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Half Life: Alyx

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  • ZenbaneZenbane Posts: 15,004 Valuable Player
    pyroth309 said:
    I think it's still the best headset to buy for a premium expensive but it's hard to say it's $600 better than Rift-S or $700 better than O+ is all I'm saying. I still feel like the system shoulda been $799ish.

    Yeah, that seems to be on par with what others have said. Like ShadowMask, who has tried practically every headset released and ended up taking the Reverb over the Index. It sounds like Reverb is the current overall winner (especially if visual quality is most important).

    It's not really about the amount of money itself. I spend $1000+ monthly on luxury quite regularly. But it's about value for money. I won't spend $1000 on an incremental update, when the only real benefit seems to be Internet bragging rights lol

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  • RuneSR2RuneSR2 Posts: 4,865 Valuable Player
    edited March 24
    pyroth309 said:
    Wildt said:
    pyroth309 said:
    Alright after playing for a bit, I honestly prefer a super sampled CV1 over Quest for my PC. I can push it way harder and get more out of it. That's surprising to me considering the resolution difference but a lot of the game is dark or gray toned, the SDE doesn't really stand out to me. Beyond visuals, CV1 annihilates it between sound, tracking, and OG Touch. I forgot how much better the OG touch are. Feel so good in the hand. 
    I'm deffo loving the untethered CV1 Alyx experience :sunglasses: Just had my first run in with the ant lions.. hair standing tall on both arms. Good times.. good times :smiley:
    Haven't gotten that far yet as I was experimenting between headsets but I'm going to have nightmares from the headcrabs already. :D

    RuneSR2 said:

    I was also thinking after playing Alyx for some hours yesterday that the experience was so amazing it already felt like worth a grand, lol, but ok - maybe better to consider Alyx worth an grand - but each to his own ;) I've paid a grand for many experiences I consider of far less value than experiencing Alyx. 

    I also think the Lone Echo experience was worth much more than all I paid for the CV1. 
    Yep, wasn't trying to guilt anyone that owns it. I think it's still the best headset to buy for a premium experience but it's hard to say it's $600 better than Rift-S or $700 better than O+ is all I'm saying. I still feel like the system shoulda been $799ish.

    *edit* fixed typo

    I wonder if the base stations (maybe also Knuckles) can be seen like some sort of future investment and somehow better justify the 1k for some - like if the Reverb G2 will be able to use them - certainly Cosmos Elite, Vive Pro and Pimax 8KX will need them. But that's of course another discussion and not relevant to this thread. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,865 Valuable Player
    Wildt said:
    RuneSR2 said:
    Wildt said:
    pyroth309 said:
    Alright after playing for a bit, I honestly prefer a super sampled CV1 over Quest for my PC. I can push it way harder and get more out of it. That's surprising to me considering the resolution difference but a lot of the game is dark or gray toned, the SDE doesn't really stand out to me. Beyond visuals, CV1 annihilates it between sound, tracking, and OG Touch. I forgot how much better the OG touch are. Feel so good in the hand. 
    I'm deffo loving the untethered CV1 Alyx experience :sunglasses: Just had my first run in with the ant lions.. hair standing tall on both arms. Good times.. good times :smiley:
    Sometimes I get the feeling that I'm the only one stuck with quarantined kids I constantly need to help with schoolwork  :(  
    Mate, as soon as I heard Alyx was about to drop, I hurried up and got a divorce! :lol:

    ..J/K.

    Well.. I actually DID get a divorce, but for other reasons. 

    Sad to hear - hope it works out for you! I'm like grounded to 9 PM, do enjoy the freedom ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 15,004 Valuable Player
    Wildt said:
    Well.. I actually DID get a divorce, but for other reasons. 


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  • MowTinMowTin Posts: 1,885 Valuable Player
    Zenbane said:

    Anywho, I had heard similar praises of the visual quality from players on FB. I am curious to know how you feel the visuals pair up against Lone Echo, which I consider to be quite stunning.

    I"m not sure it's fair to compare with Lone Echo because I played Lone Echo on the cv1. I'm playing this on the Index. But I have tried Lone Echo on the Index a little. 

