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The Index thread (please keep to subject)

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  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    BTW, I noticed something that made me in a very good mood the other day. In Boneworks, the Index res allows me to see ultra-tiny details that I'm convinced you cannot see (clearly) using CV1. This is the benefit of having nearly 100% increased res compared to CV1, but it only works if devs provide ultra-high texture res. 

    In Tested's Alyx video, Norm said something that resonated with me when explaining the benefits of the Index high-res displays: "I could actually for example put my gravity gloves up close to my face and I can even read out the microchip text that was on the pcb board" 

    - and then the other dude said that he was 10 years older and that had affected his eyesight so he could no longer see such tiny details, lol - jump in 10:25:


    It has been rumored that the Source engine is more than capable of showing ultra-high-res (4K) textures - until proven otherwise, I think what Norm experienced is a testimony of Alyx being able to provide details you'll need a high-res gen2 hmd to experience, and of course Reverb may be king of that hill... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • LuciferousLuciferous Posts: 2,315 Valuable Player
    RuneSR2 said:
    Maybe nobody bought the Cosmos except Tom, I cannot think why you would.
    You do get 5% more res than the Index - for games like Chronos, Kin and Lucky's Tale it might work great even in SteamVR res 200% (maybe also in some sims?), but agreed it may be more problematic in games needing proper tracking - but I've never tested the Cosmos, I really hope HTC can fix the tracking problems. 
    Yes the controls but also the design really affects the FOV as you cannot dial it in.
  • SkScotcheggSkScotchegg Posts: 1,328
    Project 2501
    How many Index, Rift S and Quest etc have been sold altogether? Is there numbers somewhere for this? 

    I'd love to see how many have sold during all time...totally number since release for every HMD?
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • MradrMradr Posts: 3,617 Valuable Player
    edited January 29
    How many Index, Rift S and Quest etc have been sold altogether? Is there numbers somewhere for this? 

    I'd love to see how many have sold during all time...totally number since release for every HMD?
    Doesnt exist sadly - at best - you can look at Steam Hardware and maybe get a rough idea. You would have to ask each company and they def. dont wanna spill out numbers without them being very large. At least with Steam Hardware you can only round up - so if the numbers there look good there for you on creating software - then you are fine.

    Just for example, Oculus GO was sold to Walmart so you can assume at least a good few percents didn't make it to the Steam Hardware page. 
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    edited January 30
    How many Index, Rift S and Quest etc have been sold altogether? Is there numbers somewhere for this? 

    I'd love to see how many have sold during all time...totally number since release for every HMD?
    There's this one - but you have to add all years together - and then you have to correct for GO etc if you're only into PCVR (numbers seem sound for 2017 and 2018, maybe not for 2019):

    https://www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/

    We did the math in another thread last year, where it seems we were close to 10 mill sold hmds if you add PSVR and PCVR hmds, making it possible for devs to profit from their games - like we've recently seen with Beat Saber, Job Simulator and SuperHot VR. Zuckerberg once said you need 10 mill hmds for devs to have a sustainable platform. 
    So we need PSVR as a driving force - for now - for devs to make ends meet.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    kevinw729 said:
    Just as I posted this, this interesting Superdata "crystal-ball gaze" came in! 


    The deeper meaning of the chart may be that about 1 mill hmds were sold in Q4 2019 - note that the chart does not include WMR hmds and more. So maybe the number of sold hmds in total grew by close to 10% in Q4 2019 which would be amazing. 
    And now we're in the weird situation that increasing VR adoption isn't only about consumer interest, but seems right now limited by factories being unable to meet the demand, lol. Valve and Index may be a prime example of those new limits to adoption. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    edited January 30
    Nice  <3 Did see that some patch was ready for download, now I know why  :)



    BORDERLANDS 2 VR PATCH: JANUARY 29, 2020

    POSTED: JAN 29 2020

    Today, we will release a patch for Borderlands 2 VR that adds support for the Valve Index headset as well as some community-requested quality of life improvements!

