04-29-2013 08:46 PM
04-30-2013 09:25 PM
"MrGeddings" wrote:
or you can just wait until the VorpX drivers come out, it should have support for Flight Sim X with headtracking. 😛
04-30-2013 09:39 PM
05-01-2013 12:00 AM
05-01-2013 04:51 AM
05-01-2013 05:06 AM
05-01-2013 05:57 AM
"ingamal" wrote:
Great effort. I cant' wait 'till my dev kit arrives. So far I have managed to get FSX and perception working together but I am forced to just look cross eyed at the screen.
There does not seem to be any 3D effect however and on a close inspection of the posted images there does not seem to be any perspective changes between the left and right images. Does it appear 3D with the Oculus?
By the way, was that Coolangatta airport on the first image?
05-01-2013 08:58 AM
05-01-2013 10:53 AM
05-01-2013 03:59 PM
"mm0zct" wrote:
I'd like to clarify a few things about the FTNOIR application:
I am not the developer of FTNOIR, I simply wrote the Rift plugin for the posix branch of FTNOIR
FTNOIR is not "alpha", the build I provided is a simply pre-release of version 1.8 (or v180).
The main FTNOIR developer has decided not to merge the posix branch into 1.8, and as such the posix branch has forked the project to OpenTrack
I intend to maintain the Rift support at OpenTrack and hopefully add some new features.
FTNOIR/OpenTrack supports 2 simulatious tracker inputs, so you can use IR, Face, or some other tracking for positional tracking, and use the Rift for rotational. I intend to add positional tracking support in due course, and possibly Hydra support (since I've had my hydra for ages anyway)
On the game mode = "0" front this mode is used because Virieo doesn't properly support FSX in stereo 3D yet and has rendering problems, mode 0 is a safe more that doesn't interfere with the rendering, but as such is simply in mono.
05-01-2013 07:13 PM