Yay more social features! Those are indeed the most important functionalities!
OK joking aside... in-VR reporting doesn't sound bad at all I must admit. Guess the Rift S died an early death. It's been just a over a year since launch and already seemed to be abandoned... tsk tsk...
Rift S connected to USB 3.0 ports - before v17 I would rarely get the Rift S not show USB 3.0 and restarting the software would have always fixed it. With the latest v17 no amounts of restarts or power downs bring up the usb 3.0 status, I updated the drivers for the headset when prompted of course.
The only way to go back to USB 3.0 functionality is to un-enroll into beta, but if I understand correctly once v17 becomes public Im looking at a likelihood of the headset not seeing that the port is 3.0 for some reason, and just am worried. Thank you for the help!
My CV1 still works on this version V 17.0.0.83.462
I note that the experimental feature of glancing down to show the floor boundary is still missing from the "Experimental" tab. Those people who enabled it are now not able to turn it off without a complete reinstall of the Oculus software.
Asking people to join in testing the experimental stuff seems like a good idea, but if you're going to end the experiment it would be nice to let people know. "What's New" could be used, for example.
i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Senors - 0 PROBLEMS 1 minor problem Dear Oculus, "If it ain't broke, don't fix it", please.
Hmm interesting, not much of an update it would seem this time.
A quick turn around too. Their "progress" stops for nothing. Not even fixing problems.
Meanwhile, millions of Oculus users around the world are rejoicing the ability to send and receive clickable links and report each other more efficiently. The joys of "social" media.
i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Senors - 0 PROBLEMS 1 minor problem Dear Oculus, "If it ain't broke, don't fix it", please.
My titles now crash on launch when my PC doesn't have internet. I've been able to play all of my Oculus titles offline prior to this update...
Please let Oculus support know. Thanks
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
Some new system they're working on called "Verts" that now has to initialize when games start up.
This new system needs a oauth key to talk to graph.oculus.com, and crashes the platform initialization when it can't get it (eg, you're offline) since its eventually tries to convert nothing into a string.
Wow really, completely forget about the ones that supported you the most. The Rift/Rift-S users, you have completely just thrown us in the corner. Guess I will be selling my Rift-S here soon, since every last update pretty much bricks it and I am spending wasted time trying to troubleshoot and fix it
This update causes my CV1 to report that it needs a USB3 connection despite being plugged into one. Switched ports, got the green check mark for a solid connection, put the headset on and nothing happens. Go back into the devices screen and it says "Poor tracking" when the screen is black and there's no audio. Tried reseating the HDMI cable, plugging into every USB3 port on my system, nothing worked. The only thing that fixed it was rolling back to v16.
I really hope you take this seriously and actually fix this before pushing it out to everyone as a release. My headset has been a bundle of problems since December, with low overhead, constant stuttering that can only be fixed by a reboot, a complete inability to do any supersampling without stutters despite having an RTX 2080, and other nagging issues like pinned Dash windows being glitchy. But at least on some level it still works. If this update is pushed to release as is, my headset will be non-functional.
If you need any further information from me like logs or want to do some troubleshooting steps to try and figure out the issue feel free to contact me at the email associated with this account. I'll happily help in any way I can if it means this software wont be released until the issue is fixed.
You're going to lose everyone if you keep making social updates only. A lot of people already lost faith in you. Although for now, I'll pretend the lack of actual updates is due to coronavirus. After that, you better have something worth it for PC VR.
Hyped for the Quest 2!
My hopes for VR next gen: - Full Body Tracking. Come on, Oculus! - Eye tracking with foveated rendering. Must reduce the power needs! - More big-scale games. I need a true VRMMORPG! - Bigger community.
"If you don't mind, do you want me to take you there? Where dreams come true."
I notice some wobbliness in Oculus Link. I think this update reduced it, but it's worse than v14/v15. Like when in Virtual Desktop you throw your controller in a lattice fashion. Maybe it's some movement prediction or something. Anyone?
You're going to lose everyone if you keep making social updates only. A lot of people already lost faith in you. Although for now, I'll pretend the lack of actual updates is due to coronavirus. After that, you better have something worth it for PC VR.
Oh well ill keep buying games from steam untill they dont do something for cabled rifts and i also save some money due to lower prices in most cases, rift s is not even getting new features wich should be for both rift and quest ^^ wtf at least enable us to use wmr so we can do more without you
Rift S broke again... Everytime I restart the oculus software that it tells me to, I touch my headset and it needs to restart again. I had this same problem a month or two ago.... why are they breaking the software in the same way they just fixed it prior????
Whoever they have making drivers for this stuff really is not learning from their past mistakes.
With the latest updates seemingly more Quest centric, I wonder why they don't just put the PTC out for the Quest first, or even release the PTC for both Rift and Quest as well.
Don
EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
Comments
- General Stability improvements
Link still doesn't work anymore for me after updating Oculus app. Still no V17 on Quest side for the moment hope it will start to work again.OK joking aside... in-VR reporting doesn't sound bad at all I must admit. Guess the Rift S died an early death. It's been just a over a year since launch and already seemed to be abandoned... tsk tsk...
Intel i7-8700K
ASUS ROG Maximus X Hero
16GB DDR4 x 2
4 TB SDD, 2 TB SSD, 1 TB SSD
Windows 10 Home
The only way to go back to USB 3.0 functionality is to un-enroll into beta, but if I understand correctly once v17 becomes public Im looking at a likelihood of the headset not seeing that the port is 3.0 for some reason, and just am worried. Thank you for the help!
I note that the experimental feature of glancing down to show the floor boundary is still missing from the "Experimental" tab.
Those people who enabled it are now not able to turn it off without a complete reinstall of the Oculus software.
Asking people to join in testing the experimental stuff seems like a good idea, but if you're going to end the experiment it would be nice to let people know. "What's New" could be used, for example.
Dear Oculus, "If it ain't broke, don't fix it", please.
EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
Meanwhile, millions of Oculus users around the world are rejoicing the ability to send and receive clickable links and report each other more efficiently. The joys of "social" media.
Dear Oculus, "If it ain't broke, don't fix it", please.
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
I rolled back to V16 and it's all fine
This new system needs a oauth key to talk to graph.oculus.com, and crashes the platform initialization when it can't get it (eg, you're offline) since its eventually tries to convert nothing into a string.
EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
Although for now, I'll pretend the lack of actual updates is due to coronavirus. After that, you better have something worth it for PC VR.
My hopes for VR next gen:
- Full Body Tracking. Come on, Oculus!
- Eye tracking with foveated rendering. Must reduce the power needs!
- More big-scale games. I need a true VRMMORPG!
- Bigger community.
"If you don't mind, do you want me to take you there? Where dreams come true."
rift s is not even getting new features wich should be for both rift and quest ^^ wtf at least enable us to use wmr so we can do more without you
Please have a look and report back.....
Whoever they have making drivers for this stuff really is not learning from their past mistakes.
EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
If you want the real deal, buy a Rift. They cost a bit more than a cable though.
Dear Oculus, "If it ain't broke, don't fix it", please.