    Official Index Support

    • BL2VR now supports the Index headset!
    • Added Index controller meshes, in-game controller layouts and created a new “2K Knuckles Config” Index Binding as the default option for Knuckles controllers

    Motion controller-based movement

    • Added an option in-game to change between head vs. MOVER-based movement

    Scope Framerate Option

    • Added an option to choose between 30, 60, 90, and 120 FPS for the scope window
    But what I want most is support for the 4K texture pack! BTW, Borderlands 2 is in fact a real AAA game, although it wasn't built ground up for VR. It's estimated that Borderlands 2 had a $35 mill budget - and that's without adding costs of later patches and VR versions. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    edited January 30
    God knows where this dude gets his supply from... 

    https://www.ebay.com/itm/Valve-Index-VR-Kit-Brand-New-and-Sealed-Newest-2020-Model/223613927041?hash=item34106dbe81:g:9r8AAOSwIKZdKVcp

    He's really not that expensive, I might sell mine for 5K  o:)

    EDIT: Bummer - he's cheap because he does not have any kits "WE WILL SHIP YOU THE KIT AS SOON AS THEY ARE AVAILABLE!"  :s Sounds like fraud, unless you live in a Valve-unsupported country... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    This looks awesome, might get one, $45 on Amazon:


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    edited February 12
    Played ZED the other day - this game that never really got finished, but still is a great "walking simulator":


    Now, one might assume that this game would look awesome using the Index, but unfortunately I think the devs used a lot of temporal antialiasing in the game, at least it looks horrible using Index. 
    I then found out that the game supports native Oculus drivers, so I could use my CV1 - and the experience is really night and day. Just like Kobold. 
    You really need the have an oled hmd to enjoy some (older) games - I would not be able to enjoy ZED using an lcd hmd - at least I don't think even 144 Hz using Index res 200% would help enough (ok, it might, but that's a pipe dream for now, lol). Also performance isn't great on my rig with the Index (the game seems badly optimized), I greatly enjoy having asw 2.0 to help me out.
    ZED has official Index support, but it does not really matter before devs redo the entire game to ensure that lighting, antialiasing etc. are appropriately set for lcd hmds:

    https://store.steampowered.com/app/953370/ZED/

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Do beware of the sun - some dude had the Index in his living room and was not careful enough - sunburn looks like this (it's the black spot - see the yellow sun trail leading up to (or away from) the black spot):



    - and Rift-S isn't any different, here's a photo of the sun burning the Rift-S screen:


    Rule of thumb: there must never be any direct sunlight in the room where you use your hmd, damage may occur in seconds.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Comrade_IvanComrade_Ivan Posts: 107
    Art3mis
    edited February 12
    RuneSR2 said:
    Do beware of the sun - some dude had the Index in his living room and was not careful enough


    A while back I bought a whole shwack of these on Amazon:



    https://www.amazon.ca/dp/B0819NKR7F/ref=cm_sw_r_cp_apa_i_SrdrEb3V9H5E0

    I get sun coming into my play area from two sides, depending on time of the day, and there really isn't a way to shield my headsets by orienting them one way or another.

    It's been several times now that I walked into my play area with my headset completely bathed in direct sunlight. Were it not for these little bad boys, I'm sure I would have ruined at least one of them, if not all
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    edited February 14
    Alyx will launch March 23, but if you've got Index hardware, besides getting Alyx for free you're in for a special treat:

    "

    Or from Steam:
    Already own a VALVE INDEX headset or controllers?
    You'll get Half-Life: Alyx free, plus extra content.


    Customers who have purchased Valve Index hardware before the game is released on Steam will have access to unique bonuses starting in early 2020:

    • Explore environments from Half-Life: Alyx in your SteamVR Home space
    • Alternate gun skins to embellish Alyx's arsenal
    • Special Half-Life: Alyx-themed content for Counter-Strike: Global Offensive
    ═══════════════════════════════════════════════════════════════

    Community-built environments

    A set of Source 2 tools for building new environments will ship with the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game’s virtual reality gameplay tools and components.



