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New and upcoming potentially great PCVR games 2020-2021

RuneSR2
Grand Champion

This thread is dedicated to games not previously discussed in this forum (sorry if I did include some). Just trying to collect a few potentially great upcoming VR games. 

Some titles that caught my attention are:

Despatch - release Nov 13 on Steam - only compatible with Rift
https://twitter.com/be_despatch/status/1323901583571275776

Z-Race - Jan 2021


Tarzan VR

Hinge

Lonn (has been mentioned before in here, but maybe more exposure is warranted for this game)

Frostpoint VR

RYTE - The Eye of Atlantis

Pieces of Eight

A Wake Inn (Q1 2021)

Naau: The Lost Eye (release date 2020)

Sword Reverie (spring 2021)

Zenith (2021)

Pistol Whip 2089 (2020)

Hyper Dash (for PCVR 2020)

Ilysia

Green Hell (2021)

Project Wingman (Q1 2021)

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

71 REPLIES 71

RuneSR2
Grand Champion
N1NE is looking good, and never heard of Trial by Teng before, does look interesting.

Btw, Tarzan VR is a very simple game, I consider it close to an arcade beat'em up like Double Dragon, lol. It's fun in smaller potions, but can easily get repetitive. This review might be spot on - 3/5:

https://www.vrfocus.com/2020/11/review-tarzan-vr/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

RuneSR2 said:

Despatch is out - but seems no one is going in 😉 

I'll buy and try later today  o:)

Sci-Fi Meets Experimental Escape Room Gameplay


“despatch: Entity Astray” is an outstanding combination of Sci-Fi adventures and experimental Escape Room Games. Impressive AA graphics, detailed environments, futuristic effects and a complex level design make “despatch” a remarkable VR game. Developed and optimized for Virtual Reality, “despatch” creates an immersive VR experience. By completely entering the dystopic situation, players become one with the protagonist’s journey. A strange situation requires every gamer to study the mechanics and to adapt the environment in order to create new escape paths.


The VR game “despatch: Entity Astray” has a complex game design and a perceived multi-level environment. Several solution approaches and environmental storytelling bring refreshing versatility to the gaming experience. The execution of every solution approach and additional decryption of the hidden meta story offer various play-throughs. Replay Value: Strongly recommended!


[...]


Immerse yourself into an extraordinary Sci-Fi adventure! Imagine waking up in an unknown environment. It’s dark. You have no idea where and who you are. Only a small alarm light flashes somewhere in the room. Something seems off. Why are you there and what is the mission? Discover unknown environments, find out who you are, identify the line between good and evil and help dispatch shape the universe of tomorrow.


Start your VR escape room game adventure now and bring light into the unknown darkness. But this is just the beginning. The beginning of something bigger. This is the beginning of an infinite adventure of galactic scale. The future starts now! Be despatch and witness the beginning of a brand-new Sci-Fi VR game adventure!


Source: https://despatch-universe.com/about/


https://youtu.be/WzgQHaASaTY

https://store.steampowered.com/app/1451360/despatch_Entity_Astray/

BTW, it's no longer a Rift only game - it also supports Index, but my spider sense tingles thinking about using lcd in a very dark game that looks like made for oled (CV1) - lcd often feels like taking a knife to a gunfight  😄  

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Despatch just got a major update - the game is becoming rather good and it's cheap:

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Remember that the game supports native Oculus drivers - works perfectly from Oculus Home using my Rift. 

Even if it's a very dark game, it actually looked surprising great with the Valve Index. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
RYTE - The Eye of Atlantis (see the first post in this thread) just got a new trailer:

https://youtu.be/H7lHyXFYr9s

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
Ok, I just got a new reason to live  😄 If this game gets just half as good as it looks, I now see a perfect reason to upgrade my video card - but let's see how it goes after the game has arrived  o:)

https://youtu.be/PPqApBduXUk

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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
New game from the makers of A Fisherman's Tale - coming Spring 2021:

https://youtu.be/R73-DHs8BLA

More about the game here:


Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

RuneSR2 said:

Some say Hinge is looking like an AAA-ish VR game, I'm not disagreeing - based on the trailer. The official trailer just arrived - the game is out Nov 27 (2020 ;))

https://youtu.be/IL3My3ImoGY

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I do hope the game contains npcs - I'm not that fond of beautiful lifeless environments. Hinge is 36GB, thus it's a big one 😉



Hinge is out, I just bought it - it's on sale the next week or so:

https://store.steampowered.com/app/1429640/HINGE_Episode_1/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
Unfortunately I have to warn about Hinge - it's not at all finished software and totally feels like unoptimized alpha software. 

