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The Index thread (please keep to subject)

Techy111
MVP
MVP
As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

2,973 REPLIES 2,973

RuneSR2
Grand Champion

TomCgcmfc said:


RuneSR2 said:


TomCgcmfc said:

Well I tried 1.9.2 and it did seem to work a bit better.  However, some of my Vive controller actions like turning on/off the headlight and helmet do not seem to work in Lone Echo.  I tried going back to earlier loads to just before these got calibrated but it did not make any difference.  So, out with Revive again and onto my good old cv1, lol!  Too bad because the graphics with my Pro's oled's was stunning.


It can be hard to hit the imaginary helmet buttons, but if it works with CV1, you should be able to do it using Revive too, at least some has got it to work, although it's an old thread:

https://www.reddit.com/r/Vive/comments/6ok4j6/lone_echo_press_button_on_side_of_visor_stuck_no/

- they say you should look for the button here:




I have not tested that using the Index, but Index usually works extremely close to Touch. 



Ya, I tried all that and I could only get the visor up/down (left side) once in a while and headlight same on the right side.  Plus I've found the yaw control (left trackpad) is now also very inconsistent.  Funny because all these seemed to work well a 2-3 weeks ago.  Lots of SteamVR and Win10 updates in the meantime though.   Anyway, my cv1 continues to play perfectly so back to it I go.  I hope I can get through Lone Echo before an Oculus update screws thing up, lol!  At least I'll still have my Quest wireless with Virtual Desktop as a backup (works surprisingly well btw).



Maybe I'll test it later with the Index - but I lost all my save games when moving the game from one location to another. I think the save games can still be found, I just haven't bothered because I've completed the game. Not sure if the helmet button is active from the start of the game. 
Still CV1 is "the way it's meant to be played", I guess you're doing fine 😉 Revive will be more important when we get those 3080 cards, lol. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

TomCgcmfc
MVP
MVP
Ya, 3080ti and Index controllers!  Xmas wishlist for sure!
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

RuneSR2
Grand Champion
Having problems finding games and apps with full finger tracking support? No more, use this Steam group to find them all  B)

https://store.steampowered.com/curator/36314999-Index-Controller-Compatibility/

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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
Just had the most awesome time in Landfall, could easily be my favorite game within the genre. 
Felt like I could finally see, and I got solid 90 fps res 200% - I could not ask for more  ❤️ Fun thing, the game seemed to register that I was using a gamepad, but Knuckles still worked fine  🙂 This could shine even more with the Reverb. It's a bright game, perfect for lcd.

https://youtu.be/W2ORNri_R78

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
Probably 15 hours down the drain, but sometimes I feel like a member of Jehovah's Witnesses - I need to inform my fellow countrymen that there's light in the darkness of ordinary life!  o:)  😄 

http://www.hardwaretidende.dk/hard/artikel/20/06/03/0739360

Posted some trailers of my favorite Index games at the very end of the article, but nothing new to the readers of this thread. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
https://youtu.be/mU0NFNJs0-c

Normally I never buy VR games that require a gamepad, but I found Cars 2 in the bargain bin even with 5 installation dvds for 4 bucks, and how could I resist paying less than one buck per 10GB, lol. 

Read that some dude could not even get solid 90 fps using 1080 Ti and lowest settings, but I just tried the game and I got solid 90 fps using default settings with the Index. Res 200% wasn't running well at all, but seems like SteamVR res 125% works with a few extremely rare dips below 90 fps. Graphics and shadows really look great. 

But those controls  :# Seems like I have to turn off Knuckles to get the game to accept my Steam controller - and it seems the devs officially only support XBox One controllers (which the Steam controller seems to automatically emulate), not even Xbox 360 controllers are supported. This is exactly why I greatly dislike having to switch between Knuckles/Touch and a gamepad - I get gray hairs much too soon and my blood pressure explodes  😄 I've already spent 20 minutes on the damn controls, and while it seems to be working ok now, I'm still not finished getting all buttons right. 

This game does not need a lot of controls - it would be so easy using Knuckles - I do not understand why the devs do not spend a couple of hours getting VR controllers to work just as a gamepad.  

