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UPDATE UPDATE UPDATE UPDATE !!!!!!!!

liteglowliteglow Posts: 4
NerveGear
Hi

I use my oculus Rifts S 1 or 2 times a month.
And every DA##N F#¤%& time I want to use them  there is an  UPDATE  !!! again !!!
And what is NEW ?? NOTHING !!

I got like 20 minutes after kids are in bed, and I want to sit down and enjoy my Oculus.

oh wait... there is an update... remove the rift from head, wait for the update, wait for the restart, reboot..

Put the oculus back in again... CANT FIND CONTROLLER (AGAIN) !! and this happen every  "#%& time I update !!  (and the update is every "#%& time I want to use my oculus) 

And after I spent 10 minutes to try to reconnect my controllers, I need new batteries  (AGAIN) .. do a new pair session for about 10 more minutes.
After that is done, my Play Grid is GONE, and I need to set floor level, grid area, and THEN... finally ...

I got no more time left to play..

Sleep... eat... and repeat this same sh"#%¤  next time.. AGAIN..

And I cant figure out how to TURN OFF the updates !! 

Guess I go back to VIVE ... that just worked... and worked... 



Comments

  • RattyUKRattyUK Posts: 1,191
    Wintermute
    Enjoy your Vive...
    ... In the meantime I'll enjoy the rift S with the occasional update and no issues with controllers etc.  Guess you got one of the very few bad ones... 
    PC info: AMD Ryzen 7 2700X, MSI MPG X570 Edge, 16GB Tforce Pro Dark DDR4 3200, KFA2 RTX 2080 Super, Samsung 870 Pro M.2, 2x 240GB SSD, 3TB WD Green HDD & 4 TB Seagate Barracuda HDD, Antec Modular 750w PSU, custom watercooling loop. (Win 10 Pro & Opensuse Leap 15.1 Linux) 32" AOC 4K Monitor.
    Rift S
    Laptop: Aorus X5 V6-CF1 (I7-6820HK, GTX 1070, 2* 256GB M.2 NVME, 1TB 7200 HDD)
  • jabjab Posts: 314
    Trinity
    edited March 2020
    Ratty. Unless you actually have a Vive to compare with, you don't know how much more stable and mature the StreamVR environment is on average. Using Vive/SteamVR for close to 4 years I have never ever had an update break the system. Oculus on the other hand is a very difference story..
  • RuneSR2RuneSR2 Posts: 7,401 Valuable Player
    I've been using my CV1 for nearly 3 years. Although I greatly dislike the forced updates, I've never really experienced any (severe) problems. 

    Same for SteamVR. 

    Do remember to inform Oculus Support of your problems so they become aware of the issues. 

    You cannot turn off the updates, but you can delay them. When an Oculus Update has started to download, you can start patching a game - but the Update will still continue to download. But restarting the rig the game should now take priority while the Oculus Update is being put on hold. It only lasts until the game (or more games) are patched. Or you can deactivate the internet connection - for some time. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • RattyUKRattyUK Posts: 1,191
    Wintermute
    edited March 2020
    jab said:
    Ratty. Unless you actually have a Vive to compare with, you don't know how much more stable and mature the StreamVR environment is on average. Using Vive/SteamVR for close to 4 years I have never ever had an update break the system. Oculus on the other hand is a very difference story..
    Hmmm...
    If the Oculus updates broke the same things for every user the firmware / software could be honestly held at fault.
    As the variety of issues brought up in various topics have never affected  me (bar multiple right controllers - which was not actually a deal-breaker), or by reading the topics here for the last 2 years, others, I cannot criticise the firmware / software as it hasn't presented any issues...
    I have had previous incarnations of the steamVR software cause issues - but to their credit, patches are normally very quick to appear.
    It really is a bit like having hiccups and coming to the forum and declaring that everyone has them too :)

    PC info: AMD Ryzen 7 2700X, MSI MPG X570 Edge, 16GB Tforce Pro Dark DDR4 3200, KFA2 RTX 2080 Super, Samsung 870 Pro M.2, 2x 240GB SSD, 3TB WD Green HDD & 4 TB Seagate Barracuda HDD, Antec Modular 750w PSU, custom watercooling loop. (Win 10 Pro & Opensuse Leap 15.1 Linux) 32" AOC 4K Monitor.
    Rift S
    Laptop: Aorus X5 V6-CF1 (I7-6820HK, GTX 1070, 2* 256GB M.2 NVME, 1TB 7200 HDD)
  • MaxxgoldMaxxgold Posts: 521
    Neo
    I’ve never had any issues with the Oculus software either. I see the complaints, so it obviously does affect some users, but I’ve never had any update that kept me from playing. 

    I see the same thing in game forums where users have issues, and I’m never affected. I personally always build my own PC’s and I stay away from AMD products. After years of gaming, AMD just seems to have more issues. PC’s that are prebuilt are probably the worst offenders. Build your own PC with quality parts, and I believe more people would have better experiences. I also use ASUS motherboards and Gskill memory, and I’m never the guy posting about how I can’t play a game.
  • liteglowliteglow Posts: 4
    NerveGear
    Ok.. To be fair.

    It was late, I was in a hurry, and it DID happen again !! 
    But yes I really love VR and I love my Rift S (this is the third generation I got from Oculus) .

    I can compare with vive, and this is never a problem with vive.