    Note that getting Alyx for free may correspond to paying only $230 for Index controllers - if you already have base stations and a compatible hmd. Buying any piece of Index hardware will automatically give you Alyx for free and also includes the bonus content. 

    Current system requirements are - and there are no "recommended" requirements for now:

    SYSTEM REQUIREMENTS

      MINIMUM:
      • OS: Windows 10
      • Processor: Core i5-7500 / Ryzen 5 1600
      • Memory: 12 GB RAM
      • Graphics: GTX 1060 / RX 580 - 6GB VRAM
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Hmmm, I hope not the professionals get a strong taste for Indices and get first dibs compared to normal users... Looks fun though - but $12 for 4 min  :#


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • kevinw729kevinw729 Posts: 5,058 Valuable Player
    RuneSR2 said:
    Hmmm, I hope not the professionals get a strong taste for Indices and get first dibs compared to normal users... Looks fun though - but $12 for 4 min  :#

    ......


    It is fun, really nice game with four player co-op action - and the impressive display from the Index all adds the the Out-of-Home entertainment platform. 

    https://www.facebook.com/TwoBitCircus/videos/827806781001881/?t=15





    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Just got new firmware for the hmd, now I can switch refresh rate on the fly - I no longer have to restart SteamVR. In fact I can switch in the middle of an app or game, simply awesome!
    And now it was very easy to compare 80, 90, 120 and 144 Hz. 80 fps are significantly worse than 90, just waving your hands it's easy to see you lack fps compared to 90 fps. Now 90 fps are far from as perfect as 120 fps, but 90 fps aren't bad - it makes sense for Abrash to consider 90 as the minimum for a great VR experience. And 72 fps are definitely a no-go. 2c.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    RuneSR2 said:
    Just got new firmware for the hmd, now I can switch refresh rate on the fly - I no longer have to restart SteamVR. In fact I can switch in the middle of an app or game, simply awesome!
    And now it was very easy to compare 80, 90, 120 and 144 Hz. 80 fps are significantly worse than 90, just waving your hands it's easy to see you lack fps compared to 90 fps. Now 90 fps are far from as perfect as 120 fps, but 90 fps aren't bad - it makes sense for Abrash to consider 90 as the minimum for a great VR experience. And 72 fps are definitely a no-go. 2c.

    Ok, maybe it's just me being late to the show - seems the possibility to change refresh rate on the fly has been working for more than a month. But it requires the latest Nvidia driver and the HMD firmware update - and I didn't get any message about the firmware update from Valve before last night:

    "Framerate can be changed without restarting (requires NVIDIA driver version 441, or higher). Requires firmware update." (from Valve Index Reddit)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • OmegaM4NOmegaM4N Posts: 696
    Neo
    RuneSR2 said:
    Nice  <3 Did see that some patch was ready for download, now I know why  :)



    BORDERLANDS 2 VR PATCH: JANUARY 29, 2020

    POSTED: JAN 29 2020

    Today, we will release a patch for Borderlands 2 VR that adds support for the Valve Index headset as well as some community-requested quality of life improvements!

    Official Index Support

    • BL2VR now supports the Index headset!
    • Added Index controller meshes, in-game controller layouts and created a new “2K Knuckles Config” Index Binding as the default option for Knuckles controllers

    Motion controller-based movement

    • Added an option in-game to change between head vs. MOVER-based movement

    Scope Framerate Option

    • Added an option to choose between 30, 60, 90, and 120 FPS for the scope window
    But what I want most is support for the 4K texture pack! BTW, Borderlands 2 is in fact a real AAA game, although it wasn't built ground up for VR. It's estimated that Borderlands 2 had a $35 mill budget - and that's without adding costs of later patches and VR versions. 

