01-14-2014 11:02 AM
01-15-2014 11:03 AM
"Steve3D" wrote:
Playing Video games and watching movies is two completely different world.
I love watching films at home. I have my own home theater with a 60" HD led TV with a blue Ray and special sur rond soud system.....but even if my sofa is only 12 feet from the TV....i still dream of a spectacular 3D immersive home theater systeme.
Nothing would beat a 3D VR system with the Rift. I don't want to play the game AVATAR 2.....i want to watch AVATAR 2 with the best 3D immersive system possible.
01-15-2014 11:34 AM
01-15-2014 04:06 PM
01-15-2014 06:40 PM
01-15-2014 07:33 PM
"bthiem333" wrote:
How bout this: Until we have full panoramic films, why don't movie studios include a few VR scenes with their bluray releases as a bonus feature? I would be happy to stand in 3 or 4 different areas of Pandora, fully rendered at film quality in 360 degrees. This could be a fun extra feature until the tech for shooting in panorama is fully worked out.
01-15-2014 08:10 PM
01-15-2014 08:24 PM
"nukemarine" wrote:
Am I reading most of you correct? It seems like some of you are suggestion that Avatar 2 should be a VR experience. That's VR as in able to move about the scene and everything is in real time stereoscopic 3D. I just don't see that being feasible in the short or near term. If games can't hold up a frame beyond a 8x sampled resolution then you're never going to see movies in a reasonable time frame which have samples beyond 64x iirc.
Just because there can't be a VR experience doesn't mean you can't have a great 360 stereoscopic 3D experience. Yeah, you won't be moving around the room, but you'll be able to look around. Even then, you'll mainly be looking in front where all the action and dialogue will be taking place. The big thing with 360 is finally there's no screen edge. That tips the scale toward total passive immersion. Such an experience is more than available today.
Avatar 2 can be a 360 3D experience, no doubt. The question is how detailed James Cameron will make the part of the view that's outside the normal confines of the screen. Will it be static, a rendered environment, actual motion, at lower rendering and frame rate or maybe full on rendering and live recording to match the main screen. I don't see the later except maybe for 5 to 10 minutes of show off tech, but I can see lower rendered 360 environment for all scenes to show what this experience can be like with a 2 to 3 hour movie.
01-16-2014 05:35 PM
01-16-2014 07:58 PM
"bthiem333" wrote:
To clarify, what I was discussing wasn't showing the movie in 360, or even being able to walk around. I've been working on a rig that basically takes a huge array of stereo cameras and splices them all together within a 3d application, allowing you to then render 1 big panoramic stereoscopic animation. Once this animation is reprojected into a gameplay scene, you would basically have a 360 degree moving panorama, rendered with the full quality of cinematic CG. Technically if they chose too, James Cameron's team could drop such a camera rig into their 3d scenes, and render out these panoramas as an extra feature. This would be sort of a virtual tourism feature, but if done correctly it could be great to be "dropped" into these fictional worlds.
01-17-2014 03:21 PM