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First time VR with Rift S (what a deception)

comatrixcomatrix Posts: 39
Brain Burst
edited July 2020 in Oculus Rift S and Rift
Hi all,
I finally tried for the first time ever, the VR concept, and with the Rift S, there are positive and negative points, but overall it is a deception, not for the Oculus itself, but about what companies and reviewers claim to be the VR today..., I expected REALLY better than this, A LOT better.
Positive points:
- They do what they claim, I mean the VR concept, it is really addictive, it real feels to be there
- I had no negative points about controller flickering, even if it was not easy to understand at the beginning, how to run games in VR (for example in Assetto Corsa you need to select Rift Rendering, otherwise it will not work even if you start the games from the Oculus itself)
- The wearing of the Rift S is pretty good, even if when it is hot like today, the lenses mist up; it is pretty light to me and the adjustment assets are ok
- Luckily I have an IPD of 65, so it is ok to me
- very nice the pass through implementation, really really good, congratulations developers

Negative points
- First of all the most annoying even irritating point: every time I close a game (app), if you try to start another one it always says that it is not suggested to run multiple apps together for the PC resources, this stay ALL the time, even if you wait 2 hours (some people told me that this depends of SteamVR), you need to close manually every single VR process from the task manager
- Second the graphics aren't great at all, BUT AT ALL, you can see CLEARLY the screen door effect, it is like if you are sleeping under a mosquito met all the time, unless you are on dark areas, there the door effect is less visible but for obvious reasons, after I compared the game graphics on the screen and the same game on the Oculus and OMG, even the HD 1280*720 display is better, but A LOT Better, it seems to play on an OLD 4:3 TV on the Oculus
- The textures aren't displayed in a correct manner, if you approach the object near the Oculus, than the screen door effect almost disappear and you can appreciate REALLY the good work of the developers, but all the rest OMG, on Alyx, which is renowned to be one of the best VR games with best graphics, the cables were flickering on first area, you can see clearly the pixels if you watch far away buildings, even the ALYX text on first screen had some blu/orange halo, depending on how do you move the head and so on (on first thoughts I was thinking it was me not configuring correctly the Rift S, I read a lot on the net and no, the setting were even pushed on high, like 1.5 supersampling for example, 2k resolution and so on (I tried even 4k with same results), it was a REALLY bad experience I'm sorry, to me it's a NO on this aspect
- it is beautiful talking about a real 3D immersive world (and this is the positive point as described before), but you can clearly see that you are inside a cartoon like world, don't get me wrong, I don't mean like a cartoon, I mean you can clearly see that it is not real, not even approach the feeling about it
- I have no idea why, but today I had to do again and again the safe area (like 6/7 times), why it does forget continually the safe area?
- I have a powerful PC, not the top of the top but a high one (CPU AMD 3700x, Asus Strix 2080 Super 3 fans, 32GB of RAM 3.600 CL 19, the maximum on the third generation AMD processor can support on infinity fabric, higher is almost useless, 1.000w PSU, 1TB NVMe PCIe M.2 2280 and 2TB SSD 3.0, x570 E Gaming motherboard, 10 Fans Airflow from 240mm to 70mm), that said my GPU reached almost 88 degrees Celsius all the time (190° Fahrenheit), even if I put the graphics on 800x600 and disabling the supersampling (0), is it me or what? If it is, can someone explain me how to low that before I can cook the eggs on my GPU? Thanks a lot
- the dashboard inside the Rift S view is often misplaced, totally on the left or on the right and you can't move it
- often the controller (hands ingame) are misplaced, I mean they are under some objects, walls or under the floor and so on, and you can't restore them if not closing the Oculus software and restart it

OK stop talking because there are other negative aspect to say, but I think you get the message, I mean the idea.
To my humble opinion, the VR concept is really good one, but the development is not even a beta, I feel like it is on a  PRE RELEASE APLHA TEST, not even a complete alpha, but I bought it because I'm an enthusiast, but it is correct to say the truth about it
  • VR Headset Oculus Rift S
  • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
  • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
  • Cooler Dark Rock Pro 4 - PSU Corsair HX 1.000i Platinum Modular
  • Fans Hub DeepCool FH-10 - Case Cooler Master H500P Mesh Option
  • Airflow 2x240mm in, 4x120mm out, 2x135mm CPU, 3x85mm GPU, 2x35mm MB
«13

Comments

  • comatrixcomatrix Posts: 39
    Brain Burst
    Preface
    As I said on my previous post, I'm not yet an owner of a VR, it will arrive next week, but I'm here to explain my reasons why I chose a Rfts S instead of Quest (or any other VR), even if I read and watched videos with all the issues reported from customers and reviewers, about the lack of Oculus to fix them and support the product (it's up to you Oculus, it's called reputation and what consequences could succeed).
    Those thoughts are made in this period right now, not set on future VR Headset, what companies offers right now in this moment, but also watching to the future as well (long term use).
    One last thing: I'm not English, so sorry if I will make some mistakes ^_^

