11-02-2018 07:34 AM - last edited 4 weeks ago
Latest results:
These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.
Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):
When updated to October I'd expect:
Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %
Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
BTW - some history:
April 2018:
July 2018:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
04-01-2020 03:09 PM
snowdog said:
I'm quite surprised that the Rift S is selling more than three times as much as the Index. Makes you wonder how much it would have sold if Valve hadn't blatantly taken the piss with their price gouging for their base stations and Index controllers. 😮
04-01-2020 03:38 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
04-01-2020 03:50 PM
RuneSR2 said:
A factor limiting the Index is that it's basically unavailable.
.....
04-01-2020 07:37 PM
kevinw729 said:
snowdog said:
I'm quite surprised that the Rift S is selling more than three times as much as the Index. Makes you wonder how much it would have sold if Valve hadn't blatantly taken the piss with their price gouging for their base stations and Index controllers. 😮
Understand your resentment of the brand @snowdog but is it really "gouging" [meaning overcharge or swindle]?
The company selling a new concept controller into the market - there is no similar system (making it unique), and is part of a "premium" VR experience. The same way that the Pimax and the Varjo are "premium" VR experiences and charge a high price. Also many people felt that the Lighthouse tech was superior to the alternatives, and so could be sold at a higher price (though to be frank the price of a new Lighthouse setup was cheaper than a three camera constellation!)
Just because you don't like the price (or the company) seems rash to jump in and call them swindlers unless you know they are profiteering from the bill of goods, and if you know that can you point us to the source?
04-01-2020 10:08 PM
04-02-2020 04:03 AM
snowdog said:
......It's the very definition of price gouging. Those 2.0 base stations cost $40 or so to manufacture. If I made a headset for SteamVR using Lighthouse tracking Valve would charge me $40 or so (might be 45 or 49, can't remember the exact figure offhand) plus shipping for me as a manufacturer to include those base stations with my headset.
Valve were shouting from the rooftops that the 2.0 versions were cheaper to manufacture than the 1.0 versions when they were first revealed. And if you buy these things from Valve as a customer they're MORE expensive than the 1.0 ones from HTC.
It's pretty disgraceful tbh.
And with regards to the Index controllers they're using the EXACT SAME TECHNOLOGY as the Touch controllers, just tracking more fingers. You can add a bit to manufacturing cost for the squeeze sensing as well as the light sensors but even taking those things into consideration they're still overpriced compared to Touch controllers.
04-02-2020 04:11 AM
ShocksVR said:
04-02-2020 05:18 AM
04-02-2020 05:28 AM
kevinw729 said:
snowdog said:
......It's the very definition of price gouging. Those 2.0 base stations cost $40 or so to manufacture. If I made a headset for SteamVR using Lighthouse tracking Valve would charge me $40 or so (might be 45 or 49, can't remember the exact figure offhand) plus shipping for me as a manufacturer to include those base stations with my headset.
Valve were shouting from the rooftops that the 2.0 versions were cheaper to manufacture than the 1.0 versions when they were first revealed. And if you buy these things from Valve as a customer they're MORE expensive than the 1.0 ones from HTC.
It's pretty disgraceful tbh.
And with regards to the Index controllers they're using the EXACT SAME TECHNOLOGY as the Touch controllers, just tracking more fingers. You can add a bit to manufacturing cost for the squeeze sensing as well as the light sensors but even taking those things into consideration they're still overpriced compared to Touch controllers.
As always, I understand your perspective against Valve and can see as always your passion for the subject.
I am interested that you have the parts cost for the base station is that based on your assumptions or from a actual credible source, would love to read that?
Am also interested in your experience manufacturing headsets, have you done that before, or is this again an assumption just to color your point? Just asking.
Yes, I remember your criticism of the Knuckles, and all the jokes you made about it being rubbish and amounted to nothing. I think we can agree that its more than just a Touch with more buttons! - but hey if that is what your belief system tells you, we are all entitled to our opinion, but I think even you can see that's a stretch, (have you actually used Index controls dude?)
Hey, I am not disagreeing that all VR tech in the consumer scene is over priced - and all manufacturers need to take a cold hard look in the mirror. Though picking on one manufacturer and not roping all of them in, and even defending others seems myopic to say the least.
Anyway, I think we have squeezed enough out of this lemon, and not to derail the post, I am jumping back to the OP, but as always - thanks for sharing your view.
04-02-2020 10:02 AM