    HL:Alyx has such great textures and lighting that I sometimes feel like I'm there. I haven't seen anything like it before. 
    i7 6700k 2080ti   Rift-S, Index
  • MowTinMowTin Posts: 1,885 Valuable Player
    pyroth309 said:

    It looks so crisp and so good and so real that I feel like I am there. Valve are some wizards. 

    That's exactly how I feel about it. They're wizards. It's just stunning visually. 

    I hope they allow other companies to use this source engine. 
    i7 6700k 2080ti   Rift-S, Index
  • ZenbaneZenbane Posts: 15,004 Valuable Player
    Dang! Oculus needs to hurry with an HMD that rivals the Reverb!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • MowTinMowTin Posts: 1,885 Valuable Player
    Wildt said:
    Argh... todays my day off work, so I got outta bed and straight into the Alyx. But this morning the prolapse in my back demands that I don't stand up for longer periods of time until it's ready for it. Feet starts falling asleep, and the tingling turns into spikey pain. :disappointed:
    Usually takes a couple of hours worth of sitting down.
    Guess I'm gonna have to do some morning pancake gaming. 
    You can play seated. You just have to adjust your height. I play seated.

    The one negative is no smooth turning. Not sure why that was left out. It's like Valve doesn't understand that some of us are hardcore and are immune to motion sickness. 
    i7 6700k 2080ti   Rift-S, Index
  • pyroth309pyroth309 Posts: 1,627 Valuable Player
    edited March 24


    MowTin said:
    Zenbane said:

    Anywho, I had heard similar praises of the visual quality from players on FB. I am curious to know how you feel the visuals pair up against Lone Echo, which I consider to be quite stunning.

    I"m not sure it's fair to compare with Lone Echo because I played Lone Echo on the cv1. I'm playing this on the Index. But I have tried Lone Echo on the Index a little. 

    HL:Alyx has such great textures and lighting that I sometimes feel like I'm there. I haven't seen anything like it before. 
    That's my opinion as well and I've played both with the O+.


    Zenbane said:
    pyroth309 said:
    I think it's still the best headset to buy for a premium expensive but it's hard to say it's $600 better than Rift-S or $700 better than O+ is all I'm saying. I still feel like the system shoulda been $799ish.

    Yeah, that seems to be on par with what others have said. Like ShadowMask, who has tried practically every headset released and ended up taking the Reverb over the Index. It sounds like Reverb is the current overall winner (especially if visual quality is most important).

    It's not really about the amount of money itself. I spend $1000+ monthly on luxury quite regularly. But it's about value for money. I won't spend $1000 on an incremental update, when the only real benefit seems to be Internet bragging rights lol

    Yea I was so close to buying a Reverb but I didn't want to drop the cash on a 2080TI. Wasn't a big enough jump forward for me. Now sadly with this virus going around, there's no way 3080TI launches anytime soon. Hopefully Reverb 2 and that will line up.

  • MowTinMowTin Posts: 1,885 Valuable Player
    edited March 24
    bitzie said:
    As much as Valve got 100% right with Alyx, they really dropped the ball on a few points:

    No melee
    No running
    No jumping
    No smooth turning
    Menu-based inventory system

    The lack of melee is absolutely ridiculous. What is probably the most iconic aspect of the Half-Life franchise? The crowbar. Smashing crates, windows, boards, and most importantly, headcrabs. Why Valve didn't include what is basically a core mechanic of the franchise is beyond me. It really sucks that we have such great physics and environments, and yet we can't just grab things in the environment to protect ourselves especially since the ammo can be somewhat scarce at times.

    Sure, the dash/jump mechanic works fairly well, but they totally break immersion. I guess there's a way to jump in real life and that makes Alyx jump? I haven't bothered. Just give me a button to sprint and jump.

    I'm hoping the no smooth turning is just a bug right now. The option is there to turn it off, but it doesn't work right now and you're stuck with snap turning.'

