07-06-2020 07:47 AM
11-23-2020 06:37 AM
Luciferous said:
RuneSR2 said:True but as mentioned before I don't mind a little tinkering.
Luciferous said:
kojack said:
RedRizla said:
I just wish a company would come along and make some cheap base
stations
and Oculus touch type controllers that worked independent of all the VR
headsets. Why do controllers have to be linked to these VR
headsets?That's what Sixense was aiming for with Stem. A magnetic tracked base station with up to 10 tracking devices (that could be controllers or strapped to your body). It would be headset independent, you put one tracker on the headset and the coordinate systems are automatically synced. They were also working on a developer library for avatar control with variable number of trackers (that also supported non Sixense tracking).I still wish they actually finished the damn thing and shipped it.Even if it wasn't better than the later tracking systems, it was headset agnostic.
If HP / Valve decided to allow index controllers to connect up with a G2 officially, would it need extra hardware do you think?
At the moment a lot of the hassle seems to be fooling the index controllers into believing a compatible headset is connected then disconnecting it.
Could they just use the HP G2 technically to calibrate the controllers? I mean it knows where the headset is?
I saw you could use a Vive with base stations 1.0. Interesting as you can pick them up pretty cheap. Didnt quite get from the video(s) if you would need to connect and disconnect the Vive on system boot up everytime after linking the controllers. I wonder if you can link the wands.
I can get full vive setup for 150.00 GBP. Quality of the heaset is irrelevant as its being used effectively as a dongle replacement.
Although it's possible, using G2 with Index controllers is unsupported and may not work (great) for many. Some experiences shared here:
https://www.reddit.com/r/ValveIndex/comments/jz7336/reverb_g2_index_controllers_and_the_need_for_a/
Interesting though a little further down, Facebook gave another guy a 24 hour ban because he posted a picture of Index controllers next to his G2 which it's AI thought was a picture of guns. I presume any ban like that would stop a user using their Oculus headset.
11-23-2020 06:38 AM
bigmike20vt said:
Luciferous said:
RuneSR2 said:True but as mentioned before I don't mind a little tinkering.
Luciferous said:
kojack said:
RedRizla said:
I just wish a company would come along and make some cheap base
stations
and Oculus touch type controllers that worked independent of all the VR
headsets. Why do controllers have to be linked to these VR
headsets?That's what Sixense was aiming for with Stem. A magnetic tracked base station with up to 10 tracking devices (that could be controllers or strapped to your body). It would be headset independent, you put one tracker on the headset and the coordinate systems are automatically synced. They were also working on a developer library for avatar control with variable number of trackers (that also supported non Sixense tracking).I still wish they actually finished the damn thing and shipped it.Even if it wasn't better than the later tracking systems, it was headset agnostic.
If HP / Valve decided to allow index controllers to connect up with a G2 officially, would it need extra hardware do you think?
At the moment a lot of the hassle seems to be fooling the index controllers into believing a compatible headset is connected then disconnecting it.
Could they just use the HP G2 technically to calibrate the controllers? I mean it knows where the headset is?
I saw you could use a Vive with base stations 1.0. Interesting as you can pick them up pretty cheap. Didnt quite get from the video(s) if you would need to connect and disconnect the Vive on system boot up everytime after linking the controllers. I wonder if you can link the wands.
I can get full vive setup for 150.00 GBP. Quality of the heaset is irrelevant as its being used effectively as a dongle replacement.
Although it's possible, using G2 with Index controllers is unsupported and may not work (great) for many. Some experiences shared here:
https://www.reddit.com/r/ValveIndex/comments/jz7336/reverb_g2_index_controllers_and_the_need_for_a/
Interesting though a little further down, Facebook gave another guy a 24 hour ban because he posted a picture of Index controllers next to his G2 which it's AI thought was a picture of guns. I presume any ban like that would stop a user using their Oculus headset.
Wow that is bad. If it can confuse that what would it think of my sinden lightguns?
11-23-2020 08:00 AM
Luciferous said:
Interesting though a little further down, Facebook gave another guy a 24 hour ban because he posted a picture of Index controllers
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-23-2020 12:27 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-23-2020 01:21 PM
RuneSR2 said:
One dude complaing about the vertical banding (pixel inversion) with the G2:
https://www.reddit.com/r/HPReverb/comments/jzaaqx/g2_vertical_banding_problem_column_correction/
Index, Reverb G1 and Rift-S have it too (horizontal on Rift-S), but not all can see it. In one case, an Index user simply couldn't see it, while another could easily see it - using the same hmd.
