03-23-2020 12:09 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-03-2020 04:01 AM
06-03-2020 07:29 AM
06-03-2020 07:47 AM
inovator said:
There is no way 2 cameras will give a quest like experience as mentioned previously. I have the rift s and the quest which are very comparable to having great tracking. And I agree with the comment above that the reverb with 2 cameras doesn't suck for what it is. It does a good job with the 2 cameras it has. But physically 2 cameras can't work well for certain games. That is why the reverb is so popular amongst sim users where 2 cameras work great. 4 cameras on the reverb 2 if done right could work great with everything.
06-03-2020 08:31 AM
pyroth309 said:
inovator said:
There is no way 2 cameras will give a quest like experience as mentioned previously. I have the rift s and the quest which are very comparable to having great tracking. And I agree with the comment above that the reverb with 2 cameras doesn't suck for what it is. It does a good job with the 2 cameras it has. But physically 2 cameras can't work well for certain games. That is why the reverb is so popular amongst sim users where 2 cameras work great. 4 cameras on the reverb 2 if done right could work great with everything.I said the Quest is better but it's not a huge difference was my point. I've compared O+ and Quest side by side many times. WMR does some things better like I can smash the controller into the center of the headset and the tracking is still strong which is great for FPS. I'm assuming this is because the controllers are so much larger. The most significant difference is reaching high above, like windlands or reaching down low and still looking straight. WMR comes up short here. To be blunt, it sucks. But all of the most common VR motion areas the cameras pick up on. I've used both in beat saber several times on expert and expert + and they both come up short to me with losing tracking but Quest has the advantage on maps with a lot of high blocks unless I make myself a giant in the game. To me, both are playable up to expert and beyond that it's time to get a better tracking system. Now, I don't know if it's jsut my arms occluding or what but I will lose tracking and even one hiccup is enough to tank my score.Anyway, it's irrelevant at this point, I'm not trying to sell anyone on WMR 1.0 lol. I was just trying to convey that considering what they did with just two cameras, I'm excited to see what happens with 4. I'm thinking with the alignment on them though, down by the hip may be able to be caught but up above is probably still going to be crappy without looking up.
06-03-2020 08:36 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-03-2020 09:04 AM
inovator said:
You would know better than I how it is with 2 cameras since I never used the reverb 1. I think based on what you say reverb did about as good as you could do with 2 cameras which makes 4 cameras on g2 look promising.
06-03-2020 10:13 AM
Also, this was a video i posted last year some time when we were talking about WMR. This is me playing beat saber on my odyssey on expert. I can't do any better than this on my Quest. I didn't realize the SteamVR thing was in the way as I started the capture from in the headset lol.
06-03-2020 10:18 AM
06-03-2020 10:23 AM
Mradr said:
One thing I would make note of - I find it really funny that WMR and Oculus both use optical tracking - but they went to Steam for the game/store support and not Oculus. It makes me wonder if this will hurt Oculus more and more as time continues not working with others and trying to be their own "thing".
06-04-2020 03:08 AM