08-18-2020 10:58 AM
Today, we’re announcing some important updates to how people log into Oculus devices, while still keeping their VR profile. Starting in October 2020:
Everyone using an Oculus device for the first time will need to log in with a Facebook account.
If you’re an existing user and already have an Oculus account, you’ll have the option to log in with Facebook and merge your Oculus and Facebook accounts.
If you’re an existing user and choose not to merge your accounts, you can continue using your Oculus account for two years.
After January 1, 2023, we will end support for Oculus accounts. If you choose not to merge your accounts at that time, you can continue using your device, but full functionality will require a Facebook account. We will take steps to allow you to keep using content you have purchased, though we expect some games and apps may no longer work. This could be because they include features that require a Facebook account or because a developer has chosen to no longer support the app or game you purchased. All future unreleased Oculus devices will require a Facebook account, even if you already have an Oculus account.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-18-2020 02:18 PM
ShocksVR said:
Question -If I currently have a 'pseudo' FB account linked to my Oculus account, should I instead connect my REAL FB account now before FB merges our Oculus account to our FB account. The way it's worded, the merging of accounts starting in October may be a permanent thing.I'm worried if my Oculus account becomes permanently merged to my pseduo FB account, and thus if my pseudo account is ever deactivated then I lose everything.
08-18-2020 02:25 PM
08-18-2020 02:27 PM
08-18-2020 02:33 PM
wuzp said:
21. Modifications to the Services
Oculus reserves the right to change, suspend, remove, discontinue or disable access to the Services or particular portions thereof, at any time and without notice. In no event will Oculus be liable for the removal of or disabling of access to any portion or feature of the Services.
08-18-2020 02:43 PM
08-18-2020 02:45 PM
08-18-2020 02:47 PM
NeloDiavolo said:
wuzp said:
21. Modifications to the Services
Oculus reserves the right to change, suspend, remove, discontinue or disable access to the Services or particular portions thereof, at any time and without notice. In no event will Oculus be liable for the removal of or disabling of access to any portion or feature of the Services.
They can put whatever they want in their terms of agreement. It doesn't mean that it will hold up in a court of law. I am reading from others from various countries that changing the functionality or disabling features warrants a refund.
08-18-2020 02:49 PM
Brinkton said:
Hey Oculus (i.e., Facebook overloards), I don't have a Facebook account and don't think it's appropriate that you force me to have one just so I have the pleasure of continued use of Oculus because I i) paid for the hardware and ii) pay for software titles. Please explain in a way that does not invoke triggers of anti-trust hatred why this requirement was necessary in any way.
08-18-2020 02:55 PM
ShocksVR said:
Brinkton said:
Hey Oculus (i.e., Facebook overloards), I don't have a Facebook account and don't think it's appropriate that you force me to have one just so I have the pleasure of continued use of Oculus because I i) paid for the hardware and ii) pay for software titles. Please explain in a way that does not invoke triggers of anti-trust hatred why this requirement was necessary in any way.In the FAQ, it states existing hardware is not affected by this change. When the 2023 deadline hits, you can still use your Oculus account on existing hardware to access your existing purchased apps.The new account rules apply to NEW headsets.
08-18-2020 02:57 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"