    TWD:S&S did the multiple weapon and tools system perfectly. Weapons and tools are on your body. The melee weapon is over your shoulder. It works so well and feels 100% natural. Yes, you can actually lose your weapon if you're not careful, but just learn to be careful! The menu system in Alyx works well, but just breaks immersion.

    Here's to hoping that either Valve or modders address these issues in the very near future. The game is near-perfect and simple changes could really make it pretty much perfect.


    I agree with all of your points. You have to keep in mind the TWD:S&S and Boneworks are relatively new entries and have set new standards. Especially, S&S has elevated VR melee combat to a new level. Valve has been experimenting with elements of HL:Alyx for a long time so some aspects seem dated (locomotion, melee and inventory). HL:Alyx has not caught up to all those VR innovations but they've made some giant leap of their own with their Source engine. Their visual fidelity is mindblowing. 

    Hopefully, in the next batch of great games we'll get games with S&S melee + inventory and Alyx visuals. 
    i7 6700k 2080ti   Rift-S, Index
  • MowTinMowTin Posts: 1,885 Valuable Player
    Zenbane said:
    pyroth309 said:
    I think it's still the best headset to buy for a premium expensive but it's hard to say it's $600 better than Rift-S or $700 better than O+ is all I'm saying. I still feel like the system shoulda been $799ish.

    Yeah, that seems to be on par with what others have said. Like ShadowMask, who has tried practically every headset released and ended up taking the Reverb over the Index. It sounds like Reverb is the current overall winner (especially if visual quality is most important).

    It's not really about the amount of money itself. I spend $1000+ monthly on luxury quite regularly. But it's about value for money. I won't spend $1000 on an incremental update, when the only real benefit seems to be Internet bragging rights lol

    I've always said the Rift-S is a better value but the Index is a far more premium product. You get a slightly wider FOV and slightly better pixel density. But the audio really shines. 

    Is it worth $1000? Yes, if you're an enthusiast and have the cash. It's the same with buying an OLED tv or buying a premium set of speakers. Does anyone need the performance of a BMW M3 given the speed limits? These are purely subjective decisions about luxury items. 

    And for those like me who are on the edge of the Rift-S IPD range, the Index is totally worth it. 

    So, I don't think it's just about bragging rights. There is a real noticeable difference in the quality of the audio and video. How you value that difference is subjective.
    i7 6700k 2080ti   Rift-S, Index
  • MowTinMowTin Posts: 1,885 Valuable Player
    Zenbane said:

    Plus, most games are just a rehash of games that have already been made. There are very few original experiences. Which is why I took over 5 years away from gaming, and only came back because of VR. Yet 4 years in VR later, I'm finding the same problem. Lots of regurgitated experiences. 

    Just some philosophical advice. You should always try to see the world with the eyes of a child. In other words, every experience is fresh and new. 

    If you start looking at the world in terms of how everything is similar those similarities are all you'll receive and life will become dull and everything will seem like a regurgitation. 

    Better to see what's different and unique and have everything feel fresh like children playing in the snow. 
    i7 6700k 2080ti   Rift-S, Index
  • ZenbaneZenbane Posts: 15,004 Valuable Player
    MowTin said:
    I've always said the Rift-S is a better value but the Index is a far more premium product. You get a slightly wider FOV and slightly better pixel density. But the audio really shines. 


    I don't think we need to turn this thread in to another HMD Review. Plenty has been said about these products already. It's clear that when it comes to visuals, Reverb wins over everyone.

    Too many sources outside of this forum have made it clear that the Index isn't worth the asking price. I am an enthusiast but I don't believe in wasting money. So far, the Index owners I've read on this forum seem to do more in terms of trying to justify their purchase as opposed to simply enjoying it for the money spent. That's not a shot at you or anyone specific, just my overall general perception. I saw the same behavior form Vive owners. There seems to be a need for non-Oculus owners to use this forum to make their non-Oculus HMD seem superior. And maybe at times it is true. Surely the Index is superior to my Rift-CV1! lol

    But overall, there is money better spent elsewhere other than $1000 on something so marginal.


    Just some philosophical advice. You should always try to see the world with the eyes of a child. In other words, every experience is fresh and new.

