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Half Life: Alyx

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  • LuciferousLuciferous Posts: 2,383 Valuable Player
    Deadaus said:
    Amazed by how many people on an Oculus forum talking about index headset?? Anyway, I have a Quest with Link and have not started playing the game yet since I am not completely done with Asguard's Wrath. I have been using the Oculus Debug tool with Asguard's to bump up the visuals in terms of a crisper image.

    Does anybody know if this debug tool will also work with games from SteamVR? And if so, what settings are you using? I have loaded the game and it is ready to go.

    Thanks.
    I can't believe so many people talking about the Valve Store on an Oculus Forum ;)

    Steam has its own version, check the VR settings of the game and you can increase the SS.
  • ZenbaneZenbane Posts: 15,155 Valuable Player
    Wildt said:
    Zenbane said:
    Wildt said:
    Aren't you spoiling your own experience watching all these playthroughs?

    My VR backlog is so large, by the time I get around to playing HL-A I will have forgotten all the spoilers lol
    My backlog is huge as well, but Alyx skipped the line. Of course. 

    And I thank you for having it skip the line, as I love living vicariously through you while I watch my VR Backlog get nice and phat
    ;)
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  • ZenbaneZenbane Posts: 15,155 Valuable Player
    Deadaus said:
    Amazed by how many people on an Oculus forum talking about index headset??

    You shoulda seen how many people were here in 2016-2017 talking about the Vive. Rift owners had to create a Rift Megathread just to try to have a peaceful conversation lol. The forum was like 80% Vive, 20% Rift. Now the forum is 90% Oculus HMD's, 10% Competitor HMD's. And it's mostly healthy conversations these days. Which is awesome!
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  • DaftnDirectDaftnDirect Posts: 5,716 Volunteer Moderator
    I'm not too surprised about Steam discussions in this thread... or Index discussions in any thread really, Rifts and Vives (and now Index's) were/are the only 2 headsets that could really be described as mainstream consumer PCVR competitors, others are more specialist to varying degrees. Quests with Link have joined that discussion too!

    Plus this forum is a way more worthy place to discuss the main VR options than any other forum
    ...in my completely unbiased opinion.
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  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player
    nalex66 said:
    RuneSR2 said:
    pyroth309 said:
    The locomotion doesn't bother me but I wouldn't call it great either. I'm using the one that goes toward where you look. I remember Gabe said that Alyx was finished last year and was just waiting to be released so I'm guessing that may be why it's like the earlier VR games and not the recent ones. Perhaps the upcoming titles they're still working on will implement the newer systems.
    I'm using smooth turning set to 50, works quite well. Still would love for valve to dissociate locomotion and weapon hand. I do get that VR motion sickness is a real - and a massive - issue for many persons, but would like more options, also for jumping, sprinting - and maybe more climbing (but I'm only in chapter 3). 
    Until I get locomotion and weapon hand on my left controller, Alyx only gets a 97% rating from me  :D 
    You know you can rebind the controls in SteamVR, right? It shouldn’t be too hard to swap the sticks, if nobody has uploaded a left-handed left-locomotion scheme yet. 

    I personally haven’t had a problem using right-hand locomotion and left-hand shooting, but I’ve been playing other games recently that do the same controls flip for left-handed mode, so maybe I’m just used to it. Right-hand locomotion is closer to my usual kb+m setup, anyway. I’ve never played much on a gamepad, so I don’t have years of muscle-memory to overcome for thumbstick locomotion. 
    Did read that some tried to rebind controls, not sure they succeeded, I've just gotten used to shooting with my right hand - same as in Doom VFR, lol. I guess that automatically changes normal difficulty into hard and lets me enjoy the game a bit longer  o:) 

    The left-handed discussion is also ongoing here:

    https://steamcommunity.com/app/546560/discussions/0/1861616237338528805/
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    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player
    Grab a big cup of coffee ;)

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player

     :D 

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    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player
    edited March 26
    Nice video, basically he says after testing different gpus and hmds that you just need a GTX 1070 to get the best of Alyx and that the Index controllers are lightyears ahead of the competition, but he prefers the wireless Vive Pro hmd:



    Fun thing that he doesn't get that the fidelity settings are threshold markers, and the game will constantly adapt to your rig. Choosing Ultra Fidelity means that you now restrict the game from reducing details, but if your rig is fast the Low Fidelity will automatically be upscaled to Ultra. That's why he can't see any difference when comparing Low and Ultra using the 2070 Super. He doesn't seem to notice that the higher the fidelity the lower the super sampling - that's why I recommend Low Fidelity, it'll secure the best image quality you can get (even if you have a 2080 Ti the game will automatically adjust to higher detail levels also including like 150+ % res). Also 144 Hz/fps aren't just about getting no frame drops, it is just as much about getting (very) reduced levels of super sampling. I'd greatly prefer super sharp 90 fps in Alyx instead of slightly blurry 144 fps, but not all seem to notice drops in super sampling (the lucky ones, lol). 2c. 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • nalex66nalex66 Posts: 5,446 Volunteer Moderator
    So I tried it with Quest+Link today. Didn’t see anything that really looked better than CV1, and noticed some colour-banding in the dark areas (I’m in the tunnels, so there’s lots of dark areas). Switched back to CV1, and will stick with my Rift for this game. 
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  • Umpa_PCUmpa_PC Posts: 794
    Trinity
    nalex66 said:
    So I tried it with Quest+Link today. Didn’t see anything that really looked better than CV1, and noticed some colour-banding in the dark areas (I’m in the tunnels, so there’s lots of dark areas). Switched back to CV1, and will stick with my Rift for this game. 
    I tried it on the Rift S today, much better than the Quest with link, the better display of the Rift S over the Quest really shows with this games,
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  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player
    edited March 26
    Umpa_PC said:
    nalex66 said:
    So I tried it with Quest+Link today. Didn’t see anything that really looked better than CV1, and noticed some colour-banding in the dark areas (I’m in the tunnels, so there’s lots of dark areas). Switched back to CV1, and will stick with my Rift for this game. 
    I tried it on the Rift S today, much better than the Quest with link, the better display of the Rift S over the Quest really shows with this games,
    Makes sense, because like Boneworks, Alyx was thoroughly designed for lcd hmds - although there are several dark locations where oled may have an edge.
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    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,916 Valuable Player
    Deadaus said:
    Amazed by how many people on an Oculus forum talking about index headset?? Anyway, I have a Quest with Link and have not started playing the game yet since I am not completely done with Asguard's Wrath. I have been using the Oculus Debug tool with Asguard's to bump up the visuals in terms of a crisper image.

    Does anybody know if this debug tool will also work with games from SteamVR? And if so, what settings are you using? I have loaded the game and it is ready to go.

    Thanks.

    Yes, Oculus tray tool settings work in Steam VR. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • MowTinMowTin Posts: 1,916 Valuable Player
    I have a bit of arachnophobia. Those black hairy head crabs are really freaking me out. 

    There is this scene with lots of those dark head crabs below and you have to cross some planks. I really had to take a moment and talk myself into moving forward. The fear was real. 

    Anyway, I'm loving this. Love that electric dog or whatever they call it. Visually spectacular. This is all fantastic sci-fi horror visualized. 

    The game has its negatives in terms of lack of melee, terrible inventory system, and some locomotion issues but the positives totally overwhelm the negatives. Again, this is a fantastic dystopian sci-fi horror game. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player
    MowTin said:
    Deadaus said:
    Amazed by how many people on an Oculus forum talking about index headset?? Anyway, I have a Quest with Link and have not started playing the game yet since I am not completely done with Asguard's Wrath. I have been using the Oculus Debug tool with Asguard's to bump up the visuals in terms of a crisper image.

    Does anybody know if this debug tool will also work with games from SteamVR? And if so, what settings are you using? I have loaded the game and it is ready to go.

    Thanks.

    Yes, Oculus tray tool settings work in Steam VR. 
    It's more my experience that OTT works in Steam games and apps that support native Oculus drivers, but not if native drivers are not supported. I read that some dude couldn't get OTT to work in Alyx, which makes sense in that perspective. 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • pyroth309pyroth309 Posts: 1,673 Valuable Player
    Just finished Chapter 4 and 5.

    I had to chuckle at the situation because I was hauling around a crate of like 20 grenades in a crate in chapter 4 somewhere and chucking them out bomberman style. Combine? Grenade for you. Zombies? Grenade for you. Headcrab? Yep grenades. On another note, the spores in chapter 5 look incredible. Hell everything does in the hotel. So did the lightning from the lightning dogs tbh lol.


