My Rift should be here within the next week or so, and this topic is my biggest concern. I can deal with the screen door and rez, but nausea is another story. I use to get super bad motion sickness when playing the original Doom, but today's FPS games luckily don't affect me that way. I've become an avid 3D fanatic over the years, and own a passive and active display. I usually go through phases where I don't bother with 3D, then become obsessive for weeks, trying out new content. Currently I'm playing with an IPS passive 3D display, and when I started up last week, I was a bit queasy after a half hour; now I'm able to play for much longer periods.
My question is, when I get the rift, do you think I kind of have a head start in the nauseous department due to my current exposure to stereoscopic tech, or is this really a whole 'nother ball game? I guess this question is geared to those who come from a similar setup. Thanks for your input!
Normally I have a very low motion sickness threshold. I can't read in a car, and a single rollercoaster ride puts me out of action for an entire day. So when I got the chance to borrow a Rift over a long weekend to play Half Life 2, I wasn't optimistic!
The second thing I found was that aiming with the headset was also a big no-no. Not sure why; might be the constant effort of fine head movements to pick targets. Yuck.
Thank you for your extensive reply. I'm prepping for the big day Monday, and will start off on the recommended demos and work my way up to insanity.
I wonder if acupressure wristbands would help? I used to use them to cope with seasickness as a kid when my dad took me offshore fishing. Basically just a tight wristband on each wrist that somehow helps with nausea.
At [url]http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17544#p126163[/url], cybereality wrote:
I tried the Sea-Bands before a long 2+ hour session on TF2 and I think they work. You can buy them for less than $10 ( http://www.amazon.com/Sea-Band-Adult-Wristband-Color-1-Pair/dp/B001F731N0 ). Granted, they still might be placebo, but that doesn't mean they don't work. Previously I had only clocked around 30 minutes in TF2 before feeling a little off balance. Lately, I've been feeling fine with the Rift, I guess I have gotten used to it. I don't know. But I think the bands might help.
Sea Bands work for me at Great Adventure. Not feeling nauseous trumps knowing for sure whether or not it is a placebo effect.
I think it's interesting that we have folks who DO get car sick who don't seem to get VR sick.
And others that DON'T get car sick getting VR sickness.
VR sickness seems to be a different animal and may be hard to fight for folks that get it bad.
The last unscientific poll we did (MTBSD) found that most folks had no trouble at all, some had trouble for a while and a small percentage continued to have issues.
I truly think it would be worthwhile to make a VR sickness testing app. An app that gave a menu of different scenarios to try so people could test themselves in different situations. Perhaps it could be used to pinpoint exactly what teh culprit is as far as game environments go. The app could even dump results back to a server to compile information. If you used personal IDs you could even track the effects over time.
Sorry to hear that planetarian! I'm hoping the new display tech in the Crystal Cove prototype solves that for you.
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