I even got severe latency on hand movements, never tried that before!

Thus avoid - unless you have a 3090, lol. 

Really sad or just plain stupid to release the game in this state. Now it's dead in the water, bad reviews will accumulate - and many may never give the game a second chance. I've already refunded. 

The trailer looked so good - take home message: never trust a trailer, sigh.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

RuneSR2 said:

Unfortunately I have to warn about Hinge - it's not at all finished software and totally feels like unoptimized alpha software. 

I even got severe latency on hand movements, never tried that before!

Thus avoid - unless you have a 3090, lol. 

Really sad or just plain stupid to release the game in this state. Now it's dead in the water, bad reviews will accumulate - and many may never give the game a second chance. I've already refunded. 

The trailer looked so good - take home message: never trust a trailer, sigh.


Hinge is noew accumulating very bad reviews - even 3080 users can't get more than 65 fps at best - and there're are severe problems beyond performance. The devs asked for feedback - mine was:

My best advice is to remove the game from Steam immediately - right now the game is not in a state ready to be launched. You cannot patch this up in a week or two - you might need at least 6 to 12 months to optimize this game.

Bad reviews will totally kill this game and your ability to profit from it. And I'm sure you have invested countless of hours in this game.

It looks like an awesome concept, and maybe you're in a situation where you need to launch the game, but if possible, I'd advice to remove the game from Steam and relaunch when you're sure performance is acceptable and you've had time to test the game with the most popular hmds and controllers.

- and do not use anything but GTX 1060 cards or close for SteamVR res 100%, when developing the game - and I'm not joking (at least using lowest settings, GTX 1060 6GB should get solid 90 fps).This will make sure you get great performance for all users, and high-end users can then super sample as much as possible.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
Btw, this video gives a nice impression of Hinge - that's how I experienced it too. It's playable, but performance is very poor - and takes the fun away:

https://youtu.be/O48veE_kOcA

UploadVR also concluded that the game simply isn't ready:

https://uploadvr.com/hinge-vr-impressions/

UploadVR tries to be nice, and do mention that they use a demo version - but the final version is about 1 day newer and seems to have the same extremely poor performance. 

Using RTX 3080:

I am a huge fan of horror VR and nice volumetric lighting, so I was very very excited for this. I'm running a RTX 3080 and spent about an hour playing through the game and fiddling with in-game graphics and super-sampling settings.


The bad -- It was only somewhat playable, very uncomfortable and jittery. Monitoring with FPSVR, I was averaging around 65 FPS at best, but it somehow felt much worse than that. The GPU was completely bottlenecked, CPU was only at 40% usage. I tested on an HP Reverb G2 and a Quest2 via Virtual Desktop, so lower-res headsets may fare better. Lowering the SteamVR render resolution helped a little bit, but I didn't want to cripple the visuals too much, because... that's what we're here for. I switched to Half-Life Alyx afterwards just to make sure I wasn't going crazy, and the instant buttery smooth 90 FPS with ultra settings was a huge relief, like night and day. If you're hoping Hinge will play as buttery smooth as it looks in the trailer videos, proceed with caution... G2 owners especially. I really wish every VR dev could just license and use Source2, because there doesn't seem to be a single VR game that can match Alyx not only for visual quality, but also reliably smooth comfort and response.


Similar to other reviews, I got stuck and a bit confused a few times, walking around in circles not realizing that there was an inanimate object on the ground I was supposed to be noticing. I also agree that the intense "seizure" effect every couple minutes gets old real fast.


The good -- If this game can get optimized to run significantly smoother, it WILL be a really cool and intriguing horror experience. The art design, architecture, and lovecraftian hellscape are all very cool and highly impressive, and it pains me that all of this creative talent is hindered by a jittery engine. Getting followed by the statues was quite unnerving. The use of real volumetric lighting in VR was really exciting as I don't think we've seen much of that yet, if at all, and that might be the Achilles' heel that's killing the performance, i don't know... it looks amazing though, despite the crippled framerate. Again -- this is on RTX 3080.


Conclusion -- I returned it. But, I will definitely buy again if the performance issues get sorted.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Stinger0625
Explorer
So will we finally see Lone Echo 2?