According to RoadToVR, these games all achieved over $4 million in revenue - even with the top seven clearing $10 million:
Thus Five Nights at Freddy's VR and up achieved more than $10 million in revenue.
Is PCVR finally getting really profitable for devs? Was 2019 the year where PCVR finally took off thanks to Quest, Index, Rift-S and more?
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"