12-28-2020 07:47 AM
01-10-2021 08:59 AM
Nekto2 said:
@aRchMaGe333 said:
1) Where does this change come from?
No info. Could be some internal software optimizations (like time wrap to fill in 40 to 80Hz) or some other considerations (drop of Go support may be).
2) What is the difference between Quest and Quest2 when it comes to this recommendation (triangles per frame)?
You could watch latest Carmack keynote on hardware info. But it could be lengthy.Just will point that Q2 is not using full processing power to save buttery and prevent overheating.Oculus have had to decide what would be software processing limit.
01-10-2021 01:32 PM
aRchMaGe333 said:
Nekto2 said:
@aRchMaGe333 said:
1) Where does this change come from?
No info. Could be some internal software optimizations (like time wrap to fill in 40 to 80Hz) or some other considerations (drop of Go support may be).
2) What is the difference between Quest and Quest2 when it comes to this recommendation (triangles per frame)?
You could watch latest Carmack keynote on hardware info. But it could be lengthy.Just will point that Q2 is not using full processing power to save buttery and prevent overheating.Oculus have had to decide what would be software processing limit.
I hope PITTCANNA can compare this answer to his and realize how he's still babbling about unrelated things.
About the "No info" part I was hoping some official statements could be given on this unclarified official page info, apart from the page being "fixed" so that it's clear what it's saying. Nevertheless, thank you for the feedback, Nekto2.
i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
01-10-2021 02:13 PM
RuneSR2 said:
My bad, the Quest 2 gpu is only 33 % faster than Quest, not 35%, but the cpu power is upgraded from the extremely low-end to the very low-end, might feel like going from that 486DX2 66 Mhz to 100 Mhz, if vsync doesn't kill the framerate party 😉
01-10-2021 03:38 PM
Nunyabinez said:
I hope PITTCANNA can compare this answer to his and realize how he's still babbling about unrelated things.
About the "No info" part I was hoping some official statements could be given on this unclarified official page info, apart from the page being "fixed" so that it's clear what it's saying. Nevertheless, thank you for the feedback, Nekto2.
Piece of advice. When asking for free help and someone tries to help you, it is bad form to act like an a-hole. Especially to someone who has been around here for a long time and has helped lots of people.
01-10-2021 03:52 PM
03-11-2021 02:15 AM
Hi, can you give me the link of the official article:"Testing and Performance Analysis" (which state that the recommended "load" for tris count is 750-1000k)
cause i only see the number suggested for rift platform here:https://developer.oculus.com/documentation/native/pc/dg-performance-guidelines/