    I am just loving this game at the moment, i bought in on Steam and the PSVR, but have been relaxing with a joypad on the PSVR and just lapping this game up, it is just amazing how having played this game to death on every system from the PC tp xbox 360 to XBX, that playing it again in VR is like playing a new game, amazing what that VR immersion can bring to a game that you thougt you would never look at again, a bit like SkyrimVR........now if you excuse me i am one level off 72 on UVHM then i can move to overpowered....Mahahahhahahaha. lol

    But nice to know that when Valve feel fit to stock the knuckle controllers again then support for them will be in the game when i fire it up. :)
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Sony has patented a Knuckles-like controller with full finger-tracking, then again - everybody loves the Index controllers  <3  o:)

    psvr 2 controller
    https://uploadvr.com/sony-psvr-2-controller-patent/

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Seems the price for my used, old and dusty Index just went up to 10k  :D 

    Here’s the full statement from Valve:

    With Half-Life: Alyx coming March 23rd, we are working hard to meet demand for the Valve Index and want to reassure everyone that Index systems will be available for purchase prior to the game’s launch. However, the global Coronavirus health crisis has impacted our production schedules so we will have far fewer units for sale during the coming months compared to the volumes we originally planned. Our entire team is working hard right now to maximize availability. To receive a notification as soon as the Valve Index is back in stock, please visit Steam and click “Notify Me.”

    https://uploadvr.com/valve-index-coronavirus/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    If I tried to sell my Index for 10k, people might think that's insanely cheap  :D  


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • OmegaM4NOmegaM4N Posts: 696
    Neo
    ^^They only have one avalible, shame, i wanted two just to have one as a backup. lol
  • hoppingbunny123hoppingbunny123 Posts: 745
    Trinity
    RuneSR2 said:
    Played ZED the other day - this game that never really got finished, but still is a great "walking simulator":


    Now, one might assume that this game would look awesome using the Index, but unfortunately I think the devs used a lot of temporal antialiasing in the game, at least it looks horrible using Index. 
    I then found out that the game supports native Oculus drivers, so I could use my CV1 - and the experience is really night and day. Just like Kobold. 
    You really need the have an oled hmd to enjoy some (older) games - I would not be able to enjoy ZED using an lcd hmd - at least I don't think even 144 Hz using Index res 200% would help enough (ok, it might, but that's a pipe dream for now, lol). Also performance isn't great on my rig with the Index (the game seems badly optimized), I greatly enjoy having asw 2.0 to help me out.
    ZED has official Index support, but it does not really matter before devs redo the entire game to ensure that lighting, antialiasing etc. are appropriately set for lcd hmds:

    https://store.steampowered.com/app/953370/ZED/

    from the trailer i think it needs more view-able distance. the camera doesn't see too far in the distance. i would get bored of it quick i think. might have to dust off my cv1 and have a closer look. 
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Alyx might be an expensive lady, but I'm married, and persons ending up only paying 2k for maybe a year or two, believe me that's really cheap!  B)


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • LuciferousLuciferous Posts: 2,315 Valuable Player
    Hmmm must be tempting for @Shadowmask72 as he does not use his Index.
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Hmmm must be tempting for @Shadowmask72 as he does not use his Index.
    He probably sold the hmd to @Kojack for $300 a few weeks ago, lol. Today the hmd alone may be worth 1k... Or more... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,924 Valuable Player
    Found this...



    If it comes to that, I'm sure Rift-S would be a nice option ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 6,992 Valuable Player
    edited February 24
    I'm trying to figure out why no company has released a VR headset that has the following. HP Reverb or Index Resolution, PlayStation or Oculus DK2 lenses, Oculus CV1 controllers and Light houses for tracking. A headset like this would be cheaper than Valve index and could probably sell for £700 or less. I'm still waiting for a VR headset like this to arrive.


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