Reset view button isn't enabled by default, seems like the devs are some kind of VR amateurs (but I bet they really aren't). 

Btw I think this video shows the very last thing I'd like to spend my valuable time on this evening  😄 

https://youtu.be/3L6VU1CjIuU

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
"Made for Index and released today! Extreme resolution and photorealism, free demo" - yup, I'm defenseless against such pick up lines :blush:  

https://youtu.be/6IJtoFdriF8

https://youtu.be/rqxFbC-95w4

But 22GB for a non-game where I can't shoot stuff or drive or fly or kill someone with a sword :#

Then again...  >:)  

"Hey kids, this summer we'll travel all over the world and it's dirt cheap and there's no Covid-19!!!"  o:) 😄

 https://store.steampowered.com/app/1264180/Blueplanet_VR/

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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
- Another happy customer - who likes the controllers like I do, but I probably still like Touch more than this dude 😉

From Index to Rift CV1.. holy moly

TL:DR: If you are on the fence about upgrading or jumping straight to an Index, it's totally worth it if you plan on playing VR regularly and you can still afford to stay alive after buying it.

After 200+ hours with nothing but my Index since early March, I played Beat Saber on an original Oculus Rift cv1 tonight and found a whole new level of appreciation for my Index.

What was most surprising to me was how I wasn't thrown off by the reduced resolution or inferior refresh rate (down to 90hz from 144hz). (Sure it wasn't as fluid/smooth and I definitely noticed the screen door effect that I remember from when I had my own Rift back when it officially launched back in 2016) but something else jarred me big time. The controllers.

Going from the Index's "whole-hand" controllers to the puny Rift Touch controllers threw me off entirely. The Touch controllers seemed like kids Playschool toys by comparison. They literally didn't even fill my entire closed fists and my hands probably aren't even average size for a 34 year old male.

https://www.reddit.com/r/ValveIndex/comments/h95lxr/from_index_to_rift_cv1_holy_moly/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

RuneSR2 said:

"Made for Index and released today! Extreme resolution and photorealism, free demo" - yup, I'm defenseless against such pick up lines :blush:  

https://youtu.be/6IJtoFdriF8

https://youtu.be/rqxFbC-95w4

But 22GB for a non-game where I can't shoot stuff or drive or fly or kill someone with a sword :#

Then again...  >:)  

"Hey kids, this summer we'll travel all over the world and it's dirt cheap and there's no Covid-19!!!"  o:) 😄

 https://store.steampowered.com/app/1264180/Blueplanet_VR/

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The devs weren't kidding, this app truly is awesome. Maybe they could call it Vacation Simulator for adults 😉 
The res is very high - and furthermore I get solid 90 fps with Index res 200%. Landscapes aren't flat photos, but are made with textured polygons. 
You can go places you probably can't in the real world, because you're walking so close to edges and you would not survive a fall. I don't think any guide would be allowed to take turists to such places. But you are safe in VR.
You can only teleport. Graphics are similar to The Lab, when you visit for example the cave in Iceland. 
Of course it's not the same as being at these locations in the real world, but it'll probably be close enough for many. Using Index res 200% I felt like I could see several miles away, the view distance was awesome. This app shines using high-res hmds, I'm sure Reverb may be the winner, but the big fov is great with the Index. 
For the elderly, or persons having difficulties visiting these places in the real world, Blueplanet VR is an awesome option to get out while staying at home 🙂 9/10 in my book - for now.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
Hmmm....  B)

Introducing Room View 3D
SteamVR 1.13 introduces a new experimental feature for Valve Index users, "Room View 3D".

Room View 3D uses computer vision techniques developed by Valve, Arcturus Industries, and Occipital to present a more accurate representation of your environment.

To enable this functionality, select Room View: "3D" from Settings -> Camera.





This functionality is rapidly evolving, so we want to hear your thoughts and feedback.

Expect to see more experiments over the coming months.

If you are interested in contributing to virtual reality and computer vision on Steam, Valve and Arcturus are hiring!

https://steamcommunity.com/games/250820/announcements/detail/2471861771402099478

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"