03-23-2020 12:09 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-02-2020 10:27 AM
06-02-2020 10:36 AM
06-02-2020 11:38 AM
Megalithik said:
If this thing can track as well as a Rift S, i'll be making the switch. Been looking for a viable alternative to Oculus that doesn't cost a grand. I liked the original Reverb but its tracking sucked so i never bought it, also it was tied to the WMR which also sucked. This new one is lookign really good though on paper, it just needs to track properly in the blind spots.
06-02-2020 04:15 PM
Yeah well it is still tied to WMR. Hopefully will be better though. I will wait for user feedback.
Megalithik said:
If this thing can track as well as a Rift S, i'll be making the switch. Been looking for a viable alternative to Oculus that doesn't cost a grand. I liked the original Reverb but its tracking sucked so i never bought it, also it was tied to the WMR which also sucked. This new one is lookign really good though on paper, it just needs to track properly in the blind spots.
06-02-2020 05:35 PM
06-02-2020 09:59 PM
06-02-2020 11:40 PM
TomCgcmfc said:
Glad to hear that WMR is improving but I don't understand why it still needs the extra layer of SteamVR to operate. That is, SteamVR, WMR for SteamVR, and WMR unlike Oculus that only need the base SteamVR and it's base Oculus app. Not a separate SteamVR for Oculus app.
06-03-2020 12:31 AM
06-03-2020 12:44 AM
06-03-2020 01:17 AM
Wildt said:
The WMR software has been a bit of a pain for me. It constantly crashes my nvidia drivers if my monitor isn't set to something standard like 1080p/60, which I tend to forget.
RedRizla said:
@pyroth309 - I think some people's idea of WMR tracking been bad is because it doesn't use 4 camera's like the Rift S and losses some tracking where the Rift S doesn't. That's the only reason I can think these people are saying that WMR tracking sucks. That's a bit like saying the Rift S tracking sucks though, just because it can't track your controllers behind your back, knowing it doesn't have a camera on the back of the headset.I would have sent my HP Reverb back if it had really bad tracking and I'm sure you would have done the same with the Samsung VR headset. I do have to laugh when people say it's bad when it's not at all. Like I've already said in a previous post when the camera's can see your controllers the tracking is fine.Not had chance to use my HP Reverb for a bit now and was just wonder about the ASW you are talking about in Steam. Does WMR now have a setting in steam to switch on ASW and where is the setting if it does please? I usually have to go into the WMR for Steam and mess about changing some text to get ASW for WMR to work with Steam.