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Oculus Link USB Motherboard Compatability

Anonymous
Not applicable
I've been recently trying to work out through some of the ambiguity for Oculus Link's (Beta) USB 3.0 requirements, as my motherboard (while having native USB 3.0 ports) does not seem to be able to run Oculus Link.
Seeing as the USB 3.x naming standard has become a complete cluster*$^# thanks to the USB using the term "Over USB 3.0" seemed a bit too broad spectrum.

I am running a GIGABYTE GA-990FXA-UD3 (rev 1.0) motherboard (can't link pages so I guess just Google that to find the Gigabyte spec page?)
that claims it "Supports USB 3.0 with superfast transfer rates of up to 5 Gbps". It even has USB 3.0 printed on the board, how could it possibly not work with Link? ( ͡° ͜ʖ ͡°)
Plugging in a USB 3.0 and upwards USB stick works with obviously fast transfer speeds. Ports work just fine in Windows 7/10 and various Linux distros. So safe to assume there's nothing wrong hardware-wise. All the rest of my tests take place in Windows10 because requirements.

Plugging in any sort of Android device to the motherboard renders zero response (the Quest runs Android and the fact that my phones yield the same results got me curious) on both the PC and the Android device (other than charging) Thinking it's something to do with the ADB drivers not existing, I get that running, even as far as to just go full blown Android Studio's setup as if I'm going full on developer. Still zero register of an Android device on any 3.0 ports.

My next test will be seeing whether a pci-e USB 3.0 card will:
  • a) Work with the motherboard
  • b) Work with Oculus Link

  • This is all pretty much to avoid me buying half a new computer just to run Link as a motherboard upgrade would also require new RAM and CPU. So I figure test ~$25 first on a PCIe card to see if that does anything. Plus apparently free returns so I got that going for me. 
    (Still can't link pages yet sooo: "Inateck Superspeed 7 Ports PCI_E to USB 3.0 Expansion Card - 5 USB 3.0 Ports" | it's the red PCIe card everyone's been getting on Amazon)

    Thoughts on this? Have any of you come across issues with your old AF motherboards' USB 3.0 ports working or not?
    13 REPLIES 13

    Mortez88
    Honored Guest

    K_Bone said:

    Looks like I am screwed anyway because my GPU blocks the only other PCIe, and its an x1. The only other PCI is not even an express slot. So I am SOL on this unless there is a cable that plays well with this board.

    MOBO: GIGABYTE GA-78LMT-USB3 (rev. 6.0)
    If curious, I did try the manufacture provided USB3 drivers, the generic OS drivers do not work either.


    I am in exactly the same situation, same MOBO, GPU blocking the second PCIe slot.
    What do you think of using a flexible PCIe extention cable? Think we could fit that under the GPU?

    If you figure something out, let me know!

    edit: I bougth an angled PCIe extension made by glotrends and the inateck USB3.0 PCIe card with 4 ports. Everything fits well and works now, so maybe you want to give it a go as well.

    TristanDaShark
    Honored Guest

    bonzo_ said:

    I've been recently trying to work out through some of the ambiguity for Oculus Link's (Beta) USB 3.0 requirements, as my motherboard (while having native USB 3.0 ports) does not seem to be able to run Oculus Link.
    Seeing as the USB 3.x naming standard has become a complete cluster*$^# thanks to the USB using the term "Over USB 3.0" seemed a bit too broad spectrum.

    I am running a GIGABYTE GA-990FXA-UD3 (rev 1.0) motherboard (can't link pages so I guess just Google that to find the Gigabyte spec page?)
    that claims it "Supports USB 3.0 with superfast transfer rates of up to 5 Gbps". It even has USB 3.0 printed on the board, how could it possibly not work with Link? ( ͡° ͜ʖ ͡°)
    Plugging in a USB 3.0 and upwards USB stick works with obviously fast transfer speeds. Ports work just fine in Windows 7/10 and various Linux distros. So safe to assume there's nothing wrong hardware-wise. All the rest of my tests take place in Windows10 because requirements.

    Plugging in any sort of Android device to the motherboard renders zero response (the Quest runs Android and the fact that my phones yield the same results got me curious) on both the PC and the Android device (other than charging) Thinking it's something to do with the ADB drivers not existing, I get that running, even as far as to just go full blown Android Studio's setup as if I'm going full on developer. Still zero register of an Android device on any 3.0 ports.

    My next test will be seeing whether a pci-e USB 3.0 card will:
  • a) Work with the motherboard
  • b) Work with Oculus Link

  • This is all pretty much to avoid me buying half a new computer just to run Link as a motherboard upgrade would also require new RAM and CPU. So I figure test ~$25 first on a PCIe card to see if that does anything. Plus apparently free returns so I got that going for me. 
    (Still can't link pages yet sooo: "Inateck Superspeed 7 Ports PCI_E to USB 3.0 Expansion Card - 5 USB 3.0 Ports" | it's the red PCIe card everyone's been getting on Amazon)

    Thoughts on this? Have any of you come across issues with your old AF motherboards' USB 3.0 ports working or not?


    My Android phone charges perfectly fine with my port. Would it work with Oculus Quest 2?

    Eatsrootsleaves
    Protege
    We went through all of this when the CV1 came out and had to use the Fresco Logic cards then also but even worse needed one port for each sensor plus the headset, cant believe they did it again.
    Lets hope the Quest 2 wont suffer from the same problem.

    HaselHoof
    Adventurer
    With Quest 2 isnt the Link just a way to connect your display the quest 2 , so you need a good PC and graphics card to run your pc games .OR are you talking about charging the quest from your PC if so you can just use a usb-c to usb-a adapter to charge it .