09-14-2020 02:38 AM
09-16-2020 06:03 AM
inovator said:
OmegaM4N said:
RedRizla said:
Zenbane said:
RedRizla said:
What do people think will happen if Oculus stop producing the Rift S line and call the new Oculus Quest their standalone and PC -VR headset?
You wouldn't call it a "standalone and PC-VR" headset. The proper term is, "all-in-one headset." And Oculus Quest is already called that.
So... you're just basically asking, what if Oculus stopped making Rift products. And that is the same 'ol tired rhetoric that people have been saying since 2016. My answer to you is the usual stuff:
- The Rift is supposed to have been dead since launch, so Rift is Oculus official Undead VR HMD.
- Currently, only the Quest 1 and GO have been pulled from manufacturing, while Rift-S continues to with production.
- Oculus already publicly stated that they are doubling down on the Oculus Rift.
- You can't have PCVR without a PCVR HMD.
The non-Oculus owning naysayers have a few more hours left for the doom n gloom though. Have at it!
😄
That's great to hear that Oculus will continue with Rift S and continue to make great Oculus exclusive PC -VR titles.
I don't think you answered my second question, though. What about other devs in general? Will favour a larger Mobile VR crowd like the Onward devs did, or will they continue to cater for a smaller PC -VR crowd and make great PC -VR games?
Thanks for the input, but I'm not sure why you feel the need to lol a lot of my posts recently when it's just a question. Remember, it's never silly to ask a question. Cheers!
VR is a strange market at present as it seems only Sony are able to sell their VR platform in decent numbers to what is a almost insignificant number of PS4 console owners when you compare it against the potential unlimited market open to PCVR and FBs own few billion user base, yet Sony with just over 100 million PS4 in consumers hands managed to sell over 5 million units in 4 years, and that also has to also take into account that each PSVR buyer has already spent money on a PS4 to use said PSVR, so what are Sony doing right that PCVR and FB are not.......... it's a very strange time for VR. lol
To me it's not so strange. Every ps console owner has a vr capable machine. Since they own the consoles for gaming even if they didn't do vr the headset is their only investment. The ease of use is the most important thing. Just plug and play using hardware and software that is uniform across the board. I never had a tech problem with my psvr. In comparison the pc vr has always been a pain.
09-16-2020 06:03 AM
Mradr said:
DaftnDirect said:
Mradr said:
DaftnDirect said:
I think it will depend on the developers willingness to include settings within their game to cater for both Quest headsets or not, model complexity and textures size etc.
A simple 'Quest 1 or Quest 2' option in the app's menu would be ideal (or auto detect). Graphics sliders are the default way of thinking for PC games but we're in the hands of the developers as to whether they take the time to do it for Quest.
Quest 1 SoC is just too weak and the jump will be party large. I assume some games could of course do this - but I have a feeling it will be a hard press not be able to support both without some really big cut in how the game works or looks. If Quest 1 has used a better SoC at the time of release - maybe it would have a better chance. As of what leaks there has been - it looks like a big enough change in performance I am not sure any dev creating with Quest 2 in mind will be able to go backwards to Quest 1 that easy. Plus - all the devs already wishing there was just a little more with the Quest 1 already so their games could "fit" with in the hardware specs.
Variations in graphical complexity is a relatively simple thing to allow for within a single game.
I think storage would be the potential problem, Quest 1's would struggle to store many games if they include the large textures and model detail options that make the most of Quest 2's capabilities.
Yes to a point - but you have many factors you have to deal with. I mean if it was that simple - we see more PC games going over to the Quest or Quest games not being resolid as new games if that was the case, yet it did happen and yet it took/taken many devs hours to "recreate" their idea on the Quest because of the fact it was such a large difference. I wouldn't say its simple so long as the hardware is with in generations - but this isn't. We're talking a big enough jump and future jumps where we will see large performance gains to come.
Correct, textures are going to get better, visuals (res), memory (6GB or more), better key hardware performance, etc. Its just too large of an upgrade to really say Quest 2 games (in mind) are going to be able to scale downwards f or Quest 1 so easy. While some games again could, larger titles are going to find it a bit harder to do/not be able to do.
Its both good and bad - mostly good - as the cost to upgrade is cheaper than Quest 1. Its just a fact though as hardware gets better older hardware will not see as much love going forward as the hardware ages out.
09-16-2020 06:08 AM
kevinw729 said:
09-16-2020 06:09 AM
DaftnDirect said:
Mradr said:
DaftnDirect said:
Mradr said:
DaftnDirect said:
I think it will depend on the developers willingness to include settings within their game to cater for both Quest headsets or not, model complexity and textures size etc.
A simple 'Quest 1 or Quest 2' option in the app's menu would be ideal (or auto detect). Graphics sliders are the default way of thinking for PC games but we're in the hands of the developers as to whether they take the time to do it for Quest.
Quest 1 SoC is just too weak and the jump will be party large. I assume some games could of course do this - but I have a feeling it will be a hard press not be able to support both without some really big cut in how the game works or looks. If Quest 1 has used a better SoC at the time of release - maybe it would have a better chance. As of what leaks there has been - it looks like a big enough change in performance I am not sure any dev creating with Quest 2 in mind will be able to go backwards to Quest 1 that easy. Plus - all the devs already wishing there was just a little more with the Quest 1 already so their games could "fit" with in the hardware specs.
Variations in graphical complexity is a relatively simple thing to allow for within a single game.
I think storage would be the potential problem, Quest 1's would struggle to store many games if they include the large textures and model detail options that make the most of Quest 2's capabilities.
Yes to a point - but you have many factors you have to deal with. I mean if it was that simple - we see more PC games going over to the Quest or Quest games not being resolid as new games if that was the case, yet it did happen and yet it took/taken many devs hours to "recreate" their idea on the Quest because of the fact it was such a large difference. I wouldn't say its simple so long as the hardware is with in generations - but this isn't. We're talking a big enough jump and future jumps where we will see large performance gains to come.
Correct, textures are going to get better, visuals (res), memory (6GB or more), better key hardware performance, etc. Its just too large of an upgrade to really say Quest 2 games (in mind) are going to be able to scale downwards f or Quest 1 so easy. While some games again could, larger titles are going to find it a bit harder to do/not be able to do.
Its both good and bad - mostly good - as the cost to upgrade is cheaper than Quest 1. Its just a fact though as hardware gets better older hardware will not see as much love going forward as the hardware ages out.
Well yes, but we're not talking about PC games, just Quest 1 and Quest 2. The difference in capabilities may be big but not on the scale of PC to mobile
09-16-2020 06:10 AM
DaftnDirect said:
.......
Well yes, but we're not talking about PC games, just Quest 1 and Quest 2. The difference in capabilities may be big but not on the scale of PC to mobile
09-16-2020 06:14 AM
09-16-2020 06:17 AM
09-16-2020 06:19 AM
Calibos said:
FB/Oculus will not segment the Quest 1/2 game libraries.
A. Because it would create a shitstorm.
B. Because the extra performance of the XR2 CPU and GPU Performance is mostly swallowed up by the increase in resolution to near 4k and the increase in refresh rate from 72-90hz.
09-16-2020 06:23 AM
09-16-2020 06:23 AM
synchromesh62 said:
We are not really talking 8 bit to 16 bit here are we. Totally different technology.