    It should not be a problem with Oculus either, but it is (for me anyway) 
    And it` s very annying when it happen, I have to reconfigure both LEFT and RIGHT controller.
    I have to assign Grid space all over again, and Level the floor.

    And the part I  hate most is that there is no different from before the update.
    I would really like to enjoy my product offline\Online without someone forcing me to do a update.
    I like them very much as they are  working right now, so dont mess with something that work... right? 


    thank yo for your time.. .just had to let it out ;)
  • RuneSR2RuneSR2 Posts: 7,401 Valuable Player
    edited March 2020
    Maxxgold said:
    I’ve never had any issues with the Oculus software either. I see the complaints, so it obviously does affect some users, but I’ve never had any update that kept me from playing. 

    I see the same thing in game forums where users have issues, and I’m never affected. I personally always build my own PC’s and I stay away from AMD products. After years of gaming, AMD just seems to have more issues. PC’s that are prebuilt are probably the worst offenders. Build your own PC with quality parts, and I believe more people would have better experiences. I also use ASUS motherboards and Gskill memory, and I’m never the guy posting about how I can’t play a game.
    Exactly, I've used Asus mainboards for years, Intel processors and Nvidia video cards - better safe than sorry

    I did do something really wild and dangerous  :# when building my small-size rig, because I got a MSI mainboard instead of Asus, but that was because MSI made the most silent air-cooled GTX 1080 video card of them all, namely the MSI Gaming X 8GB. So didn't get Asus this time - but can't argue with these results, lol:

     

    I usually do not mix mainboard and video card producers - because then I'm very sure that compatibility has been ultra-thoroughly tested. So MSI mainboard goes with MSI video card - can't play it much more safe. Got some Corsair PC3200 Vengeance 2 x 8GB ram (always similar modules for best compatibility), and the mainboard was tested to be VR ready (at that time only Vive and CV1 were available) - never had any compatibility issues including the Index. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • cmaffia2019cmaffia2019 Posts: 15
    Brain Burst
    To the OP.  Sounds like you should leave your family and get a part time job to fix your "issues".
  • liteglowliteglow Posts: 4
    NerveGear
    Happen again... and again..
    Playing ALYX, and this crap happen again.

    I`m so fu¤¤¤g tired of this sh¤t ..

    And the menu freeze, so there is no head movement, menu is following the head. 

  • ZenbaneZenbane Posts: 16,874 Valuable Player
    SteamVR is always updating as well. Seems like once a week at times. I load Steam daily, since I'm playing some pancake games there (e.g. Divinity Original Sin, Doom Eternal). The damn thing makes me update just as much as my Oculus Home.

    Also keep in mind that the Oculus platform must support both Quest (via Link) and Rift-S. While also trying not to break things like Revive, which lets non-Oculus users enjoy Oculus Exclusives.

    SteamVR's updates serve the same purpose.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • adam.poole.313adam.poole.313 Posts: 175
    Art3mis
    Ya but Steam knows how to update their software without consistently breaking something. Every single Oculus update seems to create more problems than it fixes.
    Oculus Rift S, CV1
    Intel i7-8700K
    ASUS ROG Maximus X Hero
    16GB DDR4 x 2
    4 TB SDD, 2 TB SSD, 1 TB SSD
    Windows 10 Home
  • ZenbaneZenbane Posts: 16,874 Valuable Player
    edited March 2020
    Ya but Steam knows how to update their software without consistently breaking something. Every single Oculus update seems to create more problems than it fixes.

    While Steam's updates tend to be more stable, it is not always the case when it comes to their VR experience. I have had some extreme jitter from SteamVR updates more than once over the past few years. I just don't complain because I know they will fix it in yet another update.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • TomCgcmfcTomCgcmfc Posts: 3,358 Valuable Player
    Ya, I have a Vive Pro and after every SteamVR update (beta or not) there are always a couple of people complaining that it completely broke their headset (Vive, Rift, and/or Index).

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • liteglowliteglow Posts: 4
    NerveGear
    I notice that the white LED on my hand controllers is always ON.
    is this supposed to be like that ? do they never goes to sleep ?

    Also, does replace the USB cable a reason you need to do a full play area setup again ?

  • TomCgcmfcTomCgcmfc Posts: 3,358 Valuable Player
    liteglow said:
    I notice that the white LED on my hand controllers is always ON.
    is this supposed to be like that ? do they never goes to sleep ?

    Also, does replace the USB cable a reason you need to do a full play area setup again ?

    Generally the controllers will turn themselves off after a period of inactivity (including any physical movement).  
    A simple test (only do this after fully shutting down, not sleep/hibernate, your pc and leave it at least a few hours, preferably overnight) see if they are doing this is to startup your Oculus app, then put your headset on (without touching your controllers). You should get a message bar that says something like it cannot find controllers.  If you press the A button on each controller one at a time they should become active.  

    If your controllers never never switch off then they should at least be in standby and will not drain power all that much.  Just use good quality AA rechargeables like Eneloop 1900Mahr AA and have a spare set charged and ready to swap out.  Otherwise just remove them (or partially remove them by tilting up one end of the battery).

    As far as plugging in/out a headset usb goes, this should not require you to go through your room setup.  If it does try going into the room setup and select Skip setup.  If you do this with a Rift cv1 sensor ( or add another sensor) you probably will need to redo your room setup.

    I hope this helps.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

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