11-18-2019 04:15 PM
03-26-2020 08:52 AM
Deadaus said:
Amazed by how many people on an Oculus forum talking about index headset?? Anyway, I have a Quest with Link and have not started playing the game yet since I am not completely done with Asguard's Wrath. I have been using the Oculus Debug tool with Asguard's to bump up the visuals in terms of a crisper image.Does anybody know if this debug tool will also work with games from SteamVR? And if so, what settings are you using? I have loaded the game and it is ready to go.Thanks.
03-26-2020 09:00 AM
Wildt said:
Zenbane said:
Wildt said:
Aren't you spoiling your own experience watching all these playthroughs?
My VR backlog is so large, by the time I get around to playing HL-A I will have forgotten all the spoilers lol
My backlog is huge as well, but Alyx skipped the line. Of course.
03-26-2020 09:03 AM
Deadaus said:
Amazed by how many people on an Oculus forum talking about index headset??
03-26-2020 09:17 AM
03-26-2020 10:06 AM
nalex66 said:
RuneSR2 said:
pyroth309 said:
The locomotion doesn't bother me but I wouldn't call it great either. I'm using the one that goes toward where you look. I remember Gabe said that Alyx was finished last year and was just waiting to be released so I'm guessing that may be why it's like the earlier VR games and not the recent ones. Perhaps the upcoming titles they're still working on will implement the newer systems.
I'm using smooth turning set to 50, works quite well. Still would love for valve to dissociate locomotion and weapon hand. I do get that VR motion sickness is a real - and a massive - issue for many persons, but would like more options, also for jumping, sprinting - and maybe more climbing (but I'm only in chapter 3).
Until I get locomotion and weapon hand on my left controller, Alyx only gets a 97% rating from me 😄
You know you can rebind the controls in SteamVR, right? It shouldn’t be too hard to swap the sticks, if nobody has uploaded a left-handed left-locomotion scheme yet.I personally haven’t had a problem using right-hand locomotion and left-hand shooting, but I’ve been playing other games recently that do the same controls flip for left-handed mode, so maybe I’m just used to it. Right-hand locomotion is closer to my usual kb+m setup, anyway. I’ve never played much on a gamepad, so I don’t have years of muscle-memory to overcome for thumbstick locomotion.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-26-2020 10:30 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-26-2020 10:46 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-26-2020 02:32 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-26-2020 02:56 PM
03-26-2020 03:20 PM
nalex66 said:
So I tried it with Quest+Link today. Didn’t see anything that really looked better than CV1, and noticed some colour-banding in the dark areas (I’m in the tunnels, so there’s lots of dark areas). Switched back to CV1, and will stick with my Rift for this game.