Hello, In Unity 2017.4 i had a script to rotate in object with the
touchpad of the controller, Gear-vr and Go. I started a new project in
Unity 2018.3 (oculus integration 1.34), and used te same script. But it
doesn't work anymore. This is the script...
Hi there,I'm trying to get the hand and the controller to show up
properly on Go/GearVr. I tried to attach the LocalAvatar to the
OVRCameraRig and the TrackingSpace, also tried some things as described
here:https://developer.oculus.com/documentation/...
Hi,How can i set the forward direction/rotation of the OVRCameraRig
equal to that of a gameobject in the scene? I'm using a empty gameobject
(forward pointing at a part of the scene) as a reference and the forward
direction should be used as a new fo...
Hi there,I want to display the battery level in the menu of my game. I
did a search on google and this forum, there is (or was) an OVR menu
example with this feature. But i can't find it. Where to find it ?Or
when it doesn't exist anymore, does anyon...
@ Radicalappdev: thanks for te suggestion, works fine !! Thats perhaps a
better, future-proof, solution. Turns out i made a mistake in the code
GearVr should be GearVR, then that works to. Anne
That should be possible i think. I not sure what the output is of the
OVR cubemap is, never use it. When importing the cubemap-texture set the
Texture Shape to Cube in the inspector. Create a Skybox/Cubemap material
and assign your Cube-texture. In t...
Getting the same errors after updating from Unity v2017.2.1f1 to Unity
v2017.3.0f3, Oculus Utilities v1.22.0, OVRPlugin v1.14.1, SDK
v0.0.0.Greet, Anne