  • WildtWildt Posts: 2,266 Valuable Player
    pyroth309 said:
    Just finished Chapter 4 and 5.

    I had to chuckle at the situation because I was hauling around a crate of like 20 grenades in a crate in chapter 4 somewhere and chucking them out bomberman style. Combine? Grenade for you. Zombies? Grenade for you. Headcrab? Yep grenades. On another note, the spores in chapter 5 look incredible. Hell everything does in the hotel. So did the lightning from the lightning dogs tbh lol.


    I saw someone doing this on reddit, but several said it made the game crash a lot. Cute idea though :)
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
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  • pyroth309pyroth309 Posts: 1,673 Valuable Player
    edited March 27
    Wildt said:
    pyroth309 said:
    Just finished Chapter 4 and 5.

    I had to chuckle at the situation because I was hauling around a crate of like 20 grenades in a crate in chapter 4 somewhere and chucking them out bomberman style. Combine? Grenade for you. Zombies? Grenade for you. Headcrab? Yep grenades. On another note, the spores in chapter 5 look incredible. Hell everything does in the hotel. So did the lightning from the lightning dogs tbh lol.


    I saw someone doing this on reddit, but several said it made the game crash a lot. Cute idea though :)

    Interesting. Mine never crashed but all the grenades eventually vanished but I was only down to like 6 left lol.



  • kojackkojack Posts: 6,421 Volunteer Moderator
    MowTin said:
    I have a bit of arachnophobia. Those black hairy head crabs are really freaking me out. 

    There is this scene with lots of those dark head crabs below and you have to cross some planks. I really had to take a moment and talk myself into moving forward. The fear was real.
    I had a feeling those would affect people.
    They've really turned an action shooter series with a little bit of scares into survival horror.

    I've got mixed feelings on that. On the one hand, that seems to be limiting the audience. I can imagine a lot of newcomers to VR not being able to get past some of the headcrab / zombie scenes (and definitely not something later).
    But on the other hand, horror is probably the most intense and immersive VR experience. If you want to make people truly experience how much better VR is than flat gaming, scare the shit out of them.

    So far only one bit has startled me enough to make me spin around and fire instinctively, but it turned out:
    it was Russell's drone back alive and it came in the room behind me and made a noise. Got a good hit on it too.


    At the moment I've switched from CV1 to Rift-S. But that's purely for the improved visuals, I wanted to see the environment (and distant enemies) better. However too much of the game has very dark areas which look grey on the Rift-S. Plus the Touch controllers with top rings keep hitting my headset when I climb a ladder. I still haven't tried my Quest, I just can't imagine wearing something that uncomfortable for long sessions.



  • pyroth309pyroth309 Posts: 1,673 Valuable Player
    edited March 27
    kojack said:
    I had a feeling those would affect people.
    They've really turned an action shooter series with a little bit of scares into survival horror.

    I've got mixed feelings on that. On the one hand, that seems to be limiting the audience. I can imagine a lot of newcomers to VR not being able to get past some of the headcrab / zombie scenes (and definitely not something later).
    But on the other hand, horror is probably the most intense and immersive VR experience. If you want to make people truly experience how much better VR is than flat gaming, scare the shit out of them.

    At the moment I've switched from CV1 to Rift-S. But that's purely for the improved visuals, I wanted to see the environment (and distant enemies) better. However too much of the game has very dark areas which look grey on the Rift-S. Plus the Touch controllers with top rings keep hitting my headset when I climb a ladder. I still haven't tried my Quest, I just can't imagine wearing something that uncomfortable for long sessions.



    I've bounced back between CV1 and Odyssey+ several times for similar reasons. The increased detail is mind blowing on the Odyssey...just absolutely real looking. While CV1 blacks are good the Odyssey blacks make it horrifyingly dark in some areas. My nerves were getting shot a couple of times and I retreated back to the CV1. :D CV1 also has the finger tracking which is nice when pushing buttons and such. I'm about 70% odyssey 30% CV1 so far and up to 8 hours played.