    That is called: monotony. Science and society wouldn't be where it is today if everyone took that advice. We wouldn't have Virtual Reality today if we took that advice. Because we'd all still be happy with the Atari 2600 lol


    Better to see what's different and unique and have everything feel fresh like children playing in the snow. 

    I would rather maintain my experience over time, and seek out the rare gems in the world. They exist, for those who go beyond having a mind like a child and seek the magnificent.

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  • loui100loui100 Posts: 37
    Brain Burst
    While I'm enjoying the game a lot, it's painfully clear Valve is extremely behind on VR developments. Smooth locomotion is obviously tacked on - it took me a long while to realize I _have_ to use teleportation or that idiotic "pull right stick and move forward with left stick to go over obstacles" system. The fact if you run out of bullets you have no option to use melee fight, even if it were severely underpowered, and basically have to reload, is EXTREMELY bad game design. Really baffled that Valve made such blunders, and more so surprised that they seem to be completely overlooked by many reviewers.
  • MowTinMowTin Posts: 1,885 Valuable Player
    Zenbane said:

    I would rather maintain my experience over time, and seek out the rare gems in the world. They exist, for those who go beyond having a mind like a child and seek the magnificent.
    Actually, it's usually the young who innovate because they're not limited by the traditions and rules of the past. They see the world with fresh eyes. 

    I've never seen anyone argue against seeing the world from a fresh perspective. 

    I know a lot of people who can never enjoy a movie because they insist, "this was done in that previous movie" or "this is a rip off of another movie" it's like the weight of their movie viewing experience makes it impossible for them to enjoy anything. Moreover, often they fail to see what's different about the new film. All they can see is how it's the same. 

    Just my opinion.

    "But overall, there is money better spent elsewhere other than $1000 on something so marginal."

    What's marginal or not and how you're willing to spend is purely subjective. I agree you're better off spending the money on a 2080ti than on Index. But if you have a 2080ti and i9 9900k then you want the best. That's the Index, right now. The Reverb like the PiMax requires too much power to drive it without reprojection. 

    Anyway, now with the coronavirus economic catastrophe, $1000 may mean more to most than it used to. This could really hurt VR development, sadly.  
    i7 6700k 2080ti   Rift-S, Index
  • MowTinMowTin Posts: 1,885 Valuable Player
    My guess is that HL:Alyx lack melee because the kind of physics based melee found in Boneworks and S&S would kill performance and force them to reduce visual fidelity. 

    I get the feeling they put a lot of work into optimizing everything to get this kind of amazing performance. 
    i7 6700k 2080ti   Rift-S, Index
  • loui100loui100 Posts: 37
    Brain Burst
    edited March 24
    MowTin said:
    My guess is that HL:Alyx lack melee because the kind of physics based melee found in Boneworks and S&S would kill performance and force them to reduce visual fidelity. 

    I get the feeling they put a lot of work into optimizing everything to get this kind of amazing performance. 
    The thing is, HL has a fairly sophisticated physics engine in place, probably more so than S&S. You can I think throw objects at enemies and they will interact with them, they just generally don't do any damage while doing so. I think Valve just thought physics-based melee couldn't be done without inducing nausea in VR novices. They probably looked at Boneworks, which is horrendous in terms of comfort and user-friendliness, and thought okay, we are not doing that. By the time S&S came out, and single-handedly revolutionized VR melee and interface IMO, HL: Alyx was already in post-production which is fair play, I guess. But they could at least have introduced rudimentary punching options or hell, allow you to zap enemies with multitool or sth if you are in a tight spot. But the engine seems greatly optimized and my hope is other developers can use it to create more advanced VR games in the future (Please note I'm only 4 hours into the game, so maybe something changes later on, but from what I've gathered there are no melee options whatsoever).
  • ZenbaneZenbane Posts: 15,004 Valuable Player
    edited March 24
    MowTin said:
    Actually, it's usually the young who innovate because they're not limited by the traditions and rules of the past. They see the world with fresh eyes.