    My reasons
    Couple weeks ago, I decided to enter the VR world, I managed to have some extra money (luckily), and I questioned myself which one could be the best choice. I surfed the web and read a lot about it, before deciding, of course on actual time, the best VR Headset goes to Valve Index, no doubt about it, but is this the best choice? I love games, but that does not means throwing away money, VR Headset are expensive today and that's the biggest reasons why they are not so widespread, consequences means to choice the correct VR Headset compared to the best price that the market offers, and that's why I pointed on Oculus, it is one of the best experiences described from reviewers and owners, compared to their product prices (and I hope mine will be too).
    That said, the rest is to chose what Oculus should be the best to buy, in terms of:

    1. Longevity: this is the first point to consider, because VR sector is a pretty new platform compared to the game industry, so imagine how much they can improve the products and games in future
    2. Reliability: how much the product can be reliable compared to the game industry
    3. Quality: how much the product can afford in terms of usability
    4. Fruition: what you can do with the product

    On first thoughts, my choice went to the Oculus Quest, better support, better improvements and so on, meanwhile it seems the Rift S is abandoned from Oculus, but the more as I read, the more I changed my mind thinking about the 4 points explained before, here's why:

    1. In terms of longevity it goes to Rift S, simply because the Quest has a processor inside, considering that the VR is a pretty new sector, can you imagine how the future improvements could render obsolete the processor itself in couple years, not being able to manage future games? Meanwhile the Rift S is a simple screen, the improvements come from the computer not from the VR itself. Of course, you can use the new Oculus Link software on the Quest, but first you have to buy a cable and it's a new expense (I suggest to buy the original cable from Oculus, so in case of problems they cannot say anything about it), you are now like the Rift S not any more wireless, finally in terms of graphics/performances, you are connected to a USB not to a Display Port for future improvements (being inferior to the Rift S under this aspect)

    2. In terms of reliability it goes 50/50 or may be to the Quest but absolutely not to the Rift S, not because Rift S is less reliable, but because of the lack from Oculus not supporting the Rift S correctly apparently, because if they support it like the Quest, of course the things could change drastically (I remember that the Rift S has only 1 year life....)

    3. In terms of quality Right now it goes to Rift S, the fact that Rift S has better graphics because it is only a simple screen and can manage better the render, meanwhile Quest needs to manage a downscale graphics when used wirelessly and when connected to the computer from Oculus Link, as we said before, it's less performant than a Display Port (check on the net some videos about it, you will see it by yourself)

    4. In terms of Fruition it goes to the Quest, because thanks to the Oculus Link, now you can afford to play wireless games and also the catalogue game from Rift S on PC

    So the question is pretty simple:

    If I wish better graphics and enjoy the maximum and longevity I should go Rift S. but I should remember that I'm connected to a cable and I need a good PC, if I wish let's say a "Console" VR, well Quest is the solution even wireless, but I remember also that I have to buy the correct cable if I wish to afford Rift S catalogue on PC and also it's less performant than the Rift S under this aspect.
    Personally I prefer best performances and longevity.
    Peace and Love ^_^

    P.S. Please no flames answers, but constructive ones thanks

    • VR Headset Oculus Rift S
    • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
    • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
    • Cooler Dark Rock Pro 4 - PSU Corsair HX 1.000i Platinum Modular
    • Fans Hub DeepCool FH-10 - Case Cooler Master H500P Mesh Option
    • Airflow 2x240mm in, 4x120mm out, 2x135mm CPU, 3x85mm GPU, 2x35mm MB
  • McNuttsMcNutts Posts: 82
    Hiro Protagonist
    If you can only get one VR headset and have ANY disire to play away from your computer the Quest is the headset to buy period.

    If you are never going to want to play VR away from a computer then the Rift S is the headset to get period.


    Now that's out of the way here are some pros and cons of the Quest. I owned the Oculus Go, Quest, and Rift S and these pros and cons are based on everything I have experienced and what I have read. I have been working at home for the past 4 months and I have been reading to much about VR.



    Quest Pros and Cons:

    Pros:
    1)Higher resolution screen when compared to the Rift S.
    2) OLED screen which give great color reproduction and perfect blacks.
    3) Supports wired PCVR officially with the cable that comes with the Quest in the box over USB 2.0 cables.
    4) Supports wireless PCVR unofficially with a $15 app called Virtual Desktop. It works better than the Oculus Link in my opinion.
    5) Since it supports PCVR gaming it has access to more games that the Rift S.
    6) Gets more support than the Rift S. It really seems like the Rift S is an after thought when compared to the Rift S.
    7) Has a manual IPD adjustment so a wide range of people can use the headset
    8) Have a lot of 3rd party products to adjust the headset to your liking be it visually or functionally.
    9)Comes with everything you need out of the box to play VR games on the Quest and PCVR games. This wasn't the case until they let users use USB 2 cables for the Oculus Link feature
    10) The optics are great compared to older headsets I have used (DK1, DK2, CV1, PSVR, Gear VR)

