04-16-2013 05:14 PM
04-30-2013 12:59 PM
04-30-2013 01:18 PM
04-30-2013 01:40 PM
"danworld" wrote:
I would suggest making the body automatically turn when the head turns. This allows you to move around more freely in the world instead of having this big ball and chain in your view that you have to adjust with the controller.
"danworld" wrote:
It went back to non-Rift mode sometimes, and it seemed to be triggered when both looking to the side and then rotating the body to match up.
Seriously, I'm more excited about this demo than about the awesome spaceship simulation First Law. This is the first playable Rift demo with positional head tracking (the awesome Tuscany video demonstration was never posted as something we could try ourselves as far I know), which makes it some little part of VR history.
05-01-2013 08:23 PM
05-03-2013 11:35 AM
05-05-2013 01:44 AM