    That's not what you are saying though. You are saying that even after you grow older, that you should remain with the eyes of a child. That is not at all what innovators in history have done:
    https://startupguide.com/12-greatest-innovators-of-all-time

    Each of the greatest innovators of all time learned from experience, and innovated based on trial and error. Zuckerberg and Bezos aren't young anymore, and they are innovating more now than ever by relying on experience, not the eyes of a child.

    I've never seen anyone argue against seeing the world from a fresh perspective.

    I've never seen anyone argue against applying knowledge, experience, and wisdom.

    Also, Fresh perspective != eyes of a child

    It is possible to gain a fresh perspective WITHOUT forcing oneself to have the eyes/mind of a child. Ongoing education, research, and development is a great example. All of which can only advance forward by building upon ongoing experience; which is in direct contradiction of your advice to remain stagnant and always have the eyes/mind of a child.


    I know a lot of people who can never enjoy a movie because they insist, "this was done in that previous movie" or "this is a rip off of another movie" it's like the weight of their movie viewing experience makes it impossible for them to enjoy anything. Moreover, often they fail to see what's different about the new film. All they can see is how it's the same.

    Yep, and those people are able to spend more time doing other things in life that are far more rewarding than remaining stuck watching the same regurgitated films. I know a lot of people who are easily enthralled by monotony.


    What's marginal or not and how you're willing to spend is purely subjective.

    Nope. Margins can be measured.


    if you have a 2080ti and i9 9900k then you want the best. That's the Index, right now.

    Completely disagree. The Index has known flaws and is tethered. I still use my Rift CV1 but being untethered with Quest is far more "next gen" than what the Index currently offers. Especially since Quest, and soon Rift-S, can track your bare hands (zero controllers) in VR.

    The Reverb like the PiMax requires too much power to drive it without reprojection.

    Maybe too much power for you personally, but that is purely subjective on your part.


    Anyway, now with the coronavirus economic catastrophe, $1000 may mean more to most than it used to. This could really hurt VR development, sadly. 


    Hmm, most rumors on FB and Reddit seem to indicate that VR is now becoming MORE mainstream due to the pandemic and requirements to self-quarantine. But yeah, considering the marginal upgrades Index provides, $1000 may be better off spent with something like Quest or Rift-S with plenty left over to expand your VR Library.

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  • MowTinMowTin Posts: 1,885 Valuable Player
    loui100 said:

    The thing is, HL has a fairly sophisticated physics engine in place, probably more so than S&S. You can I think throw objects at enemies and they will interact with them, they just generally don't do any damage while doing so. I think Valve just thought physics-based melee couldn't be done without inducing nausea in VR novices. They probably looked at Boneworks, which is horrendous in terms of comfort and user-friendliness, and thought okay, we are not doing that. By the time S&S came out, and single-handedly revolutionized VR melee and interface IMO, HL: Alyx was already in post-production which is fair play, I guess. But they could at least have introduced rudimentary punching options or hell, allow you to zap enemies with multitool or sth if you are in a tight spot. But the engine seems greatly optimized and my hope is other developers can use it to create more advanced VR games in the future (Please note I'm only 4 hours into the game, so maybe something changes later on, but from what I've gathered there are no melee options whatsoever).
    I've seen people playing HL 2 VR and I'm impressed by how good the physics were for the time. I remember HL 2 was a revolution in terms of physics. 

    HL:Alyx is definitely not revolutionary in terms of physics but it is in terms of image quality and performance.

    I'm don't know much about game engines so anyone is free to correct me here. But I feel like the Source engine is just much better for VR than the Unreal and Unity engines that most VR Games use. It seems like they focus more on lighting and textures than all the expensive effects used by other engines. 

    But Valve really adds to things with their art. They put so much detail into small things. When you open the gate to the quarantine zone, the biomechanical technology is rendered in such detail. You really feel like you're handling alien technology. I doubt many companies have the resources to craft such detail. 
    i7 6700k 2080ti   Rift-S, Index
  • MowTinMowTin Posts: 1,885 Valuable Player
    edited March 24
    Wildt said:
    C'est fini!
    What a ride..   despite the flaws and shortcomings already voiced in this thread, it's still the best video game experience I've ever had. 
    Kudos Valve! First true AAA VR title in my book.
     