    Cons:
    1) It uses a non-RGB sub pixel display. This makes it so you will never get sharp images when compared to the Rift S even though the Quest has a higher resolution.
    2) The weight distribution isn't all that great for a lot of people. Because of this a lot of the weight can rest on the users face in an uncomfortable way. This can be fixed with 3rd party products and mods but without those fixes it can be hard to play for more than 30 minutes at a time.
    3) The refresh rate of the displays are 72Hz. This makes it so you can see the choppiness of the display in some games. This becomes especially noticeable in your peripheral parts of your vision since that section of your vision has a higher motion resolution than the center of your vision. It's very noticeable to me when I use my Quest after using my Rift S that has an 80Hz display and will be even worse once I get my Valve Index after I wait 14 weeks.
    4)The audio is just go enough. You can hear whats happening in games but its far from immersive like it should be. I'm a big believer in the fact that audio is more important that the video. This can be fixed by using a 3rd party product like headphones.
    5)  The cloth that wraps around the Quest can be difficult to clean if it gets dirty especially when compared to the plastic found on most other headsets.


    Now when it comes to the reliability of the two headsets I don't have access to the numbers that only Oculus really has access to. Based on my very own experience I have never had any issues but that doesn't mean much since I only have access to a sample size of 5. I have helped 4 friends of mine build a computer to run their Rift S headsets. Each time I made sure they had computers that had USB 3 ports that connected directly to the CPU (Ryzen 7 CPUs) and they had a GPU with a USB-C port (Nvidia GPUs). Every time I was able to connect the Rift S to their computers and it worked great.

    I'm not saying that there aren't issues people are having with the Rift S due to product defects. I'm sure there are some out there. I think that there are a lot of people out there that have issues that are due to user error. And before anyone comes at me with a reply saying I'm wrong just know that I'm not talking about you then obviously.

    With that said as long as you don't get a defective unit you shouldn't have any issues after the first few days since they are both solid state devices outside the mechanical audio slider and IPD adjustment on the Quest. If you take care to not scratch the camera lenses and the display lenses you shouldn't have any problems with the units outside the cable on the Rift S. 

    The Rift S uses a cable so you will have to be mindful of how you are moving that cable. If you twist it to much that can decrease the life. If you roll over your chair over the cable while your'e sitting in the chair that will decrease the life of the cable. I could come up with more examples but I hope you get the point.

    The last thing that is SUPER IMPORTANT is that the Rift S can not work well with people that have a large IPD. The Rift S has a fixed IPD of about 64-65. If your IPD is below that it can work well for you from everything I have read. If you have a large IPD (68+) then no matter what you do you're not going to get a good view experience using the Rift S. I remember reading that the original developer of the Rift couldn't even use the Rift S because it lacked a manual IPD adjustment and his IPD was like 72. This meant no matter what he did the image would look blurry because his eyes could never be in the "sweet spot".

    So now I come back to my first statements. If you can only afford one headset get a Quest if you ever want to play away from a computer and get a Rift S if your IPD is around 65 and if you're never going to want to play VR away from a computer.












    Main PC: AMD Ryzen 7 3800x @ 4.5GHz all cores | Noctua NH-D15S with 2 Fans | GIGABYTE X570 AORUS ULTRA |  32GB [email protected] | EVGA 2080 Super XC Ultra | OS(Win 10 Pro) - 250GB NVMe WD Black | Games - 1TB NVMe Samsung 970 EVO Plus | 4TB Seagate Barracuda | Case - NZXT H510i | PSU - CORSAIR RMx Series 850W Gold |
    Plex Server: [email protected] | 16GB | 250GB SSD | 2x4TB WD Black HDs | EVGA 980 ti
    VR Headsets: Rift S | 128GB Quest | 64GB Go | PSVR | Valve Index after 8-100 weeks
  • comatrixcomatrix Posts: 39
    Brain Burst
    McNutts said:
    Now when it comes to the reliability of the two headsets I don't have access to the numbers that only Oculus really has access to. Based on my very own experience I have never had any issues but that doesn't mean much since I only have access to a sample size of 5. I have helped 4 friends of mine build a computer to run their Rift S headsets. Each time I made sure they had computers that had USB 3 ports that connected directly to the CPU (Ryzen 7 CPUs) and they had a GPU with a USB-C port (Nvidia GPUs). Every time I was able to connect the Rift S to their computers and it worked great.
    Thanks for your answer, I will contact you in case I have problems, because we have a very similar PC and, reading what you wrote, you have much more experience than me.
    You suggest to connect directly to the CPU, but how? From Motherboard USB 3? The 2080 Super has a USB Type C port, why not connect it directly to the Display Port on GPU?