It's my main problem with lcd, but the banding may differ between hmds and colors. I never noticed it in Alyx though, simple games with even colored surfaces may expose it more - and the banding may only appear when moving the hmd.
[Edit After another reboot the problem is greatly diminished but not
gone. Might have nothing to do with the reboot though. Could be a
hardware defect. ]
[Edit again - now it has reduced 97% Not sure what gives]
11-23-2020 02:03 PM
Luciferous said:
kojack said:
RedRizla said:
I just wish a company would come along and make some cheap base
stations
and Oculus touch type controllers that worked independent of all the VR
headsets. Why do controllers have to be linked to these VR
headsets?That's what Sixense was aiming for with Stem. A magnetic tracked base station with up to 10 tracking devices (that could be controllers or strapped to your body). It would be headset independent, you put one tracker on the headset and the coordinate systems are automatically synced. They were also working on a developer library for avatar control with variable number of trackers (that also supported non Sixense tracking).I still wish they actually finished the damn thing and shipped it.Even if it wasn't better than the later tracking systems, it was headset agnostic.
If HP / Valve decided to allow index controllers to connect up with a G2 officially, would it need extra hardware do you think?
At the moment a lot of the hassle seems to be fooling the index controllers into believing a compatible headset is connected then disconnecting it.
Could they just use the HP G2 technically to calibrate the controllers? I mean it knows where the headset is?
I saw you could use a Vive with base stations 1.0. Interesting as you can pick them up pretty cheap. Didnt quite get from the video(s) if you would need to connect and disconnect the Vive on system boot up everytime after linking the controllers. I wonder if you can link the wands.
I can get full vive setup for 150.00 GBP. Quality of the heaset is irrelevant as its being used effectively as a dongle replacement.
11-23-2020 02:55 PM
pyroth309 said:
RuneSR2 said:
One dude complaing about the vertical banding (pixel inversion) with the G2:
https://www.reddit.com/r/HPReverb/comments/jzaaqx/g2_vertical_banding_problem_column_correction/
Index, Reverb G1 and Rift-S have it too (horizontal on Rift-S), but not all can see it. In one case, an Index user simply couldn't see it, while another could easily see it - using the same hmd.
It's my main problem with lcd, but the banding may differ between hmds and colors. I never noticed it in Alyx though, simple games with even colored surfaces may expose it more - and the banding may only appear when moving the hmd.I think he has a bad headset. He rebooted and it's mostly gone. I don't see any banding on mine for what it's worth but I know it can vary between individuals. He added the below.[Edit After another reboot the problem is greatly diminished but not
gone. Might have nothing to do with the reboot though. Could be a
hardware defect. ][Edit again - now it has reduced 97% Not sure what gives]
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-23-2020 03:25 PM
RuneSR2 said:
pyroth309 said:
RuneSR2 said:
One dude complaing about the vertical banding (pixel inversion) with the G2:
https://www.reddit.com/r/HPReverb/comments/jzaaqx/g2_vertical_banding_problem_column_correction/
Index, Reverb G1 and Rift-S have it too (horizontal on Rift-S), but not all can see it. In one case, an Index user simply couldn't see it, while another could easily see it - using the same hmd.
It's my main problem with lcd, but the banding may differ between hmds and colors. I never noticed it in Alyx though, simple games with even colored surfaces may expose it more - and the banding may only appear when moving the hmd.I think he has a bad headset. He rebooted and it's mostly gone. I don't see any banding on mine for what it's worth but I know it can vary between individuals. He added the below.[Edit After another reboot the problem is greatly diminished but not
gone. Might have nothing to do with the reboot though. Could be a
hardware defect. ][Edit again - now it has reduced 97% Not sure what gives]
Of course it could be, but being lcd I would be surprised if the G2 does not have any banding. Then again, due to the res and more limited fov the banding may be much harder to see than Index with lenses all dialed in. It takes 6 months to truly know a hmd, let's see how the status is in spring 2021 😉
11-23-2020 04:21 PM
RuneSR2 said:
One dude complaing about the vertical banding (pixel inversion) with the G2:
https://www.reddit.com/r/HPReverb/comments/jzaaqx/g2_vertical_banding_problem_column_correction/
Index, Reverb G1 and Rift-S have it too (horizontal on Rift-S), but not all can see it. In one case, an Index user simply couldn't see it, while another could easily see it - using the same hmd.
It's my main problem with lcd, but the banding may differ between hmds and colors. I never noticed it in Alyx though, simple games with even colored surfaces may expose it more - and the banding may only appear when moving the hmd.
11-23-2020 05:17 PM