. This Keeps the headset fully charged while gaming. Although Type A does charge, it does it at a slower rate and therefor the headset depletes faster than it charges and will eventually die after many hours of gameplay. This probably isn’t an issue for most people however oculus is trying to give the best possible experience and highest quality cable.I think many of the issues we are seeing are simply software and driver related (seemingly mostly related to Thunderbolt 3 ports) and will eventually be ironed out. It sucks for those of us that are having problems but we must also remember that Quest Link is still in Beta so we can’t expect flawlessness at this point.
01-13-2020 10:47 AM
01-13-2020 11:02 AM
J-Tricky said:
I think many of the issues we are seeing are simply software and driver related (seemingly mostly related to Thunderbolt 3 ports) and will eventually be ironed out. It sucks for those of us that are having problems but we must also remember that Quest Link is still in Beta so we can’t expect flawlessness at this point.
01-13-2020 12:28 PM