09-14-2020 02:38 AM
10-01-2020 02:59 PM
DaftnDirect said:
Mradr said:
I didn't:)
Well, Ok, maybe it's easier if you just list what you'd improve with the Quest 2 and what you'd take out to balance the cost of those improvements.
Facebook can then add that data to what they have 😉
10-01-2020 03:01 PM
10-01-2020 03:03 PM
RedRizla said:The only thing that surprises me though is why are people ordering these addons when they haven't even tried the headset for themselves yet? It's like some people already believe it's going to be uncomfortable without addons for full VR usage.
10-01-2020 03:08 PM
Mradr said:
RedRizla said:The only thing that surprises me though is why are people ordering these addons when they haven't even tried the headset for themselves yet? It's like some people already believe it's going to be uncomfortable without addons for full VR usage.
Oh! Because I already got to try it xD the traps hurt my ears after a while. I wear glasses though so maybe is my major problem xD
10-01-2020 03:40 PM
Mradr said:
nalex66 said:
Mradr said:
... its a bit of a fuck you to the customer when you have to keep buying extras on the side to get everything they could put together in the first place.I think you are fundamentally wrong here. They've made the base functional unit very affordable, and given the consumer the choice for all the extras. Some people may like the elastic strap for watching movies while lying down. Some people may not mind the cheap foam facial interface. Some people may have their own battery pack and headphones that they want to use.It would have been a bit of a fuck you to the customer to bundle all the extras into a higher priced headset and make everyone pay for those things, whether they want them or not.
Didn't you say something about HTC doing the same thing just a year ago:)? I mean that is how I take "likes" as to say to agree with the comment.
Also, not really. At the end of the day - you would've not known the difference. For example, if they had a better strap - you would've just thought that is the way it was. Same for the extra battery storage. I can prove this point because no one said anything about removing extras from their CV1, Quest 1, or Rift S to go back to a basic strap. Would've saved money esp for the Rift S by a long shot. Yet, everyone that got it was happy for the strap. You can go look up old post about people telling me that Rift S had a batter strap for PC use over the Quest:)
While I agree those are good use cases - I could argue that they get dirty fast with no good way of cleaning them. So was the "cheap"ness worth if you are a person that likes to keep it clean as possible? I seen reports of the strap causing rubbing and ear pain after a long use because it doesnt give good enough support like the older straps. Its a value you have to weigh and a bag of trade offs you are going to pay for.
10-01-2020 03:48 PM
Mradr said:
inovator said:
DaftnDirect said:
inovator said:
In reality if it costs you 600 dollars your getting a phenomenal deal. 1. A standalone 2. A pc headset, 3. A pc wireless that will get even better. Many casual users will not need the mods. Besides hardware costs the research costs are huge. I believe it's being sold at a loss. If I'm understanding correctly you mentioned a possible pro in addition. Way back I said oculus will stick with only one unit if the quest is a huge success. I don't believe that will change.
Yeah, R&D is a big deal. If anyone is just adding up the cost of components, they're going to be off by a big factor. Not to mention distribution and logistics, returns and warranty, support, driver and SDK development... advertising...
Yup I left out alot of other costs.
All that cost is cover by many factors - plus they are still making money off
1) Sell your data
2) Selling you
3) Selling you software
4) Devs selling software on their store
5) Selling the headset
6) Selling add ons
7) Not really "repairing" your device - but a force rebuy
Just to name a few extra source of income you are over looking.
R/W is a risk factor - real cost - but a risk factor. Driver and SDK would be paid off by the store use. D/L would be pay off as a block sum - or force the user to take on this cost - either way at a bigger discount than normal shipping would would be pay off from the 250 price tag or over time by other services/plans. R/W and D/L are a one time cost as well usually. Business take lost here - nothing new if there is a problem with their product. Its a way to keep making sure that quality is high on ship products. This should only account for less than 5% of total sales. Anymore they need to look at their quality. They are still profiting the 50$ - but could still be use for other reasons of course to cover the off chance. Still - profit. As for the R/D sure - there is cost - that's the hidden cost - but its a cost they are dropping out by switching to the Quest like device. Its cheaper to work on one product idea than it would've been two or more witch is one of the reasons for dropping PC-Only-Headsets. R/D is done at small scale - as well before it goes into a full product. A lot of the R/D we seen didn't hit this unit either as the SoC was done by other company and the same with fast switch LCD. Really, the only cost was design here. There is a big difference here between the Quest 1 and Quest 2 and all around Quest 2 is cheaper by design good or bad.
In reality if it costs you 600 dollars your getting a phenomenal deal. 1. A standalone 2. A pc headset, 3. A pc wireless that will get even better. - inovater
Yes and no. I predicated this, but I figure they would've still broken it down a little with base and pro. In this case, they are doing it in a single unit - and just like before we saw with HTC Vive - its a bit of a fuck you to the customer when you have to keep buying extras on the side to get everything they could put together in the first place. Like R/D wise its not that hard to think and model a extra battery to the back of the headset. Something I even told Snowdog they could've done:P so where is my R/D research money?
10-01-2020 03:52 PM
nalex66 said:
Mradr said:
... its a bit of a fuck you to the customer when you have to keep buying extras on the side to get everything they could put together in the first place.I think you are fundamentally wrong here. They've made the base functional unit very affordable, and given the consumer the choice for all the extras. Some people may like the elastic strap for watching movies while lying down. Some people may not mind the cheap foam facial interface. Some people may have their own battery pack and headphones that they want to use.It would have been a bit of a fuck you to the customer to bundle all the extras into a higher priced headset and make everyone pay for those things, whether they want them or not.
10-01-2020 04:00 PM
10-01-2020 07:50 PM
JohnnyDioxin said:
I was really disappointed today. I found some bluetooth earphones and would really like to use them with Quest 2 - or for Quest 1 as well - but I was reading about all the issues doing that, even though technically it is possible.I'm still going to get them to use with the Quest/2 and wireless PCVR. Then I can just select sound output from the PC - it will be a case of what the latency is like. If no good, I'll just return them to Amazon!Though I think set 1 would be better - set 2 are more for music player & phone control, which would be of no use.
10-02-2020 02:04 AM