The official documentation page "Testing and Performance Analysis" has been updated to state that the recommended "load" for tris count is 750-1000k.
This used to be 100k. A professional who constantly works with Oculus Quest VR in a major firm recently quoted this for me, then I found out it has been changed (not sure how recent the change is).
My questions are:
1) Where does this change come from?
... and more importantly... :
2) What is the difference between Quest and Quest2 when it comes to this recommendation (triangles per frame)?
Can we have separate recommendations for Quest and Quest2, with numbers and everything? Surely it's not the same number?