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AI theory - maybe useful for bots in games?

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  • kojackkojack Posts: 6,778 Volunteer Moderator
    That's one of the great things about tools like Unity, it makes it easier to rapidly test ideas.
    That's really my favourite area of development: blue sky research. That's where you just try things out to see if you can make them work. I don't care about making a finished product, I want to prove ideas then let someone else worry about polish and support. :)
    I guess that's why I like being a teacher. My students come to me with questions like "how can I make a crab leave a trail in the sand as it walks around on an island?" Then I have to come up with an answer on the fly.
    (The crab one was real)


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  • hoppingbunny123hoppingbunny123 Posts: 889
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  • ZenbaneZenbane Posts: 16,425 Valuable Player
    edited January 5
    Yep, reminds me of a great essay I once read.

    The great antiquity of Nothing is apparent from its being. Nothing, then, is not Something. And here I must object to a third error concerning it, which is, that it is in no place—which is an indirect way of depriving it of its existence; whereas, indeed, it possesses the greatest and noblest place upon this earth, viz., the human brain. As Nothing is not Something, so everything which is not Something is Nothing; and wherever Something is not, Nothing is—a very large allowance in its favour, as must appear to persons well skilled in human affairs. Nothing contains so much dignity as Nothing.  This is, indeed, the highest degree of Nothing, or (if I may be allowed the word) the Nothingest of all Nothings….


  • hoppingbunny123hoppingbunny123 Posts: 889
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  • WildtWildt Posts: 2,297 Valuable Player
    edited February 11

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  • ZenbaneZenbane Posts: 16,425 Valuable Player


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  • GeoffreyBoyGeoffreyBoy Posts: 13
    NerveGear
    I’m not sure what I just read but I am impressed 😀

    Hahah same here.
  • hoppingbunny123hoppingbunny123 Posts: 889
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  • falken76falken76 Posts: 3,027 Valuable Player
    nobody cares. so it doesnt matter. but its for bot decisions which is sort of for ai and games, i guess. but it doesnt matter, nobody cares. no worries friendo.

    I have no idea what all that math means, but if it makes the bots in Onward a lot better than they are, Send that to Downpour so they can improve the bots.
  • WillH5080WillH5080 Posts: 18
    Brain Burst
    Interesting theory
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  • ZenbaneZenbane Posts: 16,425 Valuable Player
    edited March 28
    person to chat bot: an "orange" is "orange"  = 1 // written in code as (orange = variable) = (value = orange)

    Every object needs a type.

    • Orange.typeof(color)
      Orange.TypeOf(fruit)

    chat bot to person: hello orange: 0 (fruit = 1), orange is orange: 0 (orange = color)
    Joffrey has 0 = 1 and had to be taken care of
    Joffrey needs to write this 100 times on the Whiteboard:
    An object is an abstract data type with the addition of polymorphism and inheritance.

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  • ZenbaneZenbane Posts: 16,425 Valuable Player
    Just use Tensorflow, it solves all of this properly. Tensorflow is used in the AI Bot for League of Legends:

    No need to re-invent the wheel.
  • jabjab Posts: 272
    Nexus 6
    edited April 5
    Tensorflow is just an AI framework. It's like saying just use Direct3D for your game. So while technically true, but most of the hard work still remains.. But I agree, if you are going the AI route don't reinvent the wheel from scratch.
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