06-10-2019 12:27 AM
02-12-2020 02:37 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-12-2020 09:26 AM
RuneSR2 said:
Do beware of the sun - some dude had the Index in his living room and was not careful enough
02-14-2020 02:27 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-17-2020 02:16 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-17-2020 02:36 PM
RuneSR2 said:
Hmmm, I hope not the professionals get a strong taste for Indices and get first dibs compared to normal users... Looks fun though - but $12 for 4 min :#
......
02-18-2020 03:43 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-19-2020 01:03 AM
RuneSR2 said:
Just got new firmware for the hmd, now I can switch refresh rate on the fly - I no longer have to restart SteamVR. In fact I can switch in the middle of an app or game, simply awesome!
And now it was very easy to compare 80, 90, 120 and 144 Hz. 80 fps are significantly worse than 90, just waving your hands it's easy to see you lack fps compared to 90 fps. Now 90 fps are far from as perfect as 120 fps, but 90 fps aren't bad - it makes sense for Abrash to consider 90 as the minimum for a great VR experience. And 72 fps are definitely a no-go. 2c.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-19-2020 06:28 AM
RuneSR2 said:
Nice ❤️ Did see that some patch was ready for download, now I know why 🙂But what I want most is support for the 4K texture pack! BTW, Borderlands 2 is in fact a real AAA game, although it wasn't built ground up for VR. It's estimated that Borderlands 2 had a $35 mill budget - and that's without adding costs of later patches and VR versions.BORDERLANDS 2 VR PATCH: JANUARY 29, 2020
POSTED: JAN 29 2020Today, we will release a patch for Borderlands 2 VR that adds support for the Valve Index headset as well as some community-requested quality of life improvements!
Official Index Support
- BL2VR now supports the Index headset!
- Added Index controller meshes, in-game controller layouts and created a new “2K Knuckles Config” Index Binding as the default option for Knuckles controllers
Motion controller-based movement
- Added an option in-game to change between head vs. MOVER-based movement
Scope Framerate Option
- Added an option to choose between 30, 60, 90, and 120 FPS for the scope window
02-19-2020 09:09 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-19-2020 11:06 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"