08-18-2020 10:58 AM
Today, we’re announcing some important updates to how people log into Oculus devices, while still keeping their VR profile. Starting in October 2020:
Everyone using an Oculus device for the first time will need to log in with a Facebook account.
If you’re an existing user and already have an Oculus account, you’ll have the option to log in with Facebook and merge your Oculus and Facebook accounts.
If you’re an existing user and choose not to merge your accounts, you can continue using your Oculus account for two years.
After January 1, 2023, we will end support for Oculus accounts. If you choose not to merge your accounts at that time, you can continue using your device, but full functionality will require a Facebook account. We will take steps to allow you to keep using content you have purchased, though we expect some games and apps may no longer work. This could be because they include features that require a Facebook account or because a developer has chosen to no longer support the app or game you purchased. All future unreleased Oculus devices will require a Facebook account, even if you already have an Oculus account.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-18-2020 02:58 PM
08-18-2020 03:12 PM
08-18-2020 03:21 PM
dburne said:
RIP Rift.
Go mobile social Quest!!!!!!!! Yay let's have some FB parties!!
😉
ps: If not for VR being developed for games, there would be no VR future.
Last I purchased Oculus software was in Jan of this year, probably will remain the last time.
08-18-2020 03:23 PM
dburne said:
RIP Rift.
Quest is for Business Apps as well, and it can run PCVR, remember? In fact, you argued that you prefer playing your PCVR Sims on Quest as opposed to Rift.
😉
That is a fairy tale. VR is still, to this day, measuring in low numbers. It isn't even measured in 10's of millions yet, let alone 100's of millions. Yet we have had VR video games since the DK days. History and Math dictate that you are 100% wrong. The facts dictate that by focusing so heavily on video games, VR's growth has been completely hampered. Now, in 2020, when anyone hears about VR all they think about is video games. That is such an injustice to VR's true capabilities.
Luckily, that is all changing sooner rather than later.
08-18-2020 03:26 PM
08-18-2020 03:27 PM
08-18-2020 03:29 PM
08-18-2020 03:29 PM
CallMeJay360 said:
Sucking that zuck duck bro LOL Jesus
08-18-2020 03:31 PM
Zenbane said:pfft, phallic much? I could take you to task on the personal attacks. But I don't wanna give the Mod's a headache over someone like you. Just gonna tag this to let the Mod's deal with the childish commentary.@kojack @DaftnDirect @Techy111 @nalex66
08-18-2020 03:32 PM
RedRizla said:
There's more than just two categories of people in the forum. I liked Oculus when it first started up, but I don't like Facebook for reasons I'll keep to myself. I also don't paint community members in a bad light and have enjoyed many a good conversation.