07-30-2020 03:53 PM
07-31-2020 05:09 AM
DaftnDirect said:
I assume this is a cross-play thing? Are they saying the world has to be the same as displayed in both headsets for cross-play to work? Aren't there other cross-play titles that have managed this without Rift downgrading?
I guess Star Trek Bridge Crew, for example, has a less complex world but still, there must be ways of doing this.
07-31-2020 09:18 AM
RedRizla said:
DaftnDirect said:
I assume this is a cross-play thing? Are they saying the world has to be the same as displayed in both headsets for cross-play to work? Aren't there other cross-play titles that have managed this without Rift downgrading?
I guess Star Trek Bridge Crew, for example, has a less complex world but still, there must be ways of doing this.
Yes, in many online PC games you can turn off grass and other things if you choose to do that. I just find this a ridiculous excuse by these devs. Everyone knows they dumb down a game to make it mobile VR compatible.
Two steps forward one step back lol. Just roll back to fix it and then there's no need to take two steps forward 😄
07-31-2020 09:37 AM
DaftnDirect said:
RedRizla said:
DaftnDirect said:
I assume this is a cross-play thing? Are they saying the world has to be the same as displayed in both headsets for cross-play to work? Aren't there other cross-play titles that have managed this without Rift downgrading?
I guess Star Trek Bridge Crew, for example, has a less complex world but still, there must be ways of doing this.
Yes, in many online PC games you can turn off grass and other things if you choose to do that. I just find this a ridiculous excuse by these devs. Everyone knows they dumb down a game to make it mobile VR compatible.
Two steps forward one step back lol. Just roll back to fix it and then there's no need to take two steps forward 😄
Well there's no avoiding having to have less complex graphics for mobile VR but to be clear, I assume the problem is cross-play rather than just compatibility.
If all the elements in the game influence the play, i.e. things you can hide behind or interact with in some way then it'll have to be the same on both platforms otherwise Rift owners would be hiding behind trees that are invisible to their Quest opponents.
In that respect it's a question of whether making the game cross-play was the right choice, or how well they can optimise more complex graphics on the Quest.
I think in this instance, abandoning cross-play may be the end decision. If it sells well, there should be enough Quest players for them not to need cross-play, maybe.
07-31-2020 09:52 AM
07-31-2020 10:11 AM
07-31-2020 10:25 AM
07-31-2020 10:39 AM
07-31-2020 11:45 AM
Megalithik said:
Quest users should have just been walled off to play with their own kind
07-31-2020 12:18 PM
07-31-2020 12:33 PM
Hello everyone.
We’ve
been listening to the feedback on the PCVR 1.8 update we launched
yesterday, and I understand the frustrations you’ve shared with us. The
focus for the update was not only to facilitate the launch on Quest:
we’ve also implemented an enormous amount of changes under the hood that
will enable us to expand Onward going into the future.
In
the end, we didn’t allow ourselves enough time to bring back the full
immersive experience for PCVR: the current graphics in particular are a
noticeable step down from what you were used to in 1.7. I apologize for
not having communicated that clearly with you, or giving you the option
to make a choice between 1.7 and 1.8 while we worked on solving these
issues.
Going forward the first
priority for 1.8 is to bring the graphics to a higher level, and sort
out the other issues you’ve raised with us over the past day. We’ll be
releasing a patch today with a couple of immediate changes to LODs, as
well as a handful of bug fixes. In addition to today’s patch, we’ll open
up a beta channel on Steam that will allow you to revert back to 1.7 if
you want to continue playing that version. This will remain an option
for the coming weeks, as we work to address the issues you’ve raised.
My
team has been working extremely hard over the past couple of months to
make this release happen, and I’m proud of the work they did. One of the
things they really need right now is some time off to catch their
breath. That means that after today’s patch most of Downpour will have a
week off before returning to work. Trust me they’ve earned it.
When
we’re back the focus will be to release frequent, incremental
improvements, and I’ll talk to you guys more about that as soon as I
can. Apart from graphical changes, we’ll also keep working on bringing
back the maps that didn’t make it into 1.8 yet, as well as custom
content.
Thanks for being
passionate about Onward. Your support over the past four years made the
game possible and I’m not about to forget that. Thank you.
- Dante (Lead dev)
https://www.reddit.com/r/OnwardVR/comments/i1bf33/the_state_of_onward_on_pc_future/