11-02-2018 07:34 AM - last edited 4 weeks ago
Latest results:
These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.
Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):
When updated to October I'd expect:
Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %
Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
BTW - some history:
April 2018:
July 2018:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
04-05-2020 04:13 AM
04-05-2020 05:12 AM
04-05-2020 05:45 AM
Hand tracking.
snowdog said:
You don't have a brand as strong as the Rift and stop development of it. Same goes for the Quest too. They'll continue to release both headsets going forward, with the Rift line using new technology which will filter down eventually to the Quest line once it becomes cheap enough to include in the headsets.
04-05-2020 06:07 AM
That's true if you see selling hardware as the PCVR market.
OmegaM4N said:
FB could own the PCVR market completly rigth now by simply releasing a revised Quest with some sort of dedicated display port or mini HDMI addition, keep the present charge port, and keep the present Quest price point, and they would rule the VR world over night. lol
04-05-2020 07:26 AM
04-05-2020 08:16 AM
DaftnDirect said:
.......
That's a threat to Valve and the answer is for Valve to get a VR headset out there that rivals Oculus' hardware and get software on Steam that not only competes with Oculus' platform but can be used by Oculus users as well as its own headset and anyone else's.... and attract Oculus users and minimise the potential threat of a rival software platform.
........
........
Or, they just give up on the idea of being competitors to Steam on the PCVR front and just sell PCVR headsets for as much profit as is sustainable and have that as the business model.
Or concentrate on standalone development which is a harder business for Valve to supress without a headset that's better than Quest.
I hope Oculus continue with PCVR but from a business point of view, I think it's the toughest route. I'm also definitely not one of the people thinking Valve are generous because they've invested in one great VR game and didn't make it an Index exclusive... I feel it's part of a roadmap to mitigate risk of competition, maintain a monopoly, simple as that.
So, I'm less optimistic about future PCVR hardware from Oculus than I used to be. The other side of the coin though... having been using my Quest more than I though I would.. I'm pretty optimistic about stand-alone.
Just my take... and sorry, I typed more than I thought, but we've all got more time on our hands these days.
04-05-2020 08:25 AM
dburne said:Double tap passthrough.
04-05-2020 09:21 AM
Mmm I did not know that will have to check out thanks for the clarification.
kojack said:
dburne said:Double tap passthrough.The Quest just got double tap pass through toggle 2 weeks ago, the Rift-S has had it since at least may 2019.
04-05-2020 09:30 AM
You may have to clarify this one for me as I don't see it.
kojack said:
dburne said:Double tap passthrough.The Quest just got double tap pass through toggle 2 weeks ago, the Rift-S has had it since at least may 2019.
04-05-2020 10:14 AM