04-29-2013 08:46 PM
04-29-2013 08:52 PM
04-29-2013 09:13 PM
04-29-2013 10:35 PM
04-29-2013 11:07 PM
04-29-2013 11:57 PM
04-30-2013 01:05 AM
04-30-2013 02:57 AM
"LeonBrazil" wrote:
Just tried this with the demo of FSX.
I followed the procedures and the noir tracking looked like it was working fine.
Started perception.
Fired up the FSX.exe demo and when I run the game, the viewports are way up high on the screen.
In the front end, it displays my microlight in two viewports, but when the game starts, they are squashed at the top of the screen. It doesn't look like the tracking is working either once in game.
This looks like it could be super fun if I can get it to work, maybe it is because it is just a demo version of FSX. :?
04-30-2013 06:50 AM
04-30-2013 07:10 AM
"space123321" wrote:
I experience the same issue - squished image at the top of the screen. I was able to correct this a few times by esc out of flight however immediately going back to flight. When I do get the rift dual images to work, my landscape is totally broken consisting of garbage lines. My cockpit is in tact however nothing outside of the aircraft is not.
The other thing that I question - "shift o" turns on mouse view - I am hoping that the rift tracker can be married to this as this would simply be a dream come true lol!
Also - the one time I had fsx menu up and running, the rift was controlling my mouse cursor.