    Wow, you zip through games. I don't want it to ever end. What difficulty did you play on? 
    i7 6700k 2080ti   Rift-S, Index
  • WildtWildt Posts: 2,208 Valuable Player
    MowTin said:
    Wildt said:
    C'est fini!
    What a ride..   despite the flaws and shortcomings already voiced in this thread, it's still the best video game experience I've ever had. 
    Kudos Valve! First true AAA VR title in my book.
     
    Wow, you zip through games. I don't want it to ever end. What difficulty did you play on? 

    Normal - took me 12 hours.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • RuneSR2RuneSR2 Posts: 4,865 Valuable Player
    edited March 24
    Wildt said:
    MowTin said:
    Wildt said:
    C'est fini!
    What a ride..   despite the flaws and shortcomings already voiced in this thread, it's still the best video game experience I've ever had. 
    Kudos Valve! First true AAA VR title in my book.
     
    Wow, you zip through games. I don't want it to ever end. What difficulty did you play on? 

    Normal - took me 12 hours.

    Some say hard isn't really hard, but should have been the normal setting. I've died once, but that was because I jumped in a hole and hadn't seen the spikes, lol - so not yet died in combat, I too play on normal setting. 

    I take it very slow too, because we might not see the next Half-Life game before 2035 ;)

    But we still have two more VR games from Valve, really interesting what those will be like...

    Some speculate that other VR games will be much less interesting after you've tried Alyx. Might be correct, everything totally pales also in my mind due to Alyx, ok hopefully not Stormland... still need to finish that game.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 15,004 Valuable Player
    Wildt said:
    Normal - took me 12 hours.

    Sounds about right. People were finishing it fast on FB as well. 12 hours isn't too bad for a VR Title. I look forward to picking this up soon!

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  • ZenbaneZenbane Posts: 15,004 Valuable Player
    edited March 24
    More good stats about the game:

    ‘Half-Life: Alyx’ Tops ‘Fortnite’ and ‘Warzone’ with 300K Concurrent Twitch Viewers on Launch Day

    Half-Life: Alyx became one of gaming’s most watched titles on Twitch yesterday. With 300K peak concurrent viewers (according to SteamDB data) the game lead the day’s peak concurrent viewers over major games like the recently released Doom Eternal (26K peak), perennial titles like Fortnite (118K peak) and League of Legends (180K peak), and just about tied the latest battle royale craze, Call of Duty: Warzone (296K peak).

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  • MowTinMowTin Posts: 1,885 Valuable Player

    Valve On Why Half-Life: Alyx Doesn’t Have Boneworks-Style Melee/Physics

    A bit of an excuse. They claim it's because of a lack of haptic feedback in VR. A rather silly answer. 
    i7 6700k 2080ti   Rift-S, Index
  • kojackkojack Posts: 6,121 Volunteer Moderator

    bitzie said:
    What is probably the most iconic aspect of the Half-Life franchise? The crowbar. Smashing crates, windows, boards, and most importantly, headcrabs. Why Valve didn't include what is basically a core mechanic of the franchise is beyond me.
    Maybe Boneworks hoarded all the crowbars.

    RuneSR2 said:
    kojack said:
    Has nobody at Valve (in the last 4 years) on the Oculus support in SteamVR team actually used a CV1? 
    How about native Oculus support? Can you start the game from Oculus Home without starting SteamVR? (Yeah, I know, what are the odds...)
    No native Oculus support, it's purely a SteamVR game. Sadly, because SteamVR's setup is crap. This morning it wouldn't let me start Alyx because my 2080TI didn't have enough GPU ram to play it. I rebooted, tried again, and the coordinate system was way off (had me standing over 2m to the right of the origin). It took multiple calibrations to try to get the damn thing lined up the way I wanted. (If this was a native oculus game, I'd just do Reset View in Dash and it would have been fixed in seconds)

    You can start it from Oculus Dash, but it will start SteamVR.
    I haven't tried OpenComposite yet.

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