    As far as the quest, I mentioned earlier in this threat that I found the Quest to look the worst of all 3 headsets I have. Couldn't do a lot to counter the compression. Add on the bad comfort and terrible audio...and yea. It still looked good but I found even CV1 to look better with some supersampling...at least with my PC.
  • WildtWildt Posts: 2,266 Valuable Player
    edited March 27
    kojack said:

    So far only one bit has startled me enough to make me spin around and fire instinctively, but it turned out:
    it was Russell's drone back alive and it came in the room behind me and made a noise. Got a good hit on it too.
    Yeah, that one got me good too, although I actually managed to withhold firing. :)

    Another scare was opening a cupboard or sommat where one of those mannequin dummies fell out :lol:


    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • pyroth309pyroth309 Posts: 1,673 Valuable Player
    edited March 27
    Forgot to mention another thing about chapter 5 i believe it is.

    The amount of detail they put into the game is impressive. In one part in the hotel area when you're trying to get up to the top i think it is...everytime that burst of energy fires all of the alien plants/flora shudder and shake with it. Just a little bit of icing on the cake and is impressive to me. These last 2 levels have kind of lost the Metro Vibe for me, became more sci fi again. Hoping to work on 6 and maybe 7 sometime today.


  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player
    pyroth309 said:
    Just finished Chapter 4 and 5.

    I had to chuckle at the situation because I was hauling around a crate of like 20 grenades in a crate in chapter 4 somewhere and chucking them out bomberman style. Combine? Grenade for you. Zombies? Grenade for you. Headcrab? Yep grenades. On another note, the spores in chapter 5 look incredible. Hell everything does in the hotel. So did the lightning from the lightning dogs tbh lol.


    I just saw that my save game said chapter 4 instead of 3 - am I moving too fast?  :# 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player
    edited March 27

    Played some more last night, the game is really brilliant, so realistic. Hope they continue to smooth out the free location but I am getting used to it.
    Yeah, me too, like Kennedy once said: "Ich bin ein Right-hander"  B)
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    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,916 Valuable Player
    pyroth309 said:
    Forgot to mention another thing about chapter 5 i believe it is. 
    Yep, I love that bit of polish. The lighting and electricity look amazing. The "electric dog" is such a great horror enemy. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • MowTinMowTin Posts: 1,916 Valuable Player
    kojack said:
     
    I had a feeling those would affect people.
    They've really turned an action shooter series with a little bit of scares into survival horror.

    I've got mixed feelings on that. On the one hand, that seems to be limiting the audience. I can imagine a lot of newcomers to VR not being able to get past some of the headcrab / zombie scenes (and definitely not something later).
    But on the other hand, horror is probably the most intense and immersive VR experience. If you want to make people truly experience how much better VR is than flat gaming, scare the shit out of them.

    Yeah, I do feel there are people who won't be able to get through some of these sections. You're basically in the dark with a gun surrounded by large black spiders. But for those who can manage, it's thrilling. 

    After getting the machine gun and seeing how great if feels, I do wish it had more shooter sections. I'd love to have 20 magazines and deal with an onslaught of combine soldiers. I'm not at the end yet so I don't know if that happens at some point. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • MowTinMowTin Posts: 1,916 Valuable Player
    edited March 27
    I have to say one big negative is the inventory system. I can't carry grenades or magazine clips for the machine gun. It's really frustrating. Sometimes I carry an extra grenade in my free hand then I come across a ladder and I have to leave it. Also, no virtual holsters is also a strange omission. Those have been in games for a long time. Even as far back as From Other Suns. 

    I"m hoping modders create a version with an S&S type backpack and some virtual holsters. Throw more enemies at you to increase the shooter aspect. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • ZenbaneZenbane Posts: 15,155 Valuable Player
    The fact that this can now be Modded is awesome! Can't wait to see what gets created.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • kojackkojack Posts: 6,421 Volunteer Moderator
    MowTin said:
    I can't carry grenades or magazine clips for the machine gun.
    You can carry machine gun magazines, the same way as the other guns.
    Grenades are annoying, especially when you realise the grenade launcher attachment just uses the normal hand grenades and not a custom ammo that is backpack compatible.

    I'm on chapter 10 now with 13 hours, so that's pretty on track with the estimates.


  • RuneSR2RuneSR2 Posts: 5,319 Valuable Player
    edited March 27
    Alyx currently sold more than 500k copies (ok, some of us got it for free):


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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