    P.S. My PC: AMD Ryzen 3700x, Asus Strix X570 E Gaming, Dark Rock Pro 2 140mm fans, Asus Strix 2080 Super 3 fans, G.Skill 32GB RAM 3.600 CL 19, 1TB NMVe Sabrent Rocket, 2TB SSD Toshiba USB 3.0, 3TB HDD Seagate Barracuda, case Cooler Master H500P Mesh Option 220mm x2 fans in, Airflow x3 120mm fans out + 140mm rear out, Corsair HX 1.000i Platinum, INternal USB, FH-1' Deep Cool integrated HUB for Fans, Windows 10 Pro 64bit
    • VR Headset Oculus Rift S
    • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
    • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
    • Cooler Dark Rock Pro 4 - PSU Corsair HX 1.000i Platinum Modular
    • Fans Hub DeepCool FH-10 - Case Cooler Master H500P Mesh Option
    • Airflow 2x240mm in, 4x120mm out, 2x135mm CPU, 3x85mm GPU, 2x35mm MB
  • MushroomiesMushroomies Posts: 201
    Nexus 6
    I own a HTC Vive,
    My Vive has been trouble free and I have acquired a very large amount of VR content for this Headset. My guess is somewhere around 700 Gb's of Content. Some programs alone are very large for example Half Life Alex is 67.7Gb's on my computer. That is a lot for just one VR program.
    A week ago I decided to give Oculus a try, I considered Oculus Quest but also gave some thought as to how many games can be stored in the headset before you end up having to connect it to your computer or something else to load content or change Headset content.
    I decided to go with the Oculus Rift S. It has been a week now since my order and I will soon know if I made a good choice. Most of my content for VR will work for the Rift but very little of it is made to work with the Quest.

    If I can find this post when it arrives, I will come back and let everyone know if I am happy with my choice. 
    You see, I did not really need a Oculus because my Vive works just fine. It is also trouble free but I wanted give the Oculus World a try.
    Anyway, Stay safe my VR Friends
  • ZenbaneZenbane Posts: 16,887 Valuable Player
    edited July 2020
    McNutts said:
    If you can only get one VR headset and have ANY disire to play away from your computer the Quest is the headset to buy period.


    I think that this is a bit inaccurate. With Quest, you are not getting away from your computer at all; instead, you are simply wearing your computer on your face (which increases the discomfort). More importantly, you will be stuck with a default 2.5 total playtime due to the battery life. You can extend it longer with a battery strapped to the back of your head, but this is still quite small in comparison to the Rift, where you can play for 6-10 hours (or longer for the hardcore gamers) in amazing experiences like Asgard's Wrath, Walking Dead, Mage's Tale, SkyrimVR, FalloutVR, etc.

    If mobility is a concern, I would modify your statement to say this instead:
    • If you can only get one VR headset and have ANY desire to be mobile, then Rift-S with a VR Laptop is the setup to buy, period.
    There's nothing on Quest that a Rift user is missing out on. But there is a ton of goodness a Quest user misses out on compared to a solid PCVR setup.

    Also, Rift is far more future proof (like the OP pointed out) than Quest. PCVR is vast and limitless. Quest is very limited.

    I own a Quest, and the best way to view a Quest is to see it as a "Prototype Test Platform for PCVR." 

    Things like hands-free tracking get tested on Quest first. Then when it's stable, it will come to Rift. To own a Rift is to own the primary device and platform to experience the best that VR has to offer.

    The only thing better than Rift is another PCVR headset from a competitor that appeals to your own personal preferences; such as Index or HP Reverb.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • ShocksVRShocksVR Posts: 574
    Neo
    edited July 2020
    Quest features the old tech Pentile display - which  means less clarity regardless of what the on paper resolution say; yes it has less clarity than the RIft S. Also factor in the DOUBLING of latency going from Rift S to Quest+Link, then you'll see there's major trade offs with the Quest while in PC mode. Also, lets not forget the Link feature uses more PC processing overhead (encoding/decoding), than using a native PCVR headset (so you'll have decreased performance in games).

    I agree if anyone wants to play standalone VR, then the choice is Quest. But if they plan to play exclusively PCVR, then a proper native PCVR headset is the way to go.

    @OP - congrats on your Rift S.  It's a pretty good value headset, affordable and offers a good range of features, and it's a native PCVR headset (which the current Quest just can't beat the Rift S when it comes to PC games; maybe with the Quest 2 that'll be a different story).  I really like my Rift S and it was a pretty big upgrade over my previous Rift CV1.

    i7-7700k, RTX 3080 AMP Holo (10G)
    Oculus Quest 2
    Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S
  • comatrixcomatrix Posts: 39
    Brain Burst
    Everything is arrived, Included the Oculus Rfft S B)
    Saturday stream B)


    • VR Headset Oculus Rift S
    • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
    • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
    • Cooler Dark Rock Pro 4 - PSU Corsair HX 1.000i Platinum Modular
    • Fans Hub DeepCool FH-10 - Case Cooler Master H500P Mesh Option
    • Airflow 2x240mm in, 4x120mm out, 2x135mm CPU, 3x85mm GPU, 2x35mm MB
  • crossmrcrossmr Posts: 30
    Brain Burst
    I'd still choose my original CV1. I've got a large IPD, I have to keep it at the max to be comfortable. I also greatly appreciate the exterior tracking. I know some people say "it's just fine" on the other ones, but I trust the exterior more.
  • RuneSR2RuneSR2 Posts: 7,449 Valuable Player
    edited July 2020
    Seems like someone should have gotten a Reverb G2 instead ;) And no, VR will not be like the real world. 

