08-02-2019 06:04 AM
09-30-2020 05:03 PM
JohnnyDioxin said:
Hey guys, is anyone else having the blurry texture issue? I used to get this with previous versions, but not every time I played - it was just an irregular annoyance. Since the update I seem to have it all the time - the area around you is worst. Sometimes it's blurry from the off, sometimes it's okay first, then when you move to an area, the terrain in your immediate vicinity becomes blurred. If I start mining from the ground it sharpens up fast. It's very weird.I've seen others complaining of this on the NMS reddit, but no solutions and as it's intermittent, it's difficult to fix. I used the settings recommended on the Cas & Chary YT channel.Funny thing is, before the update that introduced the living ships I never had this at all, with Index or Quest - then it became quite frequent and now, after Origins, it's every session. I've switched TAA off which made no difference.
10-01-2020 02:27 AM
10-01-2020 05:40 AM
10-01-2020 03:40 PM
10-01-2020 05:03 PM
10-01-2020 09:50 PM
10-01-2020 11:10 PM
RedRizla said:
Anyway, what I'll take from this is that the HP G1 craps all over Cv1 when it comes to fps and visuals, and I didn't think I'd be saying that. Super Sampling is nothing but a resource hog, which tells me that CV1 would have been better using a higher resolution instead of Super Sampling to get a better image.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-02-2020 02:26 AM
RedRizla said:
Fixed the above ^^ But here's an interesting fact. I have a program called fps that lets me monitor fps in VR by flipping my controller over in VR games. I first played No Mans Sky using the Oculus CV1 with 150% super Sampling in Steam VR and got a measly 42 to 52 fps. I then switched to HP Reverb G1 and was shocked to see I got between 52 and 82 fps using its native resolution. This was mostly high settings apart from post processing, which I set to low because I don't like it. I then switched most of the other setting to ultra and was getting around 42 to 65 fps, which still beats the Oculus Cv1 with its Super Sampling set to 150%.
Anyway, what I'll take from this is that the HP G1 craps all over Cv1 when it comes to fps and visuals, and I didn't think I'd be saying that. Super Sampling is nothing but a resource hog, which tells me that CV1 would have been better using a higher resolution instead of Super Sampling to get a better image.
10-02-2020 03:20 PM
10-02-2020 03:31 PM