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The top 20 grossing VR games across all the platforms - February 2020

RuneSR2RuneSR2 Posts: 4,913 Valuable Player
edited February 17 in General
According to RoadToVR, these games all achieved over $4 million in revenue - even with the top seven clearing $10 million:

Source: https://www.roadtovr.com/2019-major-inflection-point-vr-heres-proof/

Thus Five Nights at Freddy's VR and up achieved more than $10 million in revenue. 

Is PCVR finally getting really profitable for devs? Was 2019 the year where PCVR finally took off thanks to Quest, Index, Rift-S and more?
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"

Comments

  • kevinw729kevinw729 Posts: 5,058 Valuable Player
    Funny how I Expect You To Die, is not on that list especially seeing what it was reported in grossing?
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  • Shadowmask72Shadowmask72 Posts: 4,045 Valuable Player
    Revenue not the same as profit. I wonder how much some of these games cost to make?


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  • RuneSR2RuneSR2 Posts: 4,913 Valuable Player
    edited February 17
    And today's Funny Math - proving you can't get really rich without the PS4  :D  B)



    In short, statistically significant more games available to both PCVR and PSVR clear $10 mill compared to games that only support PCVR, probably proving what we all think we know or assumed.
    I removed Quest from the equation since it's quite new compared to PSVR and PCVR. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,913 Valuable Player
    Revenue not the same as profit. I wonder how much some of these games cost to make?
    Agreed, Arizona Sunshine probably was a lot more expensive to make than Beat Saber. Interesting to see AstroBot at the bottom of the list, while the top 3 games are all indie games. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,913 Valuable Player
    kevinw729 said:
    Funny how I Expect You To Die, is not on that list especially seeing what it was reported in grossing?
    They stopped at 3.9 mill? You need 4 mill to get on the list, lol

    Agreed, strange it's not on the list, but it makes sense with Beat Saber, Job Simulator and SuperHot. Wasn't aware that Moss is so popular, the game hasn't gotten many ratings in the Oculus Store - but the game is of the highest quality and it makes sense. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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