11-02-2018 07:34 AM - last edited 4 weeks ago
Latest results:
These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.
Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):
When updated to October I'd expect:
Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %
Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
BTW - some history:
April 2018:
July 2018:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-02-2020 12:29 PM
kevinw729 said:
How long can OculusVR still continue to support Oculus Rift (CV1)?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-02-2020 12:59 PM
RuneSR2 said:
......Also Oclulus still sells brandnew CV1 sensors and Touch, these also come with 2 years of warranty. I doubt that Oculus has any plans of not supporting the CV1 the next years.
02-02-2020 01:27 PM
RuneSR2 said:
Quest Link is added to Rift-S, so the Rift-S popularity may be inflated in these numbers.
For market shares we see:
Rift-S + Quest is getting close to CV1, but CV1 is still king 😉 Index is close to all WMR HMDs. Vive non-pro still is no. 2 in the race...
Based on a rough estimation for Quest, I'd say about 2/3 of the hmds are oled and 1/3 are lcd.
02-02-2020 02:16 PM
nalex66 said:
RuneSR2 said:
Quest Link is added to Rift-S, so the Rift-S popularity may be inflated in these numbers.
For market shares we see:
Rift-S + Quest is getting close to CV1, but CV1 is still king 😉 Index is close to all WMR HMDs. Vive non-pro still is no. 2 in the race...
Based on a rough estimation for Quest, I'd say about 2/3 of the hmds are oled and 1/3 are lcd.
According to Steam Support, the Quest over Link is not tracked by the hardware survey, so those Rift S numbers are just for actual Rifts.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-02-2020 02:21 PM
kevinw729 said:
RuneSR2 said:
......Also Oclulus still sells brandnew CV1 sensors and Touch, these also come with 2 years of warranty. I doubt that Oculus has any plans of not supporting the CV1 the next years.
Thanks for the observation. Fundamentally support comes down to two things "ability" and "intention".
As we saw with the bricking of the CV1's when the person responsible for the MS license left the company and no one took up the role, there is a danger that the company may be intending to support up to the-end-of-2021, but if they do not have the experienced team remaining this ability may be a mute point.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-02-2020 11:19 PM
That's surprising and makes the jump in Rift sales pretty significant. Just out of curiosity (as I'm not using Link yet), does the Quest list as a Quest in device manager when Linked up.. or as a Rift?
nalex66 said:
RuneSR2 said:
Quest Link is added to Rift-S, so the Rift-S popularity may be inflated in these numbers.
For market shares we see:
Rift-S + Quest is getting close to CV1, but CV1 is still king 😉 Index is close to all WMR HMDs. Vive non-pro still is no. 2 in the race...
Based on a rough estimation for Quest, I'd say about 2/3 of the hmds are oled and 1/3 are lcd.
According to Steam Support, the Quest over Link is not tracked by the hardware survey, so those Rift S numbers are just for actual Rifts.
02-03-2020 01:29 AM
02-03-2020 01:42 AM
kevinw729 said:
RuneSR2 said:
......Also Oclulus still sells brandnew CV1 sensors and Touch, these also come with 2 years of warranty. I doubt that Oculus has any plans of not supporting the CV1 the next years.
Thanks for the observation. Fundamentally support comes down to two things "ability" and "intention".
As we saw with the bricking of the CV1's when the person responsible for the MS license left the company and no one took up the role, there is a danger that the company may be intending to support up to the-end-of-2021, but if they do not have the experienced team remaining this ability may be a mute point.
02-03-2020 01:49 AM
02-03-2020 01:59 AM
DaftnDirect said:
I think as it becomes more of a known think... and as it improves through the beta stages, increasing numbers of people will buy Quests for both mobile and PC VR, but yeah, right now, the numbers of people using Quests with Link may not be big. Mobile untethered VR is going to remain the main reason to buy a Quest for a while yet.
I think what the Steam hardware survey will eventually show, is whether people who have a capable PC, buy a Quest instead of Rift for PC VR gaming.