    In here many of us have been using VR for years, I don't see anything surprising in your post about image quality - but of course interesting to read about your experience and opinions. 

    Notes.

    1. Assetto Corsa isn't a real VR game, don't judge VR on that title. 

    2. Of course you get SDE with Rift-S. Try Reverb G2 this autumn instead.

    3. Alyx uses adaptive super sampling and that game does not care about the res you set in SteamVR.

    4. You should not get an error about running multiple apps. You should not need to set up safe area 6-7 times - then something is not working correctly, contact Oculus Support. Your issue with the Dashboard seems odd too. I think something isn't working correctly on your rig - or the hmd could have issues.
    In 3 years I've set my safe area 3 or 4 times, I never get an error about running multiple apps, never had flickering controllers, never had Dashboard problems - it's in front of me and I can move it. My hands are never misplaced inside VR.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.

    "Ask not what VR can do for you – ask what you can do for VR"
  • dburnedburne Posts: 4,427 Valuable Player
    edited July 2020
    Should have started with Rift CV1, now that had some SDE.
    I find the SDE in Rift S to be quite minimal and hardly noticeable.
    Been lovin my Rift S since May of 2019. Guess I have been lucky.

    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • NunyabinezNunyabinez Posts: 234
    Nexus 6
    Why do people buy a product without doing sufficient research and then post about how it didn't do what they assumed it would without investigating? It's not reasonable to expect that a screen a couple of inches in front of your eyes is going to look the same as a computer screen a couple of feet away. If it was that easy to get rid of the SDE then we would have monitors with thousands of dots per inch. If you bought something without understanding what it was, at least you shouldn't tell everyone that you didn't understand what you were doing.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
  • comatrixcomatrix Posts: 39
    Brain Burst
    edited July 2020
    Why do people buy a product without doing sufficient research and then post about how it didn't do what they assumed it would without investigating? It's not reasonable to expect that a screen a couple of inches in front of your eyes is going to look the same as a computer screen a couple of feet away. If it was that easy to get rid of the SDE then we would have monitors with thousands of dots per inch. If you bought something without understanding what it was, at least you shouldn't tell everyone that you didn't understand what you were doing.
    What? Please do not talk about other people if you don't now them, who told you that I bought something without making a search before..., did you even read about my post here in the forum BEFORE I bought the Rift S? Both of them are BEFORE and not AFTER buying this product and my reasons WHY I buy it, and also:
    - I watched more than 200 videos and reviews BEFORE buying it
    - I read more than 50 reviews BEFORE buying it
    - I asked to my friends if someone own it to al least try it BEFORE buying it
    - I asked if there are any shop who show them and test them BEFORE buying it (the closest are in London and I'm in Italy)
    - I participated to 2 Blogs community BEFORE buying it (and forums also, like this one asking BEFORE questions about updates and explaining my reasons why I bought it AFTER I read reviews and videos)
    And I could continue, so please stop saying bullshit about my person if you don't know me...
    That said, I admit that it is HARD to describe the feeling, what people said that you need to prove it BEFORE buying it it's correct, unfortunately none of people living near me has one and there aren't no shops who just put them at least to test it if not in the UK (the closest ones)...
    That said (AGAIN), reviewers and companies should say exactly what it is, and here what it is:
    - it is a NEW aspect of the game industry (as I wrote in my discussions even here), a really good concept and the feeling to be there it is real (and I said it also in my post here in this discussion)
    - but it is ABSOLUTELY NOT what companies and reviewers claim to be, it is a POOR  implementation at this days and demanding very high hardware resources to run it (and it is ALSO what I described it in my previous post)
    That's why I said it feels like a pre release alpha, because generally, games development are like this, in alpha development you normally find: heavy engine, not well optimised fluidity, poor graphics and so on...
    May be in 5/10 years they will be really good (and I hope even before), but not at all today and they are ABSOLUTELY NOT what they claim to be, and that's the reality of VR today...
    If you are an enthusiast like me that's ok, but if you expect what companies and reviewers say, well it is totally a deception...
    • VR Headset Oculus Rift S
    • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
    • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
    • Cooler Dark Rock Pro 4 - PSU Corsair HX 1.000i Platinum Modular
    • Fans Hub DeepCool FH-10 - Case Cooler Master H500P Mesh Option
    • Airflow 2x240mm in, 4x120mm out, 2x135mm CPU, 3x85mm GPU, 2x35mm MB
  • comatrixcomatrix Posts: 39
    Brain Burst
    edited July 2020
    Well I tested yesterday for the first time the VR world, even if I read and watched a lot, the reality was a deception and totally different from what reviewers and companies describe it.
    You REALLY need to prove it before buying it, because here it is what I found and felt about it AFTER I proved it for the first time:

    - it is a NEW aspect of the game industry (as I wrote in my discussions even here), a really good concept and the feeling to be there it is real, congratulations developers (and I said it also in other discussion I opened here)
    - but it is ABSOLUTELY NOT what companies and reviewers claim to be, it is a POOR  implementation at this days and demanding very high hardware resources to run it

    Peace and Love ^_^
    • VR Headset Oculus Rift S
    • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
    • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
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  • ZenbaneZenbane Posts: 16,887 Valuable Player
    What software did you test exactly?

