07-06-2013 05:50 PM
12-19-2013 09:59 AM
"JCat" wrote:
@RedAndBlue -
Thank you for your extensive reply. I'm prepping for the big day Monday, and will start off on the recommended demos and work my way up to insanity. 😄
12-19-2013 10:13 AM
12-19-2013 10:23 AM
12-19-2013 01:13 PM
12-19-2013 01:17 PM
"Nevolmon" wrote:
I wonder if acupressure wristbands would help? I used to use them to cope with seasickness as a kid when my dad took me offshore fishing. Basically just a tight wristband on each wrist that somehow helps with nausea.
"At http://www.amazon.com/Sea-Band-Adult-Wristband-Color-1-Pair/dp/B001F731N0 ). Granted, they still might be placebo, but that doesn't mean they don't work. Previously I had only clocked around 30 minutes in TF2 before feeling a little off balance. Lately, I've been feeling fine with the Rift, I guess I have gotten used to it. I don't know. But I think the bands might help.
12-19-2013 04:28 PM
12-19-2013 04:52 PM
"mscanfp" wrote:
Sea Bands work for me at Great Adventure. Not feeling nauseous trumps knowing for sure whether or not it is a placebo effect.
Mike
01-03-2014 12:01 AM
"Pingles" wrote:
I think it's interesting that we have folks who DO get car sick who don't seem to get VR sick.
And others that DON'T get car sick getting VR sickness.
VR sickness seems to be a different animal and may be hard to fight for folks that get it bad.
The last unscientific poll we did (MTBSD) found that most folks had no trouble at all, some had trouble for a while and a small percentage continued to have issues.
I truly think it would be worthwhile to make a VR sickness testing app. An app that gave a menu of different scenarios to try so people could test themselves in different situations. Perhaps it could be used to pinpoint exactly what teh culprit is as far as game environments go. The app could even dump results back to a server to compile information. If you used personal IDs you could even track the effects over time.
01-08-2014 08:24 PM
01-08-2014 08:32 PM