02-04-2020 11:27 AM
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02-24-2020 01:23 AM
02-24-2020 02:47 AM
jab said:
Reading between the lines I get the suspicion that Oculus never actually fixed the "static noise" cable problem. Instead I think they just masked it by either some bandwidth reducing hack and/or by having ATW replacing the bad frames with interpolated content. And lately with all the new features they have implemented, it may very well be that it is now coming back to bite them in the ass. This is of course pure speculation, but it would explain why some people are having problems, while others appear to be fine.
02-24-2020 03:31 AM
morphee7 said:
jab said:
Reading between the lines I get the suspicion that Oculus never actually fixed the "static noise" cable problem. Instead I think they just masked it by either some bandwidth reducing hack and/or by having ATW replacing the bad frames with interpolated content. And lately with all the new features they have implemented, it may very well be that it is now coming back to bite them in the ass. This is of course pure speculation, but it would explain why some people are having problems, while others appear to be fine.
now you say that, i have 2 DP slots on my 1080ti whic one has my rift s in and my 2560x1440 144hz (which is locked at 120hz in that slot) in the other, now if i swap them over i get the white static back on the rift s and the monitor lets me have 144hz so there is actually a difference with DP slots on GPU's