    When I first tried VR, it was an AMAZING implementation for this day and age, and the hardware resources to run it is not demanding at all. I have a fairly low-end PC, and could have gone even lower.

    And that was back in 2016. Now in 2020, nothing on the market compares to what VR has to offer. Even regular flat 2D experiences (e.g. Netflix, vanilla games) are better experienced in a VR theater.

    If you really feel that VR is a "poor implementation," then based on what you wrote earlier I would venture to guess that this is more of a "buyers remorse" situation based on the fact that you spent so much money that may have been out of your budget. I say that respectfully and only based on the fact that you made this statement:
    • I managed to have some extra money (luckily)

    Based on everything you bought (new HMD, new Steering Column, new Hotas, New Mouse, new Controller, new Keypad), it sounds like perhaps you over-spent. I have made the mistake of over-spending plenty of times in my life, and I always end up regretting my purchases.

    I think that if you had just started with the Rift-S and nothing else, that you may have appreciated the situation more. With all the extra gear you bought, you pretty much doubled your cost of entry in to VR up-front. Possibly more depending on how much you spent to get your PC up-to-par.

    Either way, hopefully as time goes on, and if you stick with VR, you will come to appreciate it more. If not, refund all of it! lol
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • dhrtodhrto Posts: 42
    Brain Burst
    edited July 2020
    @comatrix I'm sorry to hear that the first experience into VR was not what you expected. But then, we don't know what your expectations were.

    For example I read a lot on forums etc. about people wanting to play <insert triple AAA title here - like Call of Duty> in VR and expecting this to just work. I can tell you it doesn't. There are so much more possibilities in the VR world (and limitations as well) and to take advantage of that, games need to be designed from the beginning for it. Take a popular shooter for instance. On a 2D-screen you can only aim where you look at, in VR you can pretty much aim everywhere without even looking, even around corners (just like when holding a gun in the real world, not that you will hit much by not looking, but still). This has to be made possible in a game. Same with how you interact with objects in game. You really don't want the message 'press E to use' in a VR game, but just use your virtual hands to do it, that is far more natural.
    The only games that don't need that much change are cockpit games in my opinion. For example driving sims or flight sims. Especially when you've already built a 'hardware' cockpit like a racing seat with wheel and pedals. Then VR to me is like the next best thing to sitting in the car in real life.

    I jumped into the VR world with a pre-order of the Rift CV1 back in 2016. The touch controllers were not yet available then. It was triple screens (I play a lot of driving sims) or this gamble on VR. I had no remorse whatsoever that I chose VR in the end. Despite its limitation (less clear view, relatively high system requirements) I was blown away immediately the first time playing or rather 'sitting in' a racing sim and having the ability to just turn my head like in a real car in the real world! The only 'regret' I have: I can no longer play driving sims on a flat screen anymore. 
    A year later or so I bought the touch controllers and another whole new world opened up for me. Playing an FPS where you have to manually swap the cartridge and slide the gun to reload, and having a safety switch on the gun, this was as close as I can get to holding a real gun (I live in Europe). And where you can go crouching or prone by just doing that instead of pressing a button. Man oh man that felt really good.

    Sorry for the long read, but I wanted to share my experience with you. I sincerely hope that over time you will see the merits of VR and can live with its shortcoming, but most importantly enjoy it! 
  • MorgrumMorgrum Posts: 1,855 Valuable Player
    edited July 2020
    Sde on the S is way better then the CV1.
    The Reverb is better for it.
    It gets betters better every few years.
    Honestly I dont even see it anymore.

    As far as games its hit and miss some are amazing some seem to be a cash grab.
    WAAAGH!
  • TomCgcmfcTomCgcmfc Posts: 3,373 Valuable Player
    @comatrix You certainly are an a Enthusiastic Complainer, lol!  Either embrace PCVR for what it is and learn how to get the most out of it or pack up your Rift S, return it, and enjoy 2D games/sims imho.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • RuneSR2RuneSR2 Posts: 7,449 Valuable Player
    edited July 2020
    TomCgcmfc said:
    @comatrix You certainly are an a Enthusiastic Complainer, lol!  Either embrace PCVR for what it is and learn how to get the most out of it or pack up your Rift S, return it, and enjoy 2D games/sims imho.

