07-25-2020 03:47 AM
07-25-2020 06:00 AM
kevinw729 said:
But for the Boneworks, HALO VR, and Half-Life:Alyx VR community... that wont be good enough!
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-25-2020 06:10 AM
RuneSR2 said:
...
I'm sure it won't. To be frank, I have no idea if Oculus is going to focus on high-end PCVR for a long time - it certainly isn't my impression, but seems that Oculus likes to surprise us now and then. Also HP and Valve have set the bar rather high if Oculus wants to deliver a high-end solution priced below the Index......
Let's all blame Nvidia and AMD for being too slow! B)
07-25-2020 06:15 AM
kevinw729 said:
I agree, Oculus liked their surprises, and hopefully the remaining management still carry over this ethos. It would be nice to see a brand new Rift (CV1) replacement with powerful performance launched next year as some have foretold - but I remember how long it took to see the replacement to the CV1, and we know how that turned out in reality (against the promised speculation).
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-25-2020 06:25 AM
07-25-2020 06:37 AM
07-25-2020 07:02 AM
RuneSR2 said:
kevinw729 said:
But for the Boneworks, HALO VR, and Half-Life:Alyx VR community... that wont be good enough!
A current limitation for making more high-res hmds is the current gpus. With the current mainstream gpus being like RTX 2060 and AMD 5600XT, I can't help thinking that Rift-S is close to the perfect match - if only the sound was better (and it seems there're many quality problems, I blame Lenovo, lol). In fact gpu prices are still quite high, not sure enough has changed for getting more gpu power per $ since 2016-2017. That said, for the price I paid for my GTX 1080, which is 4 years old, you can now get the RTX 2070 Super - which is about 30 % faster. But 30 % faster isn't much when Index already adds 80 % more physical pixels - and Reverb G2 260 % more - compared to the CV1 (and using ss 2.0 I can find many games and apps where 2070 Super will struggle delivering 90 fps to the CV1).
Let's all blame Nvidia and AMD for being too slow (or too expensive)! B)
07-25-2020 07:19 AM
RedRizla said:
RuneSR2 said:
kevinw729 said:
But for the Boneworks, HALO VR, and Half-Life:Alyx VR community... that wont be good enough!
A current limitation for making more high-res hmds is the current gpus. With the current mainstream gpus being like RTX 2060 and AMD 5600XT, I can't help thinking that Rift-S is close to the perfect match - if only the sound was better (and it seems there're many quality problems, I blame Lenovo, lol). In fact gpu prices are still quite high, not sure enough has changed for getting more gpu power per $ since 2016-2017. That said, for the price I paid for my GTX 1080, which is 4 years old, you can now get the RTX 2070 Super - which is about 30 % faster. But 30 % faster isn't much when Index already adds 80 % more physical pixels - and Reverb G2 260 % more - compared to the CV1 (and using ss 2.0 I can find many games and apps where 2070 Super will struggle delivering 90 fps to the CV1).
Let's all blame Nvidia and AMD for being too slow (or too expensive)! B)I don't blame Oculus Facebook for catering for a cheaper headset, but there's no reason in my eyes why they couldn't of cater for those with a higher end graphics card. I very much doubt those who play sims use a low end graphics card and the sim market is big enough. Companies sell wheels and flight sticks just for sim fans, so sticking in a couple of high res displays and creating a Rift S pro shouldn't have been a great deal.Doing this would have also catered for ever Pc user and not just those with lower end Pc's.
07-25-2020 07:31 AM
inovator said:
RedRizla said:
RuneSR2 said:
kevinw729 said:
But for the Boneworks, HALO VR, and Half-Life:Alyx VR community... that wont be good enough!
A current limitation for making more high-res hmds is the current gpus. With the current mainstream gpus being like RTX 2060 and AMD 5600XT, I can't help thinking that Rift-S is close to the perfect match - if only the sound was better (and it seems there're many quality problems, I blame Lenovo, lol). In fact gpu prices are still quite high, not sure enough has changed for getting more gpu power per $ since 2016-2017. That said, for the price I paid for my GTX 1080, which is 4 years old, you can now get the RTX 2070 Super - which is about 30 % faster. But 30 % faster isn't much when Index already adds 80 % more physical pixels - and Reverb G2 260 % more - compared to the CV1 (and using ss 2.0 I can find many games and apps where 2070 Super will struggle delivering 90 fps to the CV1).
Let's all blame Nvidia and AMD for being too slow (or too expensive)! B)I don't blame Oculus Facebook for catering for a cheaper headset, but there's no reason in my eyes why they couldn't of cater for those with a higher end graphics card. I very much doubt those who play sims use a low end graphics card and the sim market is big enough. Companies sell wheels and flight sticks just for sim fans, so sticking in a couple of high res displays and creating a Rift S pro shouldn't have been a great deal.Doing this would have also catered for ever Pc user and not just those with lower end Pc's.
I would love some high end catering from oculus. The problem is the pc users are just a drop in the bucket when compared to their goals.
07-25-2020 07:55 AM
inovator said:
RedRizla said:
RuneSR2 said:
kevinw729 said:
But for the Boneworks, HALO VR, and Half-Life:Alyx VR community... that wont be good enough!
A current limitation for making more high-res hmds is the current gpus. With the current mainstream gpus being like RTX 2060 and AMD 5600XT, I can't help thinking that Rift-S is close to the perfect match - if only the sound was better (and it seems there're many quality problems, I blame Lenovo, lol). In fact gpu prices are still quite high, not sure enough has changed for getting more gpu power per $ since 2016-2017. That said, for the price I paid for my GTX 1080, which is 4 years old, you can now get the RTX 2070 Super - which is about 30 % faster. But 30 % faster isn't much when Index already adds 80 % more physical pixels - and Reverb G2 260 % more - compared to the CV1 (and using ss 2.0 I can find many games and apps where 2070 Super will struggle delivering 90 fps to the CV1).
Let's all blame Nvidia and AMD for being too slow (or too expensive)! B)I don't blame Oculus Facebook for catering for a cheaper headset, but there's no reason in my eyes why they couldn't of cater for those with a higher end graphics card. I very much doubt those who play sims use a low end graphics card and the sim market is big enough. Companies sell wheels and flight sticks just for sim fans, so sticking in a couple of high res displays and creating a Rift S pro shouldn't have been a great deal.Doing this would have also catered for ever Pc user and not just those with lower end Pc's.
I would love some high end catering from oculus. The problem is the pc users are just a drop in the bucket when compared to their goals.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-25-2020 08:04 AM
The number is a full 80 percent higher than Facebook’s non-ad revenue in 2019’s first quarter, suggesting that the niche VR industry could be on the rise. But it also reflects a short window of incredible demand, which makes these staggering numbers a little harder to interpret."
Focusing on Horizon may not be a bad thing - for normal persons a hmd may be like a car, and while we know that there're different cars, to persons not knowing much about VR a car might just be a car. But you need places to go - something to see - and just maybe that place for ordinary consumers not caring much about games could be Horizon. A place to meet relatives and friends without needing to travel or be physically present in the real world... A social platform - which may just be what Facebook wants from VR - and needs for the masses to adopt VR... Quest 2 + Horizon...
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"