11-18-2019 04:15 PM
03-24-2020 03:46 AM
Wildt said:
Argh... todays my day off work, so I got outta bed and straight into the Alyx. But this morning the prolapse in my back demands that I don't stand up for longer periods of time until it's ready for it. Feet starts falling asleep, and the tingling turns into spikey pain. :disappointed:
Usually takes a couple of hours worth of sitting down.
Guess I'm gonna have to do some morning pancake gaming.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-24-2020 03:52 AM
andrew1977au said:
Having trouble and need some help, i have a rift S and im unable to jump over the wall, no jump function shows when i pull back on the right stick....any help please....
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-24-2020 04:00 AM
RuneSR2 said:
andrew1977au said:
Having trouble and need some help, i have a rift S and im unable to jump over the wall, no jump function shows when i pull back on the right stick....any help please....
You might have to try a few times before a yellow arrow and/or some shoe prints appear - but I have not tested the game using Touch.
03-24-2020 04:47 AM
03-24-2020 05:10 AM
03-24-2020 05:29 AM
03-24-2020 05:37 AM
Either trigger on a controller will pick up objects or force pull them. Index trigger will shoot the gun. No problem with controls so far, although I don't like that your gun is fixed to one hand.
RuneSR2 said:
I wonder how Touch works in this game, really feels like made for Knuckles, but I'm sure Valve did a great job for Touch too.
It looks damn nice. It runs great on my 2080TI too. 🙂 I'm interested in finding out how much they've improved the Source engine. I wonder if they finally have mesh scaling? (Source used to have no scaling. For the Razer Hydra Portal levels, they actually had to have copies of the box mesh at every possible scaling combination you could do, then swap the meshes in and out as you stretched the boxes) It would be nice to have something to compete with Unity and Unreal.
At least the story makes more sense than Boneworks.
I'm only 1.5 hours in so far.
03-24-2020 05:39 AM
03-24-2020 05:44 AM
RedRizla said:
So can anyone answer my question which was why do you have to play Half Life 2 to get what this is about? They said it takes place 5 years before Half Life 2, so why do we to have played Half Life 2? If there's a spoiler or something I would prefer not for anyone to say.
03-24-2020 05:54 AM
gregor616 said:
This is by far the most immersive game I have played on my Quest. Though WD SNS is right there with it. I find myself trying to lean on tables in the game to pick something up. The crabs have scared the crap out of me more times than I want to admit.
I did find the game was running very bad through Link, so I tried Virtual Desktop and it runs like a dream. I may go back and play with some settings to see if I can get better performance from Link. Overall though I am about 1.5 hours into the game and I am enjoying the hell out of it.