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Controller tracking lag when using two-handed weapons

alrod360alrod360 Posts: 2
NerveGear
In just about every game that I play that uses two handed weapons (guns or bow & arrow) my arms begin to go crazy whenever I fire them. I was wondering if there was a fix to these bugs. Is it a problem with steamvr or a tracking issue?

Comments

  • parsecnparsecn Posts: 133
    Art3mis
    Rift-S? What headset are you using?
  • alrod360alrod360 Posts: 2
    NerveGear
    The Rift S
  • xx_FLoW_xx_FLoW_ Posts: 2
    NerveGear
    Having the same issue with the Rift S. Every time i hold a gun in two hands and use the trigger to shoot.
    I've read that it can help turning off the passthrough mode or taking off the battery cover, but nothing helps for me. 
  • xx_FLoW_xx_FLoW_ Posts: 2
    NerveGear
    I have found the solution. I did two things:
    The USB cable of the headset was on a USB 3.2 port in my PC. I now have it in an USB 3.0 port.

    And the i had to go in the energy saving options on Windows and turned off the power saving option for USB Devices. Now everything works fine.
  • DSoltDSolt Posts: 4
    NerveGear
    alrod360 said:
    In just about every game that I play that uses two handed weapons (guns or bow & arrow) my arms begin to go crazy whenever I fire them. I was wondering if there was a fix to these bugs. Is it a problem with steamvr or a tracking issue?
    Is that happening to you?


  • sofiane.hocine1sofiane.hocine1 Posts: 1
    NerveGear
    please can we have help from the staf ??
  • LightningHawkZLightningHawkZ Posts: 3
    NerveGear
    edited December 2019
    Did this ever get fixed? This is serious issue still happening in Boneworks and H3VR. Changing ports didn't work for me.
  • gramah501gramah501 Posts: 5
    NerveGear
    same problem, solutions?
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