06-10-2019 12:27 AM
07-15-2020 03:09 PM
Comrade_Ivan said:
RuneSR2 said:
...That said I never measured temps and Index has not once fogged up - while CV1 often fogged up - maybe Index is designed to be slightly hotter here'n there to avoid fogging of the lenses.
. Mine fogs up, but only when I first plug it in. If I leave it plugged in (which I often do; I mostly unplug it when I know I'll have visitors and want to move the HMD somewhere where it wouldn't be in the way), the fogging never occurs. I guess leaving it plugged in keeps the headset just a smidge warmer
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-16-2020 12:35 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-16-2020 01:20 AM
07-16-2020 01:34 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-16-2020 02:16 AM
RuneSR2 said:
Fully agree, if all had this problem many more would complain - still it may save some for unexpected problems.
There has indeed been problems with the latest Nvidia drivers too, forgot to mention those. Again all rigs may not be affected, but it underlines the risk of installing new gpu drivers and Win10 updates, before Valve and Oculus have had time to support them.
I'm using 1903 btw, but keep getting messages that MS wants me to install 1909, lol - but I'm not in a hurry 😉
07-20-2020 08:22 AM
RuneSR2 said:
Seems some has gotten severe problems with their base stations after the latest Win10 update:
https://www.reddit.com/r/ValveIndex/comments/hruu6s/base_stations_no_longer_properly_startingstoppin...
I'm starting to consider the MS updates the worst enemy of my rig. Don't recall ever being hit by a virus, but MS might hit many rigs severely with these more or less forced major updates. That's why I wait as long as possible with such updates, being a year behind normally ensures that Oculus and Valve have had enough time to support the MS Win10 updates. 2c.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-20-2020 09:37 PM
07-23-2020 01:26 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-24-2020 12:27 AM
RuneSR2 said:
Seems no-one is testing this rather important subject - so I sat down today and downloaded Nefertari from both the Oculus Store and Steam. I use Revive 1.9.2. Note this is kinda a worst case scenario, Nefertari is 12GB for rooms that might be the equivalent of 0.1% of Alyx, lol:
https://youtu.be/cMNC8ZtwCig
These are my results - standing the exact same place, Epic settings (OTT performance and pixel density hud used for CV1, FpsVR used for Index):
CV1 ss 2.0 (Oculus Store version) = 22.5 fps
Index res 100% (Oculus Store version) = 45 fps
Index res 200% (Oculus Store version) = 30 fps
Index res 200% (Steam version) = 45 fps
It's really amazing how much better the Index looks and performs using native Steam drivers. Getting 100% better performance using native Steam drivers - and using res 200 % - compared to Rift CV1 ss 2.0 was not exactly what I expected. Also note that Revive res 200% actually worked better than CV1 ss 2.0 too.
This kinda puts the awesome performance I'm getting in Alyx into some perspective - but I'd need to test that more thoroughly.
07-24-2020 01:32 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"