    - and then it seems he has a faulty setup, maybe a defect Rift-S. Driving a damaged car without knowing it and the concluding that all cars are horrible to drive would be an error of some magnitude.
    Of course the SDE is what it is. Does seem like he's got some tracking errors - if you want to risk none of that get some external tracking (but that would require getting a different hmd). 

    I was totally blown away when I tried the CV1 the first time - and so has everybody else been when trying my CV1. Trying Alyx using Valve Index had a similar effect.
    Maybe trying Lone Echo is better - Olivia does look much more realistic than any other NPCs in VR games I can think of. Starting with a cumbersome game like Assetto Corsa, which was made for 2D and doesn't even support Touch, easily could be some kind of worst-case-scenario when trying VR for the first time, lol. 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • comatrixcomatrix Posts: 39
    Brain Burst
    edited July 2020
    TomCgcmfc said:
    @comatrix You certainly are an a Enthusiastic Complainer, lol!  Either embrace PCVR for what it is and learn how to get the most out of it or pack up your Rift S, return it, and enjoy 2D games/sims imho.
    Sure, I am one, I love games, I'm an enthusiast, what I don't understand is why not telling the reality as it is, that's all. We ALL KNOW that this is a new support, why not tell to people:
    - VR is on an embryonic phase, if you wish to join you are most than welcome, but be aware of what do you expect
    It is so hard to say that? Because it is exactly what it is, but according to reviewers and companies it is is just WOW and it is not except for the feeling (and only the feeling itself is not enough, let's say the things how they are), I'm sorry.
    I'll keep it my Rift S because I'm pretty sure this new sector has ample room for improvements, but I repeat today it is what it is, no more no less...

    • VR Headset Oculus Rift S
    • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
    • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
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    • Fans Hub DeepCool FH-10 - Case Cooler Master H500P Mesh Option
    • Airflow 2x240mm in, 4x120mm out, 2x135mm CPU, 3x85mm GPU, 2x35mm MB
  • TomCgcmfcTomCgcmfc Posts: 3,373 Valuable Player
    Rune actually I really like AC in VR.  You are right though that its interface is not VR friendly and you need external controllers.  Like a lot of sims you’re better to initially set it up in 2D prior to running it in VR imho.

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  • comatrixcomatrix Posts: 39
    Brain Burst
    I copy paste what I wrote on the other discussion.
    Sure, I am one, I love games, I'm an enthusiast, what I don't understand is why not telling the reality as it is, that's all. We ALL KNOW that this is a new support, why not tell to people:
    - VR is on an embryonic phase, if you wish to join you are most than welcome, but be aware of what do you expect
    It is so hard to say that? Because it is exactly what it is, but according to reviewers and companies it is is just WOW and it is not except for the feeling (and only the feeling itself is not enough, let's say the things how they are), I'm sorry.
    I'll keep it my Rift S because I'm pretty sure this new sector has ample room for improvements, but I repeat today it is what it is, no more no less...

    • VR Headset Oculus Rift S
    • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
    • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
    • Cooler Dark Rock Pro 4 - PSU Corsair HX 1.000i Platinum Modular
    • Fans Hub DeepCool FH-10 - Case Cooler Master H500P Mesh Option
    • Airflow 2x240mm in, 4x120mm out, 2x135mm CPU, 3x85mm GPU, 2x35mm MB
  • MorgrumMorgrum Posts: 1,855 Valuable Player
    Hands down some of my most wow moments have been in elite dangerous.
    i havent tried no mans sky yet between work, my reading backlog, and my addiction to plastic crack made by games workshop I have very llittle video game time.
    WAAAGH!
  • comatrixcomatrix Posts: 39
    Brain Burst
    Zenbane said:
    • I managed to have some extra money (luckily)
    Based on everything you bought (new HMD, new Steering Column, new Hotas, New Mouse, new Controller, new Keypad), it sounds like perhaps you over-spent. I have made the mistake of over-spending plenty of times in my life, and I always end up regretting my purchases.
    Not at all, I literally LOVE my mouse, my wheel and stand, my one hand keyboard, the HOTAS and so on, nothing at all regret on those because it is what reviewers and companies say generally, but it is not what i meet about VR on what companies and reviewers said, that's the difference here (and i didn't buy everything in one block, but in years, I just show how much is my enthusiasm is on games, same as on VR)
    • VR Headset Oculus Rift S
    • CPU AMD 3.700x - GPU Asus ROG Strix 2080 Super - MB Asus ROG Strix X570 F-Gaming
    • RAM 32GB G.Skill 3.600mhz CL 16 - Storage 1TB NVMe M.2 2280 - 2TB SSD 3.0 - 3TB HDD
    • Cooler Dark Rock Pro 4 - PSU Corsair HX 1.000i Platinum Modular
    • Fans Hub DeepCool FH-10 - Case Cooler Master H500P Mesh Option
    • Airflow 2x240mm in, 4x120mm out, 2x135mm CPU, 3x85mm GPU, 2x35mm MB
  • MorgrumMorgrum Posts: 1,855 Valuable Player
    Dunno man my first experience was robo recall on a cv1 and I was hooked!

