06-29-2020 12:52 PM
06-30-2020 01:51 PM
Globespy said:
morphee7 said:
oh christ the download had started while i was racing, now im off the rift s im scared after this update it will kill my headset with again nothing on the rift's on the release notes....... im scared............ very scared
And how did it go morphee7?
Everything running fine?
06-30-2020 02:47 PM
Nunyabinez said:
dhrto said:
All signs are saying jump ship to me. I doubt there will ever be a CV2 and in the unlikely event there ever will be, I doubt we could re-use the old sensors, as opposed to the Index.
Bah, maybe I should have chosen the original Vive over the CV1 after all. But oh well, hindsight is always 20/20 like they say... Anyway it's been a swell ride these past 4 years. I'm rather glad I didn't purchase that much in the Oculus software store (not that their sales were ever very enticing).
I understand your frustration as I have two CV1s (and a Quest). But the Quest has proven that the future of VR is untethered, whether it is increasingly powerful self-contained units, or more efficient wireless solutions. External sensors, including light house are dead end technology.
I think Oculus is in a prime position to own this space. If by jumping ship you mean to the Quest, then I agree, though obviously Quest as is, is a dead product with no future. Quest's successor is the future. If you mean jump to something other than Oculus, those ships are all sinking as well, and unless they come out with tetherless solutions, they will be dead ends too.
06-30-2020 04:46 PM
07-01-2020 02:09 AM
07-01-2020 07:10 AM
07-01-2020 07:23 AM
dhrto said:1. It needs to be able to play PC games at high resolutions. So wireless transmission of video of 4K+ needs to be flawless, latency must not be noticeable. Stand-alone / self-contained is out of the question, since I need to able to use wheels / pedals / hotas accessories for the type of games I'm playing.
2. I need to be able to use extra sensors to create a reference point for motion cancellation. Needed for use with a motion platform.
3. If 1 flawless wireless transmission would be possible, we need battery packs that can last a couple of hours straight for those endurance races.
4. I would be cool to be able to add extra sensors on your legs and feet, to better simulate crouching and lying prone in shooters. This might be able to be solved by extra camera's on the back of the headset with inside-out-tracking.
I don't mind if above comes with a price premium, as long as it works well and is well supported. I'd rather pay $1000 plus for something that's good rather than $400 that's just meh... I do realize I'm probably in the niche of an already niche market, but it would be nice to have that option. I think untethered and tethered can coexist just fine.
Also in VR arena's where you can play multiplayer games together they still use the 'light house' tech, because as far as I understand, the inside-out-tracking are having some problems with tracking in dynamic environments. So to say it is an dead end technology, might be a little premature at this point.
07-01-2020 02:23 PM
dhrto said:
The prime candidate for me right now is the Valve Index. I really hope that tethered solution will still be a choice, because I don't think untethered will get there just yet in the next 5 years. At least from my point of view / for my use case:
1. It needs to be able to play PC games at high resolutions. So wireless transmission of video of 4K+ needs to be flawless, latency must not be noticeable. Stand-alone / self-contained is out of the question, since I need to able to use wheels / pedals / hotas accessories for the type of games I'm playing.
2. I need to be able to use extra sensors to create a reference point for motion cancellation. Needed for use with a motion platform.
3. If 1 flawless wireless transmission would be possible, we need battery packs that can last a couple of hours straight for those endurance races.
4. I would be cool to be able to add extra sensors on your legs and feet, to better simulate crouching and lying prone in shooters. This might be able to be solved by extra camera's on the back of the headset with inside-out-tracking.
I don't mind if above comes with a price premium, as long as it works well and is well supported. I'd rather pay $1000 plus for something that's good rather than $400 that's just meh... I do realize I'm probably in the niche of an already niche market, but it would be nice to have that option. I think untethered and tethered can coexist just fine.
Also in VR arena's where you can play multiplayer games together they still use the 'light house' tech, because as far as I understand, the inside-out-tracking are having some problems with tracking in dynamic environments. So to say it is an dead end technology, might be a little premature at this point.
i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
07-01-2020 02:36 PM
07-01-2020 08:18 PM
07-02-2020 01:31 AM
Xarstealth said:
dhrto said:1. It needs to be able to play PC games at high resolutions. So wireless transmission of video of 4K+ needs to be flawless, latency must not be noticeable. Stand-alone / self-contained is out of the question, since I need to able to use wheels / pedals / hotas accessories for the type of games I'm playing.
2. I need to be able to use extra sensors to create a reference point for motion cancellation. Needed for use with a motion platform.
3. If 1 flawless wireless transmission would be possible, we need battery packs that can last a couple of hours straight for those endurance races.
4. I would be cool to be able to add extra sensors on your legs and feet, to better simulate crouching and lying prone in shooters. This might be able to be solved by extra camera's on the back of the headset with inside-out-tracking.
I don't mind if above comes with a price premium, as long as it works well and is well supported. I'd rather pay $1000 plus for something that's good rather than $400 that's just meh... I do realize I'm probably in the niche of an already niche market, but it would be nice to have that option. I think untethered and tethered can coexist just fine.
Also in VR arena's where you can play multiplayer games together they still use the 'light house' tech, because as far as I understand, the inside-out-tracking are having some problems with tracking in dynamic environments. So to say it is an dead end technology, might be a little premature at this point.
1) 4k video are totally not a problem for wifi...as u can stream theme from internet with a not so good connection u can stream it on a 500mbps internal net with a nice refresh rate, but i dont know if can reach 90\120hz suppose yes
3) problem 1 and 3 can be easily bypassed with a dedicated wifi 6e dongle that improve a lot bandwitch and latency while lowering consumes that helps also for battery, and also create a direct net from pc and headset without need to use the pc wifi (that most of ppl use for internet)
2) i dont know if i understand what u mean but yeah i think use both external and internal tracking will be the best in a house
4) its already possible just need to buy theme at absurd cost 😛
about insideout tracking well, its not yet enabled in devices so i think its difficult in arenas they can use it very good, theres already api under work to implement a sort of "qr code" that tells to the device what object are u watching, that can be a lot usefull in arenas when will be implemented, but for stand alone devices well..u need more cpu power...maybe can be interesting use a server that manage all wifi devices of the players