    You keep saying embrionic stage.
    Like this??


    WAAAGH!
  • aostvappaostvapp Posts: 1
    NerveGear

    As a Rift CV1 owner and fan, I'm finding the Rift S to be too little of an improvement to upgrade to it.
    - The audio is worse.
    - The headband is worse (I also have the Lenovo WMR HMD and greatly prefer the Rift headstrap)
    - The resolution is better BUT is the lowest PC HMD resolution of any headset released since 2016 :-(
    - The only upside is the inside out tracking which eliminated all the external cameras.

    Oculus would have done so much better if they based the Rift S on the Quest:
    - Average 2019 resolution of 1440x1600 per eye
    - Comfortable Headstrap
    - Four Camera Inside out tracking (same as Cosmos, only other inside-out competitor)
    - The audio would still have been a downgrade but they could offer an optional headphones.

    But I think the best deal would be to offer a Quest that also works with PC. Even if it was $600 it would be well worth it to have both devices in one.


  • DaftnDirectDaftnDirect Posts: 6,510 Volunteer Moderator
    @cometrix I've merged your two threads as they've pretty much become the same, so I don't think there's much point in everyone having two discussions that are identical.
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  • dhrtodhrto Posts: 42
    Brain Burst
    edited July 2020
    I think this is clearly an issue of expectations. Set them (too) high and you will be disappointed, set them low (enough) and you will be (very) happy. @comatrix Personally I think your expectations were just (too) high, whereas the majority that reacted to you seem to have a lower expectation thus finding the Rift (S) fine. There's nothing wrong with having a very high expectation, but that means VR might not be for you just yet in its current state. However that doesn't mean that it's not ready for everybody else, cause expectations are very personal.

    Just to add from my perspective: I think for its price point, it's not bad at all. Although I would have preferred Oculus kept developing a higher grade HMD ($1000+) just so people can have a choice.
  • TomCgcmfcTomCgcmfc Posts: 3,373 Valuable Player
    comatrix said:
    Sure, I am one, I love games, I'm an enthusiast, what I don't understand is why not telling the reality as it is, that's all. We ALL KNOW that this is a new support, why not tell to people:
    - VR is on an embryonic phase, if you wish to join you are most than welcome, but be aware of what do you expect
    It is so hard to say that? Because it is exactly what it is, but according to reviewers and companies it is is just WOW and it is not except for the feeling (and only the feeling itself is not enough, let's say the things how they are), I'm sorry.
    I'll keep it my Rift S because I'm pretty sure this new sector has ample room for improvements, but I repeat today it is what it is, no more no less...

    It seems to me that it's your skill level in VR that is in the Embryonic Phase.  Nothing wrong with that, we all started off as VR newbies.  Good results with PCVR does still requires a positive, enthusiastic mindset, plus time to learn.  I'm sure you will grow with it and ultimately enjoy its many benefits.   

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • dburnedburne Posts: 4,427 Valuable Player
    aostvapp said:

    As a Rift CV1 owner and fan, I'm finding the Rift S to be too little of an improvement to upgrade to it.
    - The audio is worse.
    - The headband is worse (I also have the Lenovo WMR HMD and greatly prefer the Rift headstrap)
    - The resolution is better BUT is the lowest PC HMD resolution of any headset released since 2016 :-(
    - The only upside is the inside out tracking which eliminated all the external cameras.

    Oculus would have done so much better if they based the Rift S on the Quest:
    - Average 2019 resolution of 1440x1600 per eye
    - Comfortable Headstrap
    - Four Camera Inside out tracking (same as Cosmos, only other inside-out competitor)
    - The audio would still have been a downgrade but they could offer an optional headphones.

    But I think the best deal would be to offer a Quest that also works with PC. Even if it was $600 it would be well worth it to have both devices in one.


    For me personally I find the Rift S to be very comfortable more so than CV1. I wish my Quest had the same head mounting. Obviously this can be a very subjective thing.
    I have a feeling your last statement there may be well where Oculus is heading.


    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • ZenbaneZenbane Posts: 16,887 Valuable Player
    edited July 2020
    comatrix said:
    We ALL KNOW that this is a new support, why not tell to people:
    - VR is on an embryonic phase, if you wish to join you are most than welcome, but be aware of what do you expect
    It is so hard to say that? Because it is exactly what it is


    VR is not new by any stretch of the imagination. The CV1 for Rift and Vive were released in 2016. We ALL KNOW that 4 years in Technology Time is like a decade. And this doesn't even count the Demo Kit releases years prior.

    VR was in the embryonic phase when it began with Stereoscopic viewers and images in the 1800's.
    https://www.vrs.org.uk/virtual-reality/history.html

    That wasn't a typo. It literally began 2 centuries ago.

    We've had a few VR HMD's along the way throughout human history. Most people are aware of that fact, so you aren't really providing much insight. Instead, it just looks like either:
    • You went in to VR without knowing much about it.
    • You spent too much money with your entry in to VR and set your expectations way too high as a result.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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